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<h2><span class="mw-headline">Winning condition</span></h2>
<h2><span class="mw-headline">Winning condition</span></h2>
<p>The game ends when a player has more than <strong>22 points</strong>.</p>
<p>The game ends when a player has <strong>22 points</strong> or more.</p>
<p>The player with the most points wins.</p>
<p>The player with the most points wins.</p>



Revision as of 08:23, 16 June 2025

Winning condition

The game ends when a player has 22 points or more.

The player with the most points wins.

Game turn

Each player follows these two steps in turn, until no one is left to play for this exam.

Then start a new exam in the new phase, day or night.

Use a potion (optional)

Use the capacity of one of your vision potions instead of just drawing a card.

Draw a card

Draw a single card from the 4 piles of magic cards and place them face-up.

Validate a Diploma

If you have the exact number of Rabbits corresponding to the value of one of the available diploma, you may take it.

If you do so, you will end your exam.

Animals and effects

The rabbit

The number of rabbits you own allows you to obtain a diploma if you have as many rabbits as the value of that diploma.

If you have more rabbits than the value of the biggest diploma, you will lose your exam.

The black cat

Each black cat brings 1 bonus point at the end of the exam.

If you have 3 or more cats, you will lose your exam.

The wool ball

The wool ball takes up one cat, so you can have more and keep its bonus points.

The vision potion

Secretly look at two cards from the top of a stack of magic cards.

Keep one and put the other in its original place.

The grimoire

When you draw the grimoire, take the feather.

The feather

The feather is the only card that can be stolen from you.

At the end of an exam, the feather gives 3 bonus points to its owner if he didn't lose.