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World Trench (talk | contribs) (→The Units and Movement Directions: Added Movement Overlays per Unit) |
World Trench (talk | contribs) (→End of the game: Changed phrasing as per the game designer's request) |
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|Soldier | |Soldier | ||
|[[File:Soldier Movement Overlays - Digital (Square).png|none|thumb]] | |[[File:Soldier Movement Overlays - Digital (Square).png|none|thumb]] | ||
|[[File:Soldier Movement Overlays - Classic (Diamond).png|thumb]] | |[[File:Soldier Movement Overlays - Classic (Diamond).png|thumb|none]] | ||
|- | |- | ||
|Sergeant | |Sergeant | ||
|[[File:Sergeant Movement Overlays - Digital (Square).png|thumb]] | |[[File:Sergeant Movement Overlays - Digital (Square).png|thumb|none]] | ||
|[[File:Sergeant Movement Overlays - Classic (Diamond).png|thumb]] | |[[File:Sergeant Movement Overlays - Classic (Diamond).png|thumb|none]] | ||
|- | |- | ||
|Captain | |Captain | ||
|[[File:Captain Movement Overlays - Digital (Square).png|thumb]] | |[[File:Captain Movement Overlays - Digital (Square).png|thumb|none]] | ||
|[[File:Captain Movement Overlays - Classic (Diamond).png|thumb]] | |[[File:Captain Movement Overlays - Classic (Diamond).png|thumb|none]] | ||
|- | |- | ||
|Colonel | |Colonel | ||
|[[File:Colonel Movement Overlays - Digital (Square).png|thumb]] | |[[File:Colonel Movement Overlays - Digital (Square).png|thumb|none]] | ||
|[[File:Colonel Movement Overlays - Classic (Diamond).png|thumb]] | |[[File:Colonel Movement Overlays - Classic (Diamond).png|thumb|none]] | ||
|- | |- | ||
|General | |General | ||
|[[File:General Movement Overlays - Digital (Square).png|thumb]] | |[[File:General Movement Overlays - Digital (Square).png|thumb|none]] | ||
|[[File:General Movement Overlays - Classic (Diamond).png|thumb]] | |[[File:General Movement Overlays - Classic (Diamond).png|thumb|none]] | ||
|} | |} | ||
| Line 137: | Line 137: | ||
===Advantages=== | ===Advantages=== | ||
*Units can '''capture multiple units | *Units can '''capture multiple units when exiting the trench and moving forward''', and '''can keep moving even after capturing'''. | ||
*A unit '''in the trench is protected from frontal and trench attacks''' — an enemy unit cannot capture it by advancing from its own side, nor can it capture another unit if both are in the trench. | {| class="wikitable" | ||
|+ | |||
|[[File:Unit moving forward from the trench - Digital (Square).png|none|thumb|The Black General is selected and can move to all directions. In some directions, it can capture multiple enemy units.]] | |||
|[[File:Unit moving forward from the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]] | |||
|} | |||
* A unit '''in the trench is protected from frontal and trench attacks''' — an enemy unit cannot capture it by advancing from its own side, nor can it capture another unit if both are in the trench. | |||
{| class="wikitable" | |||
|+ | |||
|[[File:Unit protected by the trench - Digital (Square).png|none|thumb|The White General is selected and can only move to 7 directions, because the Black General is in the trench, blocking the path one direction.]] | |||
|[[File:Unit protected by the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green)]] | |||
|} | |||
===Disadvantages=== | === Disadvantages=== | ||
*A unit '''in the trench can be captured from behind''' — if a player has a unit on the enemy's side, it can '''move backwards and capture an enemy unit that is inside the trench'''. | *A unit '''in the trench can be captured from behind''' — if a player has a unit on the enemy's side, it can '''move backwards and capture an enemy unit that is inside the trench'''. | ||
{| class="wikitable" | |||
*A unit in the trench '''cannot move backward to capture''' a unit in its own friendly territory. | |+ | ||
|[[File:Unit can capture an enemy piece when retreating into the trench - Digital (Square).png|none|thumb|The White General is selected and can move backwards into the trench and capture the Black General.]] | |||
|[[File:Unit can capture an enemy piece when retreating into the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]] | |||
|} | |||
* A unit in the trench '''cannot move backward to capture''' a unit in its own friendly territory. | |||
{| class="wikitable" | |||
|+ | |||
|[[File:Unit cannot capture moving backwards from the trench - Digital (Square).png|none|thumb|The Black General is selected and cannot capture backwards when exiting the trench.]] | |||
|[[File:Unit cannot capture moving backwards from the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]] | |||
|} | |||
==End of the game== | ==End of the game== | ||
* '''The | *'''The first player to capture an opponent's pieces worth 25 points wins.''' | ||
* | *'''If 50 consecutive moves are made without any capture (25 moves for each player), the final score determines the player winner.''' | ||
Latest revision as of 09:20, 19 October 2025
This page is based on the Official Trench Rules by Rui Alípio Monteiro.
Concept
- Trench is a two-player abstract strategy game inspired by World War I trench warfare, notably on the Western Front.
- Each player commands an army of military units, navigating a diamond-shaped battlefield divided by a dangerous central trench line.
- The mission: outmanoeuvre the enemy and claim control of the field through tactical combat.
Goal of the game
- A player wins by strategically defeating their opponent’s army.
- Through careful movement and combat, the player will gain the upper hand by capturing enemy units and earning points.
The Board and Setup
- The board is 8x8 diamond-shaped*.
- The board is divided by a trench line, separating both armies.
- Each army starts in formation, mirroring each other across the trench.
*Note: for the digital version, there is also the option of orientating the board like a square, in order to use the maximum amount of space available on the screen.
The Units and Movement Directions
- Each player controls a total of 16 units.
- All units can move along the columns and rows (both ways). These are the only directions the soldiers can move.
- Units cannot jump over other units.
Movement Overlays per Unit
Caption: selected player unit (in blue); possible moves (in green)
| Rank | Movement Directions
Digital (Square) Orientation |
Movement Directions
Classic (Diamond) Orientation |
|---|---|---|
| Soldier | ||
| Sergeant | ||
| Captain | ||
| Colonel | ||
| General |
Player Turns
- Players take turns moving one unit at a time.
- Black plays first.
- Units move only in one direction per turn (ex.: a unit cannot zig-zag).
- Units may move, per turn, any number of squares, up to its maximum allowed (ex.: a captain can move 1, 2, or 3 squares).
- Note that the maximum number of steps a unit may move equals to the number of points you gain from capturing such unit.
- A player's turn ends after a move or a capture.
- A player cannot pass their turn.
Capturing Units
- A player captures an enemy unit by moving their unit onto the enemy unit's square.
- Only one capture per turn — unless you're exiting the trench (see The Trench Line).
- Captured units are removed from the board.
The Trench Line
Colonels and Generals can move along the trench (since those are the only units that can move sideways).
Advantages
- Units can capture multiple units when exiting the trench and moving forward, and can keep moving even after capturing.
- A unit in the trench is protected from frontal and trench attacks — an enemy unit cannot capture it by advancing from its own side, nor can it capture another unit if both are in the trench.
Disadvantages
- A unit in the trench can be captured from behind — if a player has a unit on the enemy's side, it can move backwards and capture an enemy unit that is inside the trench.
- A unit in the trench cannot move backward to capture a unit in its own friendly territory.
End of the game
- The first player to capture an opponent's pieces worth 25 points wins.
- If 50 consecutive moves are made without any capture (25 moves for each player), the final score determines the player winner.