This is a documentation for Board Game Arena: play board games online !

Gamehelpflipseven: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
Line 1: Line 1:
== Overview ==  
== Overview ==  


There are twelve 12's , eleven 11's, ten 10's... and one 1; though one 0 as well. Also a few Action and Modifier cards: Flip Three (3), Freeze (3), Second Chance (3), and Score Modifiers (one each of +2, +4, +6, +8, +10, and X2). In total, there are 94 cards.
The deck consists of 94 cards:


At the end of the round when at least one person hits 200 points, the person with the most points win. You score points based on the total number value of the cards in front of you. The more valuable a card is, the more copies of that card there are in the deck.  
* Numerical cards: Twelve 12's , eleven 11's, ten 10's... and one 1; though one 0 as well.
* Action cards: Three each of Flip Three, Freeze, Second Chance
* Score Modifiers (one each of +2, +4, +6, +8, +10, and X2)
 
When anyone hits 200 points, the game ends after that round and the person with the most points win. You score points equal to the total of card values in front of you. (Note that the more valuable a card is, the more copies of it there are in the deck.)


If you flipped 7 unique number cards into your line, you automatically end the round and score 15 bonus points. However if you ever draw a second card with the same number as one already in your line, you bust and are out of the round, scoring nothing.  
If you flipped 7 unique number cards into your line, you automatically end the round and score 15 bonus points. However if you ever draw a second card with the same number as one already in your line, you bust and are out of the round, scoring nothing.  
Line 9: Line 13:
== Gameplay ==  
== Gameplay ==  


Deal one card face up to each player.  Then, each player in turn announce to '''Hit''' or '''Stay'''. If you '''Hit''', put the number cards in a single row with score modifier cards above them.
Deal one card face up to each player.  Then, each player in turn announces '''Hit''' or '''Stay'''.
 
The round continues until either:


* there are no active players because all players have either busted or chosen to stay.  
* If you '''Hit''', put the number cards in a single row with score modifier cards above them.
* If you '''Stay''', wait for everyone else to be done.


* One player can Flip 7 unique number cards ending the round immediately.
The round continues until everyone has chosen to stay or has busted, though it can end immediately if someone is able to Flip 7 unique cards.


=== Action cards ===
=== Action cards ===
Line 21: Line 24:
If an '''Action Card''' comes up in dealing, the player who drew it must choose a player (including themselves) to give it to. There are three types of action cards in the game:  
If an '''Action Card''' comes up in dealing, the player who drew it must choose a player (including themselves) to give it to. There are three types of action cards in the game:  


* '''Freeze''' scores the player their current cards and blocks them from playing in the remaining round.
* '''Freeze''' forces a player out of the round, though they still score their current cards.


* '''Flip three''' forces the player to draw three cards. Action cards drawn this way are resolved after all three have been drawn.
* '''Flip three''' forces the player to draw three cards. Action cards drawn this way are resolved after all three have been drawn.


* '''Second chance''' prevents the player from busting once. It is discarded once used. (A player may hold only one Second Chance card. If they draw another, it must be given to another player.)
* '''Second chance''' prevents the player from busting once, and is discarded once used. (A player may hold only one Second Chance card. If they draw another, it must be given to another player.)


=== Modifier cards ===
=== Modifier cards ===

Revision as of 20:44, 17 May 2025

Overview

The deck consists of 94 cards:

  • Numerical cards: Twelve 12's , eleven 11's, ten 10's... and one 1; though one 0 as well.
  • Action cards: Three each of Flip Three, Freeze, Second Chance
  • Score Modifiers (one each of +2, +4, +6, +8, +10, and X2)

When anyone hits 200 points, the game ends after that round and the person with the most points win. You score points equal to the total of card values in front of you. (Note that the more valuable a card is, the more copies of it there are in the deck.)

If you flipped 7 unique number cards into your line, you automatically end the round and score 15 bonus points. However if you ever draw a second card with the same number as one already in your line, you bust and are out of the round, scoring nothing.

Gameplay

Deal one card face up to each player. Then, each player in turn announces Hit or Stay.

  • If you Hit, put the number cards in a single row with score modifier cards above them.
  • If you Stay, wait for everyone else to be done.

The round continues until everyone has chosen to stay or has busted, though it can end immediately if someone is able to Flip 7 unique cards.

Action cards

If an Action Card comes up in dealing, the player who drew it must choose a player (including themselves) to give it to. There are three types of action cards in the game:

  • Freeze forces a player out of the round, though they still score their current cards.
  • Flip three forces the player to draw three cards. Action cards drawn this way are resolved after all three have been drawn.
  • Second chance prevents the player from busting once, and is discarded once used. (A player may hold only one Second Chance card. If they draw another, it must be given to another player.)

Modifier cards

Modifier cards increase the score by their value. For example, a hand of 3, 4, 12 and a modifier of +10 gives the player 29 points. Note that the x2 multiplier applies only to the base score, not the score after modification.

Game End

At the end of the round when one or more players has 200 points or more, the player with the most points is the winner.