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This page is based on the Official Trench Rules revised by Rui Alípio Monteiro.
This page is based on the Official Trench Rules by Rui Alípio Monteiro.


==Concept==
==Concept==
Trench is a two-player abstract strategy game inspired by '''World War I trench warfare''', notably on the Western Front.


Each player commands an army of military units, navigating a '''diamond-shaped battlefield''' divided by a dangerous central trench line.
* Trench is a two-player abstract strategy game inspired by '''World War I trench warfare''', notably on the Western Front.
 
* Each player commands an army of military units, navigating a '''diamond-shaped battlefield''' divided by a dangerous central trench line.
The mission: '''outmanoeuvre the enemy''' and claim control of the field through tactical combat.
* The mission: '''outmanoeuvre the enemy''' and claim control of the field through tactical combat.


==Goal of the game==
==Goal of the game==
A player wins by strategically defeating their opponent’s army.


Through careful movement and combat, the player will '''gain the upper hand by capturing enemy units and earning points'''.
* A player wins by strategically defeating their opponent’s army.
* Through careful movement and combat, the player will '''gain the upper hand by capturing enemy units and earning points'''.


The first player to get 25 points (after both players have had the same number of turns), wins.
==The Board and Setup==


==The Board==
* The board is 8x8 diamond-shaped*.
The board is 8x8 diamond-shaped*.
* The board is divided by a '''trench line''', separating both armies.
* Each army starts in formation, mirroring each other across the trench.


*The board is divided by a '''trench line''', separating both armies.
{| class="wikitable"
*Each army starts in formation, mirroring each other across the trench.
|+
 
|[[File:Trench initial setup - Digital (Square) orientation.png|none|thumb|400x400px|Digital (Square) board orientation]]
<nowiki>*</nowiki>Note: for the digital version, there is also the option of orientating the board as a square, in order to use the maximum amount of space available on the screen.
|[[File:Trench initial setup - Classic (Diamond) orientation.png|none|thumb|400x400px|Classic (Diamond) board orientation]]
 
|}
==The Units==
Each player controls a total of 16 units.


'''All units can move along the columns and rows (both ways).''' These are the only directions the soldiers can move.  
<nowiki>*</nowiki>Note: for the digital version, there is also the option of orientating the board like a square, in order to use the maximum amount of space available on the screen.


'''Units cannot jump over other units.'''
==The Units and Movement Directions==
{| class="wikitable sortable mw-collapsible"
{| class="wikitable sortable mw-collapsible"
|+
|+
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!Maximum
!Maximum
No. of Steps
No. of Steps
(No. of Points)
(No. of Points)
!No. of Units
!No. of Units
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|3
|3
|3
|3
|Columns and Rows
| Columns and Rows
Diagonals forward and backwards
Diagonals forward and backwards
|[[File:Captain Movement Directions - Digital (Square).png|60x60px]]
|[[File:Captain Movement Directions - Digital (Square).png|60x60px]]
Line 79: Line 78:
|1
|1
|All directions
|All directions
|[[File:General Movement Directions - Digital (Square).png|60x60px]]
| [[File:General Movement Directions - Digital (Square).png|60x60px]]
|[[File:General Movement Directions - Classic (Diamond).png|60x60px]]
|[[File:General Movement Directions - Classic (Diamond).png|60x60px]]
|}
|}


== Setup ==
*Each player controls a total of 16 units.
The placing of the units obeys the natural combat formation of an infantry in the field, inspired by the alignment of a diamond-shaped Roman formation.
* '''All units can move along the columns and rows (both ways).''' These are the only directions the soldiers can move.
{| class="wikitable"
*'''Units cannot jump over other units.'''
|+
 
|[[File:Trench initial setup - Digital (Square) orientation.png|none|thumb|400x400px|Digital (Square) board orientation]]
==Player Turns==
|[[File:Trench initial setup - Classic (Diamond) orientation.png|none|thumb|400x400px|Classic (Diamond) board orientation]]
|}


== Player Turns ==
* Players take turns moving '''one unit at a time'''.
Players take turns moving one unit at a time.
* '''Black plays first.'''
*Units move only in '''one direction per turn''' (ex.: a unit cannot zig-zag).
*Units may move, per turn, '''any number of squares, up to its maximum allowed''' (ex.: a captain can move 1, 2, or 3 squares).
**Note that the maximum number of steps a unit may move equals to the number of points you gain from capturing such unit.
*A '''player's''' '''turn ends after a move or a capture'''.
* A player '''cannot pass''' their turn.


* '''Black plays first'''
== Capturing Units ==
* Move only in '''one direction per turn''' (ex.: a unit cannot zig-zag)
* A unit may move '''fewer spaces than the maximum allowed''' (ex.: a captain can move only 1 or 2 squares)
* A '''turn ends after a move or a capture'''
* A player '''cannot pass''' their turn


== The Trench Line ==
* A player captures an enemy unit by '''moving their unit onto the enemy unit's square'''.
* Only one capture per turn — unless you're exiting the trench (see The Trench Line).
*Captured units are removed from the board.


