This is a documentation for Board Game Arena: play board games online !
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==General | ==General Strategy== | ||
===Prioritize High-Mobility | ===Prioritize High-Mobility=== | ||
*Characters with strong movement abilities (e.g., [[File:Acrobat.png|frameless|36x36px]] '''Acrobat''', [[File:Illusionist.png|frameless|36x36px]] '''Illusionist''', [[File:Claw Launcher.png|frameless|36x36px]] '''Claw Launcher''') offer superior flexibility. | *Characters with strong movement abilities (e.g., [[File:Acrobat.png|frameless|36x36px]] '''Acrobat''', [[File:Illusionist.png|frameless|36x36px]] '''Illusionist''', [[File:Claw Launcher.png|frameless|36x36px]] '''Claw Launcher''') offer superior flexibility. | ||
*High mobility allows for: | *High mobility allows for: | ||
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''*Based on 30+ matches, will be updated later with more data.'' | ''*Based on 30+ matches, will be updated later with more data.'' | ||
Revision as of 15:50, 26 March 2025
General Strategy
Prioritize High-Mobility
- Characters with strong movement abilities (e.g.,
Acrobat,
Illusionist,
Claw Launcher) offer superior flexibility. - High mobility allows for:
- Board control. Reaching key positions faster.
- Threatening the opponent’s Leader before they can set up defenses.
- Avoiding traps by moving out of danger zones.
- Characters with low mobility (e.g.,
Nemesis,
Assassin) can be useful but are harder to maneuver effectively.
Control the Center
- Placing the Leader in the middle of the board early provides:
- More movement options, preventing an easy corner trap.
- Better recruitment flexibility, since allies can be placed nearby to support.
- Stronger battlefield control, making it harder for the opponent to isolate the Leader.
Combos & Synergies
Characters Stats
*Based on 30+ matches, will be updated later with more data.