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(Created page with "Kona Game Rules and Instructions Objective of the Game The objective of the game is to form a straight line of three consecutive pieces of the same color (horizontally, vertically, or diagonally) on the board. Alternatively, you can also win by blocking your opponent in such a way that they are unable to make any legal move during their turn. Components 1 game board with a 6x6 grid. 6 white pieces. 6 black pieces. Game Setup Arrange the pieces on the board according t...")
 
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Kona
= Kona =
Game Rules and Instructions


Objective of the Game
'''Kona''' is a two-player abstract strategy game designed by [https://boardgamegeek.com/boardgamedesigner/164936/german-kijel Germán Kijel]. Each player controls either poodle or capibara pieces with the goal of creating a line of three pieces of their own color—ortogonally, or diagonally. Alternatively, a player can win by blocking their opponent so they are unable to make any legal move.
The objective of the game is to form a straight line of three consecutive pieces of the same color (horizontally, vertically, or diagonally) on the board. Alternatively, you can also win by blocking your opponent in such a way that they are unable to make any legal move during their turn.


Components
In Swahili, '''"Kona"''' means "corner" or "turn."
1 game board with a 6x6 grid.
6 white pieces.
6 black pieces.


Game Setup
== Objective ==
Arrange the pieces on the board according to the following initial pattern:
Place stacks of three alternating-colored pieces in the four corners of the board:
Two corners with the pattern: White-Black-White (from bottom to top).
The opposite two corners with the inverted pattern: Black-White-Black (from bottom to top).
On the diagonal squares adjacent to the corners, repeat the inverted stacking pattern, creating alternating towers.
Once the setup is complete, the board will display towers distributed across the corners and their adjacent diagonals.
Visual Example of Initial Board Setup:


W-B-W    B-W-B
The objective of the game is to form a straight line of three consecutive pieces of the same color (horizontal, vertical, or diagonal), or to block your opponent so they cannot make a legal move on their turn.
    .  
    .
B-W-B    W-B-W


(W = White piece, B = Black piece)
== Components ==


Gameplay
*1 game board with a 6x6 grid.
*6 white pieces.
*6 black pieces.
[[File:KonaSetup.png|thumb|Initial board setup]]


Turns
== Setup ==
Players take turns moving their pieces alternately.
The player controlling the white pieces begins the game.


Movement Rules
*Place the pieces on the board in the following pattern:
**In the four corners of the board, place stacks of three pieces with alternating colors:
***Two opposite corners with the pattern: White-Black-White (from bottom to top).
***The other two corners with the inverted pattern: Black-White-Black.
*On the diagonal squares adjacent to the corners, repeat the inverted stacking pattern to create alternating towers.


Eligibility to Move:
At the end of the setup, the board will have towers distributed across the corners and their diagonals.


- You may only move a piece if it is located at the top of a stack.
== Gameplay ==


Distance of Movement:
=== Turns ===


- The piece moves a number of spaces equal to the height of the stack from which it is moved (i.e., the number of pieces stacked in that square).
*Players alternate turns.
*The player controlling the white pieces goes first.


Direction of Movement:
=== Movement ===


- Pieces must move in a straight line (horizontally, vertically, or diagonally).
*A piece can only be moved if it is on top of a stack.
- You cannot jump over other stacks or move off the board.
*It moves a number of spaces equal to the height of the stack it comes from.
*Movement must be in a straight line—horizontal, vertical, or diagonal.
*You cannot jump over other stacks or move off the board.
*A piece can land on:
**An empty square
**A stack with one piece
**A stack with two pieces
*It cannot land on a stack with three pieces.


Landing Restrictions:
=== Restrictions ===


A piece may land on:
*Only one piece may be moved per turn.
- An empty square.
*On the first turn:
- A stack with one piece.
**Both players may move a piece 1, 2, or 3 spaces.
- A stack with two pieces.
**The second player may not land on the square just occupied by the first player, nor jump over it.
- It cannot land on a stack with three pieces.


Restrictions
== Victory Conditions ==
- Only one piece may be moved per turn.


First Turn Special Rule:
A player wins by meeting one of the following conditions:
- Both players may move a piece 1, 2, or 3 spaces during their first turn.
- However, the second player is not allowed to place their piece on the square just occupied by the first player.


Winning Conditions
*Forming a straight line of three consecutive pieces of their color (horizontal, vertical, or diagonal).
 
*Blocking the opponent so they cannot make a legal move.
A player wins by achieving any one of the following conditions:
- Forming a straight line of three consecutive pieces of their color (horizontally, vertically, or diagonally).
- Blocking the opponent so that they are unable to make any legal move during their turn.

Latest revision as of 20:06, 29 May 2025

Kona

Kona is a two-player abstract strategy game designed by Germán Kijel. Each player controls either poodle or capibara pieces with the goal of creating a line of three pieces of their own color—ortogonally, or diagonally. Alternatively, a player can win by blocking their opponent so they are unable to make any legal move.

In Swahili, "Kona" means "corner" or "turn."

Objective

The objective of the game is to form a straight line of three consecutive pieces of the same color (horizontal, vertical, or diagonal), or to block your opponent so they cannot make a legal move on their turn.

Components

  • 1 game board with a 6x6 grid.
  • 6 white pieces.
  • 6 black pieces.
Initial board setup

Setup

  • Place the pieces on the board in the following pattern:
    • In the four corners of the board, place stacks of three pieces with alternating colors:
      • Two opposite corners with the pattern: White-Black-White (from bottom to top).
      • The other two corners with the inverted pattern: Black-White-Black.
  • On the diagonal squares adjacent to the corners, repeat the inverted stacking pattern to create alternating towers.

At the end of the setup, the board will have towers distributed across the corners and their diagonals.

Gameplay

Turns

  • Players alternate turns.
  • The player controlling the white pieces goes first.

Movement

  • A piece can only be moved if it is on top of a stack.
  • It moves a number of spaces equal to the height of the stack it comes from.
  • Movement must be in a straight line—horizontal, vertical, or diagonal.
  • You cannot jump over other stacks or move off the board.
  • A piece can land on:
    • An empty square
    • A stack with one piece
    • A stack with two pieces
  • It cannot land on a stack with three pieces.

Restrictions

  • Only one piece may be moved per turn.
  • On the first turn:
    • Both players may move a piece 1, 2, or 3 spaces.
    • The second player may not land on the square just occupied by the first player, nor jump over it.

Victory Conditions

A player wins by meeting one of the following conditions:

  • Forming a straight line of three consecutive pieces of their color (horizontal, vertical, or diagonal).
  • Blocking the opponent so they cannot make a legal move.