* Units can '''capture multiple units while exiting the trench and moving forward'''
==The Trench Line ==
* A unit '''in the trench is protected from frontal and trench attacks''' — an enemy unit cannot capture it by advancing from its own side, nor can it capture another unit if both are in the trench
Colonels and Generals can '''move along the trench''' (since those are the only units that can move sideways).
* However, a unit '''in the trench can be captured from behind''' — if a player has a unit on the enemy's side, it can '''move backwards and capture an enemy unit that is inside the trench'''


* A unit in the trench '''cannot move backward to capture''' a unit in its own friendly territory
=== Advantages ===
* Colonels and Generals can '''move along the trench''' (since those are the only units that can move sideways)
* Units can '''capture multiple units while exiting the trench and moving forward'''.
* A unit '''in the trench is protected from frontal and trench attacks''' — an enemy unit cannot capture it by advancing from its own side, nor can it capture another unit if both are in the trench.


== Capturing Units ==
=== Disadvantages ===
A player captures an enemy unit by '''moving their unit onto its square'''.
*A unit '''in the trench can be captured from behind''' — if a player has a unit on the enemy's side, it can '''move backwards and capture an enemy unit that is inside the trench'''.


* Only one capture per turn — unless you're exiting the trench
* A unit in the trench '''cannot move backward to capture''' a unit in its own friendly territory.
* Captured units are removed from the board


== End of the game ==
==End of the game ==
The game ends when a player reaches '''25 or more points''', '''after both players have completed the same number of turns'''.


Since Black plays first, if Black reaches 25 points, '''White still gets a final turn''' to respond and try to tie or win.
* '''The game ends when a player reaches 25 or more points, after both players have completed the same number of turns.'''
* Since Black plays first, if Black reaches 25 points, '''White still gets a final turn''' to respond and try to tie or win.

Revision as of 01:53, 13 July 2025

This page is based on the Official Trench Rules by Rui Alípio Monteiro.

Concept

  • Trench is a two-player abstract strategy game inspired by World War I trench warfare, notably on the Western Front.
  • Each player commands an army of military units, navigating a diamond-shaped battlefield divided by a dangerous central trench line.
  • The mission: outmanoeuvre the enemy and claim control of the field through tactical combat.

Goal of the game

  • A player wins by strategically defeating their opponent’s army.
  • Through careful movement and combat, the player will gain the upper hand by capturing enemy units and earning points.

The Board and Setup

  • The board is 8x8 diamond-shaped*.
  • The board is divided by a trench line, separating both armies.
  • Each army starts in formation, mirroring each other across the trench.
Digital (Square) board orientation
Classic (Diamond) board orientation

*Note: for the digital version, there is also the option of orientating the board like a square, in order to use the maximum amount of space available on the screen.

The Units and Movement Directions

Rank Maximum

No. of Steps

(No. of Points)

No. of Units

(per player)

Movement Directions

(Description)

Movement Directions

Digital (Square) Orientation

Movement Directions

Classic (Diamond) Orientation

Soldier 1 6 Columns and Rows Soldier Movement Directions - Digital (Square).png Soldier Movement Directions - Classic (Diamond).png
Sergeant 2 4 Columns and Rows

Diagonal forward

Sergeant Movement Directions - Digital (Square).png Sergeant Movement Directions - Classic (Diamond).png
Captain 3 3 Columns and Rows

Diagonals forward and backwards

Captain Movement Directions - Digital (Square).png Captain Movement Directions - Classic (Diamond).png
Colonel 4 2 Columns and Rows

All diagonals (except backwards!)

Colonel Movement Directions - Digital (Square).png Colonel Movement Directions - Classic (Diamond).png
General 5 1 All directions General Movement Directions - Digital (Square).png General Movement Directions - Classic (Diamond).png
  • Each player controls a total of 16 units.
  • All units can move along the columns and rows (both ways). These are the only directions the soldiers can move.
  • Units cannot jump over other units.

Player Turns

  • Players take turns moving one unit at a time.
  • Black plays first.
  • Units move only in one direction per turn (ex.: a unit cannot zig-zag).
  • Units may move, per turn, any number of squares, up to its maximum allowed (ex.: a captain can move 1, 2, or 3 squares).
    • Note that the maximum number of steps a unit may move equals to the number of points you gain from capturing such unit.
  • A player's turn ends after a move or a capture.
  • A player cannot pass their turn.

Capturing Units

  • A player captures an enemy unit by moving their unit onto the enemy unit's square.
  • Only one capture per turn — unless you're exiting the trench (see The Trench Line).
  • Captured units are removed from the board.

The Trench Line

Colonels and Generals can move along the trench (since those are the only units that can move sideways).

Advantages

  • Units can capture multiple units while exiting the trench and moving forward.
  • A unit in the trench is protected from frontal and trench attacks — an enemy unit cannot capture it by advancing from its own side, nor can it capture another unit if both are in the trench.

Disadvantages

  • A unit in the trench can be captured from behind — if a player has a unit on the enemy's side, it can move backwards and capture an enemy unit that is inside the trench.
  • A unit in the trench cannot move backward to capture a unit in its own friendly territory.

End of the game

  • The game ends when a player reaches 25 or more points, after both players have completed the same number of turns.
  • Since Black plays first, if Black reaches 25 points, White still gets a final turn to respond and try to tie or win.