This is a documentation for Board Game Arena: play board games online !
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== End of Game == | |||
The game ends after action 16 in the last round. On top of the victory points acquired during the game, players receive additional victory points for the following items: | |||
* Buy 1 point for $6 each. | |||
* Get 2 points for each building, house, or mountain you own. | |||
Revision as of 14:03, 4 July 2025
How To Play
The game plays over 4 rounds and each round is divided into 4 phases. The game primary scores through collecting or buying points as an action.
Phase 1 - Choose Characters
Choose Characters in passing order (random on first turn) and get the character bonus. This decides the new turn order bases on the chosen characters number.
Phase 2 - Place Cowboys
Place your cowboys on actions in turn order until all players have passed, actions will be resolved in snake order. If you place on a spot with another player a duel will occur in the next phase.
Phase 3 - Resolve Actions
Following the snake resolve actions from 1-16, if two or more players on on the same spot a duel occurs.
Phase 4 - Clean Up
Building will move down the snake becoming cheaper and new ones added.
Duels
If several cowboys are on the same action or parcel of land a duel will occur, unless marked with an X through the Revolver icon.
The player with the highest strength will win.
Strength = Die Roll + Revolver Icons (on tokens, and characters) + Cowboys in your supply
Ties are broken by the person furthest left on the passing track.
Losing cowboys are merely injured instead of killed and returned to the players supply.
Actions
- Get $4 or buy a horse for $4. no duels.
- Get 3 extra revolvers this round.
- Get 3 road tokens.
- Get 1 road token. no duels.
- Parcel of land purchase.
- To buy a new parcel of land you place your cowboy in that square.
- You may only buy parcels that no other players already own.
- You may buy a parcel with a house or a mountain on it.
- You must pay $1 plus $1 for each building, mountain or house in or adjacent to it.
- Pay $ printed under the building and place the building on an empty property tile or save the building for later.
- Place your saved buildings on empty property tiles
- Get $2 per property tile you own.
- Get $2 per revolver and cowboy in your personal supply.
- Roll 2 dice and get the result in $.
- Get $ from your buildings and resolve attacks on buildings.
- Get 1 point for each pair of parcels.
- Get 1 point for each pair of revolvers and cowboys in your personal supply.
- Get 1 point for each of your buildings placed on the board.
- Buy 1 point for either $5, $4, $3 or $2 each.
- Spend money that is beyond your characters cash limit spending $10 each point.
Receive new cowboys.
Cowboys are not placed on 5, 7 or 11.
Buildings & Income
Some buildings give you more $ depending on what is adjacent to it and if you own other buildings. For each thing that raises the buildings income the token will turn clockwise so the black arrow points at it's income.
Adjacency is both orthogonal and diagonal!
| Num. | Building | Info |
|---|---|---|
| 20 | Houses | Never bought only placed as an effect of an action.
Used for adjacency in other buildings. |
| -- | Townhouses | Counts as two houses. |
| 6 | Ranch | $1 per empty adjacent parcels.
1 Revolver token on build. |
| 4 | Drugstore | $3 per Ranch and adjacent House. |
| 6 | Mine | $3 per Mine and Adjacent Mountain.
1 Revolver token on build. |
| 4 | Bank | $3 per Mine and adjacent House. |
| 3 | Saloon | $ per adjacent House. |
| 3 | Hotel | $6 Income
Counts as 2 Houses |
| 2 | Church | Players can't attack adjacent buildings.
Counts as 1 House. |
| 2 | Prison | 2 Revolver tokens on build. |
End of Game
The game ends after action 16 in the last round. On top of the victory points acquired during the game, players receive additional victory points for the following items:
- Buy 1 point for $6 each.
- Get 2 points for each building, house, or mountain you own.