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Tips framework: Difference between revisions
Jrgamlieli (talk | contribs) (Created page with "Understanding the timing for when to place certain tiles is crucial. What works early in the game might not be appropriate for the final moves, and vice versa. EARLY-GAME Build a Foundation: Place tiles in a way that opens opportunities to build larger frameworks of a specific color later in the game. Look for Synergies: Try to place tiles that can contribute to multiple tasks simultaneously, making your moves more efficient. Block Opponents: If you see a strong f...") |
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Build a Foundation: | '''EARLY-GAME''' | ||
'''Build a Foundation:''' | |||
Place tiles in a way that opens opportunities to build larger frameworks of a specific color later in the game. | Place tiles in a way that opens opportunities to build larger frameworks of a specific color later in the game. | ||
Look for Synergies: | '''Look for Synergies:''' | ||
Try to place tiles that can contribute to multiple tasks simultaneously, making your moves more efficient. | Try to place tiles that can contribute to multiple tasks simultaneously, making your moves more efficient. | ||
Block Opponents: | '''Block Opponents:''' | ||
If you see a strong framework developing for an opponent, try to place tiles in a way that disrupts their ability to complete tasks or gain points. However, this is not as important as building a sturdy foundation for yourself at this stage. | If you see a strong framework developing for an opponent, try to place tiles in a way that disrupts their ability to complete tasks or gain points. However, this is not as important as building a sturdy foundation for yourself at this stage. | ||
Connect and Complete: | '''MID-GAME''' | ||
'''Connect and Complete:''' | |||
Focus on connecting tiles of the same color to meet the requirements of various tasks, such as having a certain number of a specific color adjacent. | Focus on connecting tiles of the same color to meet the requirements of various tasks, such as having a certain number of a specific color adjacent. | ||
Leverage Scoring Tiles: | '''Leverage Scoring Tiles:''' | ||
Once you've built up a strong framework of a color, use scoring tiles that are adjacent to those frameworks to easily claim them and earn points. | Once you've built up a strong framework of a color, use scoring tiles that are adjacent to those frameworks to easily claim them and earn points. | ||
Keep Your Options Open: | '''Keep Your Options Open:''' | ||
Be ready to adjust your plan based on the tiles that are drawn and what your opponents are doing. A player who is not flexible can easily be stifled. | Be ready to adjust your plan based on the tiles that are drawn and what your opponents are doing. A player who is not flexible can easily be stifled. | ||
Block Opponents: | '''END-GAME''' | ||
'''Block Opponents:''' | |||
It's more important than ever to block opponents late in the game to keep them from achieving their victory points. | It's more important than ever to block opponents late in the game to keep them from achieving their victory points. | ||
If You're Tied Or Leading: | '''If You're Tied Or Leading:''' | ||
Look for ways to make small additions and take advantage of any remaining opportunities to score points by completing tasks. | Look for ways to make small additions and take advantage of any remaining opportunities to score points by completing tasks. | ||
Consider Risky Moves: | '''Consider Risky Moves:''' | ||
If you are far behind, a risky but potentially high-reward move is likely necessary to close the gap and avoid a loss. | If you are far behind, a risky but potentially high-reward move is likely necessary to close the gap and avoid a loss. | ||
GENERAL IDEAS THAT WORK IN ALMOST ANY GAME | '''GENERAL IDEAS THAT WORK IN ALMOST ANY GAME''' | ||
Know the rules | Know the rules | ||
Learn the objectives | Learn the objectives | ||
Understand how points are scored | Understand how points are scored | ||
Watch your opponents to understand their strategy | Watch your opponents to understand their strategy | ||
Balance priorities | Balance priorities | ||
Latest revision as of 16:39, 14 September 2025
Understanding the timing for when to place certain tiles is crucial. What works early in the game might not be appropriate for the final moves, and vice versa.
EARLY-GAME
Build a Foundation: Place tiles in a way that opens opportunities to build larger frameworks of a specific color later in the game.
Look for Synergies: Try to place tiles that can contribute to multiple tasks simultaneously, making your moves more efficient.
Block Opponents: If you see a strong framework developing for an opponent, try to place tiles in a way that disrupts their ability to complete tasks or gain points. However, this is not as important as building a sturdy foundation for yourself at this stage.
MID-GAME
Connect and Complete: Focus on connecting tiles of the same color to meet the requirements of various tasks, such as having a certain number of a specific color adjacent.
Leverage Scoring Tiles: Once you've built up a strong framework of a color, use scoring tiles that are adjacent to those frameworks to easily claim them and earn points.
Keep Your Options Open: Be ready to adjust your plan based on the tiles that are drawn and what your opponents are doing. A player who is not flexible can easily be stifled.
END-GAME
Block Opponents: It's more important than ever to block opponents late in the game to keep them from achieving their victory points.
If You're Tied Or Leading: Look for ways to make small additions and take advantage of any remaining opportunities to score points by completing tasks.
Consider Risky Moves: If you are far behind, a risky but potentially high-reward move is likely necessary to close the gap and avoid a loss.
GENERAL IDEAS THAT WORK IN ALMOST ANY GAME
Know the rules
Learn the objectives
Understand how points are scored
Watch your opponents to understand their strategy
Balance priorities