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(I added a tip to the AoI page)
 
(A basic stategy for beginners who have learn the rules.)
 
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Turn 1 Palace
'''''Drafting'''''
 
'''For factions you choose from this tier:'''
 
# inventors
# philosophers  moles(if late spade scoring tile better) Omar(if not best four colors)
# navigators  necromancers gobins psychics felines
# lizards illusionists
# blessed
# *monks are not weak, but you should get two workers bonus &  2 spade competency tile at good position.
 
 
'''For colors you choose from this tier:'''
 
# green black red yellow
# others
 
<nowiki>*</nowiki>if green black red yellow presents, you'd better take from these, otherwise, take from three of these, or take a color that is near to the banned color .
 
<nowiki>**</nowiki>if you take blue, you should get somehow get 1 sailing track in early stage(through bonus is best)
 
<nowiki>***</nowiki> for starting workshops, (toggle Display map indexes in preference to show index)
 
* green take B4 G4 and upgrade B4
* black take C6 F6 and upgrade F6
* yellow take D4 H5, use color ability spade C5 and upgrade C5
* red take D5(H6) E8 and upgrade E8
 
 
'''For palace tile you choose from this tier:'''
 
# num 10 (6c income + 12pw + 2books)
# num 3,7,11(if you are felines better) ,13,14,16
# num 1,2,4,5,9(if you are going to be surrounded),15
# num 6,8,12
 
 
'''For first round bonus tile you choose from this tier:'''
 
# 2workers&1disipline  or 1spade&1book
# 1worker&4pts or 1spade&1bridge or sailing (if you pick black or blue)
# 4pw2c if you want to get power action and you don't have enough(other than black, green, Omar you cannot get 2workers/1spade in first action)
# others
 
 
'''''Begining'''''
 
There are four main target at the begining in this game:
 
# '''get palace + 3~4 workshops.'''
# '''get college + 3~4 workshops.'''
# '''get an innovation tile.'''
# '''get palace + three extra workshops and upgrade 1 to tradestation to found a city'''
 
due to 5 credit cost reduce of innovation tile while you have a palace, sometime you can get 1&3 at the same time, that is very powerful.
 
you will need extra resources to get to these target(s) from drafting and later.
 
 
To get palace + 3 workshops you will need at least two workers and two spades.  these are the common source of them:
 
* bonus tile  2workers / 1spade
* power action
* some palace
* faction psychics/goblins
* color red
 
 
To  get college + 3 workshops you will need at least two workers, because there is a competency tile provide 2 spades. this is the most easy opening.
 
 
To get  an innovation tile you will need 5 books and a palace to reduce 5 credit cost.  these are the common source of them:
 
* faction philosofer
* bonus tile
* red
* some palace (5 ,10 ,11 ,13 ,14 ,15)
* upgrading spade tech (you will need a priest)
* college and get a two-books competency tile
 
So palace(2books) + red/bonus + upgrading spade tech is the most common and pursuable way.
 
Remember try not to use college + upgrading to get your 4 books, because this will cost you 13 credits and you innovation tile still need 5 credits.
 
<nowiki>*</nowiki>professor, neutural workshop, steam machine,  neutural college are better innovation tiles for begining.
 
[[File:Image1.png|thumb]]
To get a city you will need a good position and some spades. (green and yellow are the easier ones)
 
Here is an example that only need 6pw and 1 book action to get two cities in round one:
 
You take felines, green, 2workers bonus, city tile palace(11) , i got total  15credit, 8workers,  2 at banking and 2 at science, power is 4/8/0
 
# sacrifice 4 power to get power action 2 workers. have 15c 10w, 8/0/0
# upgrade B4 to tradestation, have 12c 8w
# get 2 pw because of yellow C5, 6/2/0
# upgrade B4 to palace, have 6c 4w
# get palace ability to found a city, get two spade city tile and terraform B3 A6, build B3, have 4c 3w,
# get felines ability have 3 disipilines to bank(somewhere you need and get 3pw), and 1book  3/5/0
# get 4 pw because of yellow C5,  0/7/1
# use book action 1 book to 5pw, 0/2/6
# build B2, have 2c 2w,
# build A6 have 0c 1w
# use bonus tile 1 disipiline to science get 1pw, 0/1/7
# quick action use 6 power to get 3c1w, have 3c2w
# upgrade to tradestation and found a city.
 
 
'''''Middle game (round 2-4)'''''
 
your main target is to get 2 cities, 3 colleges, 1 income innovation tile, and the rest are workshops(4~5).
 
or you can expand, get less college and more workshops
 
for 3 colleges competency tiles, you take 2 spades if necessary, 3 point 2credit if in round 1 or 2, '''priest to dicipline 2pts''', pass:low dicipline pts, pass:city pts.
 
