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== Reference sheet ==
== Objective ==
===Dice===
Validate Clients by fulfilling their needs (as rolled by the dice) to get them to come into your speakeasy. Collect enough Clients to earn 12 prestige points and be the winner.
* '''3 white dice:''' Food, food, food, music, music, drink
* '''blue die:''' Food, food, moon token, moon token, moon token, joker
* '''orange die:''' Moon token, music, drink, drink, joker, joker


===Card anatomy===
Each player start with one speakeasy card and two Client cards. They begin with placing one Moon token on an available empty Moon token space on their speakeasy card or one of their Clients.
====Speakeasy:====
* '''Upper corners:''' One or more spaces to place moon tokens to gain bonuses
* '''Right bottom corner:''' 3-eye icon, 2-client cards icon, 1-reroll icon


====Client cards:====
== Game Round ==
* ''' Left upper corner:''' One or more spaces to place moon tokens to gain a bonus ór an instant one-time bonus
'''1. Roll the Dice'''
* ''' Right upper corner:''' Validation costs (placing the card in your speakeasy)
* '''Card bottom from left to right:''' Prestige points if any, card colour, permanent bonus available after validation


====Card icons:====
The active player rolls 3 white dice (and also the blue and/or orange die if they have unlocked those bonuses). For each arrow icon in their speakeasy, they may reroll one or more dice.
* '''Resources:''' Food, music, drink, joker and moon tokens. Validation costs if they are in the upper right corner, a temporary bonus when activated by a moon token in the upper left corner, a permanent bonus after validation if in the bottom right corner of a card.  
* '''Arrow:''' When you are the active player you get a reroll for each arrow icon you have
* '''Eye:''' When you draw cards, you may draw a card for each eye icon you have
* '''Plus card:''' You must have as many clients in front of you as you have this icon
* '''Blue/orange die:''' You may use the icon rolled with the blue/orange die and as active player you get to roll the blue/orange die in addition to the white dice
* '''Lighting bolt:''' Instant one-time bonus when choosing this card
* '''Question mark card:''' Gives you one prestige point for each card in the colour you have validated the most of


== Goal of the game ==
'''2. Gain Moon Tokens'''
Be the player with the most prestige points at the end of the game. You get points by validating point giving client cards (placing them under your speakeasy). The game ends once a player reaches 12 prestige points.


== Rules ==
If any Moon tokens were rolled on the blue or orange die, players with access to that die may gain a corresponding Moon token and immediately place it. If this unlocks a bonus die rolled by the active player, you now can benefit from it. Bonuses need all their spaces covered to unlock the bonus.
=== Game start ===
Each player start with one speakeasy card and two client cards in front of them. They begin with placing one moon token on an available empty moon token space on their speakeasy card or one of their clients.  


=== Game round ===
'''3. Action:'''<br>All players must simultaneously perform 1 of the following actions:
# '''Roll the dice:'''<br>The active player rolls the 3 white dice. In addition they roll the blue and/or orange die if they unlocked a blue/orange die bonus. For each arrow icon they unlocked the active player may reroll one or more dice.
 
# '''Gain moon tokens:'''<br>All players who have unlocked the corresponding die bonus receive moon tokens for each moon token icon rolled and place these immediately. If you unlock the other colour die by placing a moon token, you may benefit from that one immediately as well of it has been rolled this turn.
'''A) Validate a Client card (if possible)''' - You must have the required resources on the dice and/or bonuses and be able to discard as many Moon tokens listed on the Client card. After the Client is validated, draw cards to replace them. You can only validate one Client per turn.
# '''Perform 1 action:'''<br>All players must simultaneously perform 1 of the following actions:
 
## '''Validate a client card (if possible):'''<br>If you have the required resources available, you may validate a client by paying the costs and placing the card under your speakeasy so only the bottom of the card is visible. You have to pay the moon token costs with earlier placed moon tokens, which may lead to losing bonuses. You also need to discard any moon tokens that were on the client card you validate, so use those to validate the card if possible. <br>Then draw cards for each eye icon you have and choose a new card to place in front of you up until you have as many cards as you have plus card icons. Resolve any instant bonuses of the newly placed card(s).  
'''B) Take a Moon Token''' - Take one Moon token and place it on the bonus of your choice.
## '''Take a moon token:'''<br>Take a moon token and place it immediately on an empty moon token space.
 
## '''Draw cards and optionally replace a card:'''<br>Draw cards for each eye icon you have. You may choose one of them to replace 1 of the cards you have in front of you.
'''C) Draw Cards''' - Draw cards and replace one of your Client cards. This is helpful if you have a Client card that is too difficult to complete.
# '''End of round:'''<br>If no player has reached 12 prestige points, a new round begins and the next player becomes the active player. If a player reached 12 points, the game ends immediately and the player with the most prestige points wins the game. in case of a draw, the player with the most moon tokens wins.
 
== End of Game ==
At the end of a round, if one or more players reach 12 points, the game ends and the player with the most points wins. On a tie, the player with the most Moon tokens left wins. If still tied, the player with the most validated Client cards wins.

Revision as of 21:55, 2 October 2025

Objective

Validate Clients by fulfilling their needs (as rolled by the dice) to get them to come into your speakeasy. Collect enough Clients to earn 12 prestige points and be the winner.

Each player start with one speakeasy card and two Client cards. They begin with placing one Moon token on an available empty Moon token space on their speakeasy card or one of their Clients.

Game Round

1. Roll the Dice

The active player rolls 3 white dice (and also the blue and/or orange die if they have unlocked those bonuses). For each arrow icon in their speakeasy, they may reroll one or more dice.

2. Gain Moon Tokens

If any Moon tokens were rolled on the blue or orange die, players with access to that die may gain a corresponding Moon token and immediately place it. If this unlocks a bonus die rolled by the active player, you now can benefit from it. Bonuses need all their spaces covered to unlock the bonus.

3. Action:
All players must simultaneously perform 1 of the following actions:

A) Validate a Client card (if possible) - You must have the required resources on the dice and/or bonuses and be able to discard as many Moon tokens listed on the Client card. After the Client is validated, draw cards to replace them. You can only validate one Client per turn.

B) Take a Moon Token - Take one Moon token and place it on the bonus of your choice.

C) Draw Cards - Draw cards and replace one of your Client cards. This is helpful if you have a Client card that is too difficult to complete.

End of Game

At the end of a round, if one or more players reach 12 points, the game ends and the player with the most points wins. On a tie, the player with the most Moon tokens left wins. If still tied, the player with the most validated Client cards wins.