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Win by either:
Win by either:


Collecting 3 characters of the same suit, OR
Collecting 3 characters of the same suit, OR


Collecting 1 character from each of the 5 suits
Collecting 1 character from each of the 5 suits


If no one achieves a victory condition, the player with the most Prestige points from characters and special actions wins.
If no one achieves a victory condition, the player with the most Prestige points from characters and special actions wins.
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Players alternate turns. On your turn:
Players alternate turns. On your turn:


Place the Action token on a different action space (you can't repeat the last action).
Place the Action token on a different action space (you can't repeat the last action).


Perform the listed actions in the specified order.
Perform the listed actions in the specified order.


At the end of the turn, check if you've rallied any characters.
At the end of the turn, check if you've rallied any characters.


If a victory condition is met, the game ends immediately.
If a victory condition is met, the game ends immediately.
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Game ends immediately if:
Game ends immediately if:


You have 3 characters of the same suit
You have 3 characters of the same suit


You have 1 character from each of the 5 suits
You have 1 character from each of the 5 suits


Otherwise, the game ends when the last character is rallied.
Otherwise, the game ends immediately when the last character of any location is rallied.


== End Game Scoring ==
== End Game Scoring ==
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+1 per discarded Special Action tile during the game
+1 per discarded Special Action tile during the game


Tiebreakers:
If tied, whoever has the most characters wins. If still tied, play again.
• Most characters
• Still tied? Play again


== Location Rules ==
== Location Rules ==
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If you're behind your opponent → move 2 spaces
If you're behind your opponent → move 2 spaces
If tied/ahead → move 1 space
If tied/ahead → move 1 space


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Examples include:
Examples include:
• Place 3 tokens at Cabaret
• Place 3 tokens at Cabaret
• Swap Influence tokens with opponent
• Swap Influence tokens with opponent
• Advance in Finance and place in Racetrack
• Advance in Finance and place in Racetrack
• Draw multiple Special Action tiles and choose one
• Draw multiple Special Action tiles and choose one


== Bonuses ==
=== Bonuses ===


Some spaces grant bonuses when you land on or cover them
Some spaces grant bonuses when you land on or cover them


Bonuses include:
Bonuses include:
• Swap characters
• Swap characters
• Extra placement
• Extra placement
• Influence swap
• Influence swap
• Advance Ascension
• Advance Ascension
• Restrict opponent's next action
 
• Restrict opponent's next action.

Latest revision as of 18:09, 13 July 2025

Objective

Win by either:

• Collecting 3 characters of the same suit, OR

• Collecting 1 character from each of the 5 suits

If no one achieves a victory condition, the player with the most Prestige points from characters and special actions wins.

Turn Overview

Players alternate turns. On your turn:

• Place the Action token on a different action space (you can't repeat the last action).

• Perform the listed actions in the specified order.

• At the end of the turn, check if you've rallied any characters.

If a victory condition is met, the game ends immediately.

Victory Conditions

Game ends immediately if:

• You have 3 characters of the same suit

• You have 1 character from each of the 5 suits

Otherwise, the game ends immediately when the last character of any location is rallied.

End Game Scoring

Add up Prestige points on all your characters

+1 for an unused Special Action tile on your board

+1 per discarded Special Action tile during the game

If tied, whoever has the most characters wins. If still tied, play again.

Location Rules

Cabaret

Place Influence tokens to form a continuous orthogonal path from one edge to the other.

You may also rally a character by occupying all 4 matching circle spaces.

Tokens must always be placed orthogonally adjacent to another token (any color).

Finance Center

Advance your Ascension token upward.

If you reach or pass a character, you rally it.

If you're behind your opponent → move 2 spaces

If tied/ahead → move 1 space

Racetrack

Place tokens from left to right on available tracks.

When a track fills, the player with the majority takes the character.

Return tokens; that track is now closed (overlay tile).

Action Options

Each main action specifies what to do and in what order:

Place Influence in Cabaret (1 or 2 tokens)

Advance in Finance and/or place in Racetrack

Each turn must use a new action space

Special Actions

Unique, powerful one-time actions

Placed on your player board, replacing any existing special

Examples include:

• Place 3 tokens at Cabaret

• Swap Influence tokens with opponent

• Advance in Finance and place in Racetrack

• Draw multiple Special Action tiles and choose one

Bonuses

Some spaces grant bonuses when you land on or cover them

Bonuses include:

• Swap characters

• Extra placement

• Influence swap

• Advance Ascension

• Restrict opponent's next action.