 
'''''Late game(round 5-6)'''''
 
your main target is to transform your resouces to pts.
 
there are some ways:
 
# scoring tiles, especially spade/disipling/workshop
# factions: navigator, moles
# place: priest 5pts, workshop 2pts, downgrade college, tradestation 3pts
# competency tile:'''priest to dicipline 2pts''', pass:low dicipline pts, pass:city 2pts, border workshop 3pts.
# innovation tiles.
# cities(simply found cities is not an efficinet way, you should build with scoring tile)

Latest revision as of 10:56, 19 June 2025

Drafting

For factions you choose from this tier:

  1. inventors
  2. philosophers moles(if late spade scoring tile better) Omar(if not best four colors)
  3. navigators necromancers gobins psychics felines
  4. lizards illusionists
  5. blessed
  6. *monks are not weak, but you should get two workers bonus & 2 spade competency tile at good position.


For colors you choose from this tier:

  1. green black red yellow
  2. others

*if green black red yellow presents, you'd better take from these, otherwise, take from three of these, or take a color that is near to the banned color .

**if you take blue, you should get somehow get 1 sailing track in early stage(through bonus is best)

*** for starting workshops, (toggle Display map indexes in preference to show index)

  • green take B4 G4 and upgrade B4
  • black take C6 F6 and upgrade F6
  • yellow take D4 H5, use color ability spade C5 and upgrade C5
  • red take D5(H6) E8 and upgrade E8


For palace tile you choose from this tier:

  1. num 10 (6c income + 12pw + 2books)
  2. num 3,7,11(if you are felines better) ,13,14,16
  3. num 1,2,4,5,9(if you are going to be surrounded),15
  4. num 6,8,12


For first round bonus tile you choose from this tier:

  1. 2workers&1disipline or 1spade&1book
  2. 1worker&4pts or 1spade&1bridge or sailing (if you pick black or blue)
  3. 4pw2c if you want to get power action and you don't have enough(other than black, green, Omar you cannot get 2workers/1spade in first action)
  4. others


Begining

There are four main target at the begining in this game:

  1. get palace + 3~4 workshops.
  2. get college + 3~4 workshops.
  3. get an innovation tile.
  4. get palace + three extra workshops and upgrade 1 to tradestation to found a city

due to 5 credit cost reduce of innovation tile while you have a palace, sometime you can get 1&3 at the same time, that is very powerful.

you will need extra resources to get to these target(s) from drafting and later.


To get palace + 3 workshops you will need at least two workers and two spades. these are the common source of them:

  • bonus tile 2workers / 1spade
  • power action
  • some palace
  • faction psychics/goblins
  • color red


To get college + 3 workshops you will need at least two workers, because there is a competency tile provide 2 spades. this is the most easy opening.


To get an innovation tile you will need 5 books and a palace to reduce 5 credit cost. these are the common source of them:

  • faction philosofer
  • bonus tile
  • red
  • some palace (5 ,10 ,11 ,13 ,14 ,15)
  • upgrading spade tech (you will need a priest)
  • college and get a two-books competency tile

So palace(2books) + red/bonus + upgrading spade tech is the most common and pursuable way.

Remember try not to use college + upgrading to get your 4 books, because this will cost you 13 credits and you innovation tile still need 5 credits.

*professor, neutural workshop, steam machine, neutural college are better innovation tiles for begining.

Image1.png

To get a city you will need a good position and some spades. (green and yellow are the easier ones)

Here is an example that only need 6pw and 1 book action to get two cities in round one:

You take felines, green, 2workers bonus, city tile palace(11) , i got total 15credit, 8workers, 2 at banking and 2 at science, power is 4/8/0

  1. sacrifice 4 power to get power action 2 workers. have 15c 10w, 8/0/0
  2. upgrade B4 to tradestation, have 12c 8w
  3. get 2 pw because of yellow C5, 6/2/0
  4. upgrade B4 to palace, have 6c 4w
  5. get palace ability to found a city, get two spade city tile and terraform B3 A6, build B3, have 4c 3w,
  6. get felines ability have 3 disipilines to bank(somewhere you need and get 3pw), and 1book 3/5/0
  7. get 4 pw because of yellow C5, 0/7/1
  8. use book action 1 book to 5pw, 0/2/6
  9. build B2, have 2c 2w,
  10. build A6 have 0c 1w
  11. use bonus tile 1 disipiline to science get 1pw, 0/1/7
  12. quick action use 6 power to get 3c1w, have 3c2w
  13. upgrade to tradestation and found a city.


Middle game (round 2-4)

your main target is to get 2 cities, 3 colleges, 1 income innovation tile, and the rest are workshops(4~5).

or you can expand, get less college and more workshops

for 3 colleges competency tiles, you take 2 spades if necessary, 3 point 2credit if in round 1 or 2, priest to dicipline 2pts, pass:low dicipline pts, pass:city pts.


Late game(round 5-6)

your main target is to transform your resouces to pts.

there are some ways:

  1. scoring tiles, especially spade/disipling/workshop
  2. factions: navigator, moles
  3. place: priest 5pts, workshop 2pts, downgrade college, tradestation 3pts
  4. competency tile:priest to dicipline 2pts, pass:low dicipline pts, pass:city 2pts, border workshop 3pts.
  5. innovation tiles.
  6. cities(simply found cities is not an efficinet way, you should build with scoring tile)