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This page is based on the Official Trench Rules | This page is based on the Official Trench Rules by Rui Alípio Monteiro. | ||
==Concept== | ==Concept== | ||
Each player commands an army of military units, navigating a '''diamond-shaped battlefield''' divided by a dangerous central trench line. | * Trench is a two-player abstract strategy game inspired by '''World War I trench warfare''', notably on the Western Front. | ||
* Each player commands an army of military units, navigating a '''diamond-shaped battlefield''' divided by a dangerous central trench line. | |||
The mission: '''outmanoeuvre the enemy''' and claim control of the field through tactical combat. | * The mission: '''outmanoeuvre the enemy''' and claim control of the field through tactical combat. | ||
==Goal of the game== | ==Goal of the game== | ||
Through careful movement and combat, the player will '''gain the upper hand by capturing enemy units and earning points'''. | * A player wins by strategically defeating their opponent’s army. | ||
* Through careful movement and combat, the player will '''gain the upper hand by capturing enemy units and earning points'''. | |||
The | ==The Board and Setup== | ||
* The board is 8x8 diamond-shaped*. | |||
The board is 8x8 diamond-shaped*. | * The board is divided by a '''trench line''', separating both armies. | ||
* Each army starts in formation, mirroring each other across the trench. | |||
{| class="wikitable" | |||
|+ | |||
|[[File:Trench initial setup - Digital (Square) orientation.png|none|thumb|400x400px|Digital (Square) board orientation]] | |||
|[[File:Trench initial setup - Classic (Diamond) orientation.png|none|thumb|400x400px|Classic (Diamond) board orientation]] | |||
|} | |||
<nowiki>*</nowiki>Note: for the digital version, there is also the option of orientating the board like a square, in order to use the maximum amount of space available on the screen. | |||
==The Units and Movement Directions== | |||
{| class="wikitable sortable mw-collapsible" | {| class="wikitable sortable mw-collapsible" | ||
|+ | |+ | ||
| Line 34: | Line 32: | ||
!Maximum | !Maximum | ||
No. of Steps | No. of Steps | ||
(No. of Points) | (No. of Points) | ||
!No. of Units | !No. of Units | ||
| Line 62: | Line 61: | ||
|3 | |3 | ||
|3 | |3 | ||
|Columns and Rows | | Columns and Rows | ||
Diagonals forward and backwards | Diagonals forward and backwards | ||
|[[File:Captain Movement Directions - Digital (Square).png|60x60px]] | |[[File:Captain Movement Directions - Digital (Square).png|60x60px]] | ||
| Line 79: | Line 78: | ||
|1 | |1 | ||
|All directions | |All directions | ||
|[[File:General Movement Directions - Digital (Square).png|60x60px]] | | [[File:General Movement Directions - Digital (Square).png|60x60px]] | ||
|[[File:General Movement Directions - Classic (Diamond).png|60x60px]] | |[[File:General Movement Directions - Classic (Diamond).png|60x60px]] | ||
|} | |} | ||
*Each player controls a total of 16 units. | |||
* '''All units can move along the columns and rows (both ways).''' These are the only directions the soldiers can move. | |||
*'''Units cannot jump over other units.''' | |||
==Player Turns== | |||
* Players take turns moving '''one unit at a time'''. | |||
Players take turns moving one unit at a time. | * '''Black plays first.''' | ||
*Units move only in '''one direction per turn''' (ex.: a unit cannot zig-zag). | |||
*Units may move, per turn, '''any number of squares, up to its maximum allowed''' (ex.: a captain can move 1, 2, or 3 squares). | |||
**Note that the maximum number of steps a unit may move equals to the number of points you gain from capturing such unit. | |||
*A '''player's''' '''turn ends after a move or a capture'''. | |||
* A player '''cannot pass''' their turn. | |||
== Capturing Units == | |||
* A player captures an enemy unit by '''moving their unit onto the enemy unit's square'''. | |||
* Only one capture per turn — unless you're exiting the trench (see The Trench Line). | |||
*Captured units are removed from the board. | |||
==The Trench Line == | |||
Colonels and Generals can '''move along the trench''' (since those are the only units that can move sideways). | |||
* | === Advantages === | ||
* | * Units can '''capture multiple units while exiting the trench and moving forward'''. | ||
* A unit '''in the trench is protected from frontal and trench attacks''' — an enemy unit cannot capture it by advancing from its own side, nor can it capture another unit if both are in the trench. | |||
== | === Disadvantages === | ||
A player | *A unit '''in the trench can be captured from behind''' — if a player has a unit on the enemy's side, it can '''move backwards and capture an enemy unit that is inside the trench'''. | ||
* | * A unit in the trench '''cannot move backward to capture''' a unit in its own friendly territory. | ||
== End of the game == | ==End of the game == | ||
Since Black plays first, if Black reaches 25 points, '''White still gets a final turn''' to respond and try to tie or win. | * '''The game ends when a player reaches 25 or more points, after both players have completed the same number of turns.''' | ||
* Since Black plays first, if Black reaches 25 points, '''White still gets a final turn''' to respond and try to tie or win. | |||
Revision as of 01:53, 13 July 2025
This page is based on the Official Trench Rules by Rui Alípio Monteiro.
Concept
- Trench is a two-player abstract strategy game inspired by World War I trench warfare, notably on the Western Front.
- Each player commands an army of military units, navigating a diamond-shaped battlefield divided by a dangerous central trench line.
- The mission: outmanoeuvre the enemy and claim control of the field through tactical combat.
Goal of the game
- A player wins by strategically defeating their opponent’s army.
- Through careful movement and combat, the player will gain the upper hand by capturing enemy units and earning points.
The Board and Setup
- The board is 8x8 diamond-shaped*.
- The board is divided by a trench line, separating both armies.
- Each army starts in formation, mirroring each other across the trench.
*Note: for the digital version, there is also the option of orientating the board like a square, in order to use the maximum amount of space available on the screen.
The Units and Movement Directions
- Each player controls a total of 16 units.
- All units can move along the columns and rows (both ways). These are the only directions the soldiers can move.
- Units cannot jump over other units.
Player Turns
- Players take turns moving one unit at a time.
- Black plays first.
- Units move only in one direction per turn (ex.: a unit cannot zig-zag).
- Units may move, per turn, any number of squares, up to its maximum allowed (ex.: a captain can move 1, 2, or 3 squares).
- Note that the maximum number of steps a unit may move equals to the number of points you gain from capturing such unit.
- A player's turn ends after a move or a capture.
- A player cannot pass their turn.
Capturing Units
- A player captures an enemy unit by moving their unit onto the enemy unit's square.
- Only one capture per turn — unless you're exiting the trench (see The Trench Line).
- Captured units are removed from the board.
The Trench Line
Colonels and Generals can move along the trench (since those are the only units that can move sideways).
Advantages
- Units can capture multiple units while exiting the trench and moving forward.
- A unit in the trench is protected from frontal and trench attacks — an enemy unit cannot capture it by advancing from its own side, nor can it capture another unit if both are in the trench.
Disadvantages
- A unit in the trench can be captured from behind — if a player has a unit on the enemy's side, it can move backwards and capture an enemy unit that is inside the trench.
- A unit in the trench cannot move backward to capture a unit in its own friendly territory.
End of the game
- The game ends when a player reaches 25 or more points, after both players have completed the same number of turns.
- Since Black plays first, if Black reaches 25 points, White still gets a final turn to respond and try to tie or win.