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* Characters with strong movement abilities (e.g., '''Acrobat''', '''Illusionist''', '''Claw Launcher''') offer superior flexibility.   
* Characters with strong movement abilities (e.g., '''Acrobat''', '''Illusionist''', '''Claw Launcher''') offer superior flexibility.   
* High mobility allows for:   
* High mobility allows for:   
** **Board control** – Reaching key positions faster.   
** '''Board control''' – Reaching key positions faster.   
** **Threatening the opponent’s Leader** before they can set up defenses.   
** '''Threatening the opponent’s Leader''' before they can set up defenses.   
** **Avoiding traps** by moving out of danger zones.   
** '''Avoiding traps''' by moving out of danger zones.   
* Characters with low mobility (e.g., '''Nemesis''', '''Assassin''') can be useful but are harder to maneuver effectively.   
* Characters with low mobility (e.g., '''Nemesis''', '''Assassin''') can be useful but are harder to maneuver effectively.   


=== Control the Center ===   
=== Control the Center ===   
* Placing the **Leader in the middle** of the board early provides:   
* Placing the '''Leader in the middle''' of the board early provides:   
** **More movement options**, preventing an easy corner trap.   
** '''More movement options''', preventing an easy corner trap.   
** **Better recruitment flexibility**, since allies can be placed nearby to support.   
** '''Better recruitment flexibility''', since allies can be placed nearby to support.   
** **Stronger battlefield control**, making it harder for the opponent to isolate the Leader.
** '''Stronger battlefield control''', making it harder for the opponent to isolate the Leader.
*

Revision as of 06:25, 25 March 2025

Prioritize High-Mobility Characters

  • Characters with strong movement abilities (e.g., Acrobat, Illusionist, Claw Launcher) offer superior flexibility.
  • High mobility allows for:
    • Board control – Reaching key positions faster.
    • Threatening the opponent’s Leader before they can set up defenses.
    • Avoiding traps by moving out of danger zones.
  • Characters with low mobility (e.g., Nemesis, Assassin) can be useful but are harder to maneuver effectively.

Control the Center

  • Placing the Leader in the middle of the board early provides:
    • More movement options, preventing an easy corner trap.
    • Better recruitment flexibility, since allies can be placed nearby to support.
    • Stronger battlefield control, making it harder for the opponent to isolate the Leader.