This is a documentation for Board Game Arena: play board games online !
Tips cubirds: Difference between revisions
m (previous tip wasn't entirely true & it cost me a game, so i just sat down and did the math before revising these tips) |
Smattathias (talk | contribs) (I organized the tips to make them more read-able. I also deleted false information. I added one tip and a clarifying statement. Overall, it's meant to be much more readable and helpful.) |
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''' | '''TIP #1:''' Take a look at your and your opponents' flown home flocks to decide whether to go for 3 flocks each of 2 different bird species, or 1 flock each of 7 bird species. The dealt cards will often dictate which option to take. | ||
'''TIP #2:''' There are only so many cards of each bird type. As birds get collected, one to two are taken out of the deck, diminishing the probability they'll come up again. | |||
'' | '''TIP #3: ''Before taking your turn, make sure you haven't miscounted!'' ''There is NO undo button!''''' | ||
:''' | '''TIP #4:''' Collecting Strategy: When collecting, consider other birds that could complete your & your opponent's next moves as well as your flock. ''If there are no good moves, better to draw or get a new hand - this discards your opponent's cards too, plus gives you 8 new cards and an extra move.'' | ||
'''TIP #5:''' Try not to give away good cards. | |||
''' | '''TIP #6:''' When you pick up, match as many cards in your hand as you can. | ||
'''TIP #7:''' Count the number of bird types in your hand. This tells you roughly how many plays until you can trigger a new hand. | |||
'''TIP #8:''' Discard Strategy: When you decline to draw new cards, this signals to your opponent that you'll trigger a new hand next turn. Because of this, you can decline to draw with two turns left and trick your opponent or at the very least, keep them guessing. | |||
'''TIP #9:''' Always be aware of which birds you still need. | |||
'''TIP #10:''' It's a race, so don't waste plays.<br /> | |||
Latest revision as of 19:12, 25 October 2025
TIP #1: Take a look at your and your opponents' flown home flocks to decide whether to go for 3 flocks each of 2 different bird species, or 1 flock each of 7 bird species. The dealt cards will often dictate which option to take.
TIP #2: There are only so many cards of each bird type. As birds get collected, one to two are taken out of the deck, diminishing the probability they'll come up again.
TIP #3: Before taking your turn, make sure you haven't miscounted! There is NO undo button!
TIP #4: Collecting Strategy: When collecting, consider other birds that could complete your & your opponent's next moves as well as your flock. If there are no good moves, better to draw or get a new hand - this discards your opponent's cards too, plus gives you 8 new cards and an extra move.
TIP #5: Try not to give away good cards.
TIP #6: When you pick up, match as many cards in your hand as you can.
TIP #7: Count the number of bird types in your hand. This tells you roughly how many plays until you can trigger a new hand.
TIP #8: Discard Strategy: When you decline to draw new cards, this signals to your opponent that you'll trigger a new hand next turn. Because of this, you can decline to draw with two turns left and trick your opponent or at the very least, keep them guessing.
TIP #9: Always be aware of which birds you still need.
TIP #10: It's a race, so don't waste plays.