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* Characters with strong movement abilities (e.g., '''Acrobat''', '''Illusionist''', '''Claw Launcher''') offer superior flexibility. | * Characters with strong movement abilities (e.g., '''Acrobat''', '''Illusionist''', '''Claw Launcher''') offer superior flexibility. | ||
* High mobility allows for: | * High mobility allows for: | ||
** | ** '''Board control''' – Reaching key positions faster. | ||
** | ** '''Threatening the opponent’s Leader''' before they can set up defenses. | ||
** | ** '''Avoiding traps''' by moving out of danger zones. | ||
* Characters with low mobility (e.g., '''Nemesis''', '''Assassin''') can be useful but are harder to maneuver effectively. | * Characters with low mobility (e.g., '''Nemesis''', '''Assassin''') can be useful but are harder to maneuver effectively. | ||
=== Control the Center === | === Control the Center === | ||
* Placing the | * Placing the '''Leader in the middle''' of the board early provides: | ||
** | ** '''More movement options''', preventing an easy corner trap. | ||
** | ** '''Better recruitment flexibility''', since allies can be placed nearby to support. | ||
** | ** '''Stronger battlefield control''', making it harder for the opponent to isolate the Leader. | ||
Revision as of 06:25, 25 March 2025
Prioritize High-Mobility Characters
- Characters with strong movement abilities (e.g., Acrobat, Illusionist, Claw Launcher) offer superior flexibility.
- High mobility allows for:
- Board control – Reaching key positions faster.
- Threatening the opponent’s Leader before they can set up defenses.
- Avoiding traps by moving out of danger zones.
- Characters with low mobility (e.g., Nemesis, Assassin) can be useful but are harder to maneuver effectively.
Control the Center
- Placing the Leader in the middle of the board early provides:
- More movement options, preventing an easy corner trap.
- Better recruitment flexibility, since allies can be placed nearby to support.
- Stronger battlefield control, making it harder for the opponent to isolate the Leader.