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(Created page with "== Goal of the game == Create your playing area by arranging the cards in front of you. Respect the value conditions to hold your cards. Score points with your color families. Be careful: cards that don't respect the conditions will cost you points! == Materials == # Game rules # 108 cards in 4 colors: yellow / red / blue and green with 3 cards 1, 6 cards 2, 8 cards 3, 10 cards 4 including 3 with butterflies # 4 purple "start" cards for the "Summer" variant # A score...")
 
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== Goal of the game ==
== Goal of the game ==


Create your playing area by arranging the cards in front of you.
Strategically plant colorful flowers in your garden to score the most points for each color group. Only flower groups with 5+ connected cards of the same <strong>color</strong> score points. Careful placement is needed or you may lose points - incomplete <strong>number</strong> groups will set you back. Attract butterflies to their favorite color for extra points!
 
 
== Components & Setup ==
 
There are 108 cards ~ 27 in each of 4 colors: Yellow, red, blue, green. Cards are numbered 1, 2, 3 or 4 in each color.
 
Here is the breakdown:
** Number <strong>1's</strong>: 3 cards per color
** Number <strong>2's</strong>: 6 cards per color
** Number <strong>3's</strong>: 8 cards per color
** Number <strong>4's</strong>: 10 cards per color, three of which have a butterfly
 
The game begins with either 2 or 3 stacks of randomly-shuffled cards (depending on the number of players) and 1 random flower card in each player's garden to get them started. One stack remains facedown, while the top card of the other stacks is flipped up.
 
== Game play ==
 
1. Take 1 card from any stack.
 
2. Place the card either:
 
* Orthogonally next to a card already in your garden,
 
-OR-
 
* On top of a card in your garden.
 


Respect the value conditions to hold your cards.
Always bear in mind that only color groups of 5 will score points at the end and incomplete number groups will cost you points.  
Score points with your color families.


Be careful: cards that don't respect the conditions will cost you points!
~ COLOR GROUPS are 5+ adjacent cards of the same color.


== Materials ==
~ NUMBER GROUPS are cards of the same number, regardless of color. A number group is complete when it contains EXACTLY the same number of cards as the card value - no more, no less. There must be:
# Game rules
# 108 cards in 4 colors: yellow / red / blue and green with 3 cards 1, 6 cards 2, 8 cards 3, 10 cards 4 including 3 with butterflies
# 4 purple "start" cards for the "Summer" variant
# A score book
# 3 template cards to form piles of cards according to the number of players:
## 1 player: approx. 40 cards per pile
## 2 players: approx. 26 cards per pile
## 3 players: approx. 30 cards per pile
## 4 players: all cards


== Set up ==
~ Four '4's


Each player takes a card at random and places it face-up in his or her playing area. Make up three piles by making 3 identical (or almost identical) piles. For 2 or 3 players, use the appropriate templates. With 4 players, there are no templates, and all the cards in the deck are used. Turn over the top card of two of the three decks. This leaves a face-down deck. Designate the player to start the game.
~ Three '3's


== Game turn ==
~ Two '2's


FLOWERS is played clockwise in turn. On his or her turn, the player will draw a card and place it in his or her play area.
~ One '1'


=== 1. Draw ===


The player whose turn it is draws the card of his or her choice from the top of one of the three piles. He or she may draw either one of the two face-up cards, or the face-down card. If it's a face-up card, the next player turns over a new card from this pile, so that there are always two face-up cards and one face-down card. Note that the face-down pile remains face-down until the end of the game.
== End of the game ==


=== 2. Play ===
When a player draws the last card from one of the 3 stacks, they finish their turn then the game ends immediately. Each player's flower garden is now scored.
The player places the card in his or her playing area, either next to a card already placed (touching at least 1 side), or on top of a card already placed.


== End of game ==
When a player draws the last card from one of the 3 piles, he or she ends his or her turn by laying down this card. The game ends immediately, and we move on to the scoring phase.


== Scoring ==
== Scoring ==
To score points at the end of the game, you need to have succeeded in creating zones of the same color with at least 5 adjacent cards. But you'll also need to have created valid groups of cards, in accordance with the following condition for success:


A "4" must be part of a group of exactly four "4s".
1. First, you must remove all cards from your garden that don't form a perfect <strong>number</strong> group. LOSE 1 POINT PER CARD REMOVED.
A "3" must be part of a group of exactly three "3s".
 
A "2" must be part of a group of exactly two "2s".
~ EXAMPLE: you started a group of 4's, but only planted three of the 4's. You must remove the three you planted - the whole group.
A "1" must not be adjacent to another "1", thus forming a group of one "1".
 
Cards not forming part of a valid group will be discarded at the end of the game and will lose you points.
~ EXAMPLE: you planted a group of 3's but there are five 3's instead of three 3's. You must remove ALL five of the threes - the whole group.
 
~ EXAMPLE: you planted a 2 on top of a 4, hoping to finish the 2's before the end of the game, but you didn't finish it - there's only one 2. You must remove the 2 AND THE CARD BELOW IT.  
 
 
2. Score 1 point for each card in a <strong>color</strong> group of 5+. You only score visible cards - covered cards do not score points.
 
3. Gain 1 point per Butterfly adjacent to a card that's the same color as the butterfly.
 
~ Example: 1 point if the green butterfly (on a yellow card) is adjacent to a green card.
 
 
'''IMPORTANT :'''
 
The written values are not points. It's always 1 point per card!
 
 
== SUMMER VARIANT ==
 
Each player receives a plain purple start card in their garden instead of beginning the game with a random flower. During the final scoring you will only score for color groups that connect to the purple start card. You may never cover the purple card.
 
 
== SOLO MODE ==
 
All placement and scoring rules are the same. You have 2 draw stacks to take from - one face-up and one face-down. After you take a card (from either stack) and plant it in your garden, the top card of the face-up stack is discarded. The game ends immediately once 1 of the stacks is empty.
 
Score:
 
10 points or less = Beginner


Following the order of the score book: 1. remove discarded cards, those which do not meet the success conditions: -1 point per card. 2. Points are counted for each color with at least five adjacent cards: 1 point per card. 3. Add 1 point for each butterfly adjacent to your color. Victory goes to the player with the most points. In the event of a tie, the player with the fewest discarded cards wins. If the tie persists, share the victory.
11-17 points = Apprentice


=== 1) Discarded cards ===
18-25 points = Expert
Discarded cards are those which do not belong to a valid group. Remove them from your playing area. Each discarded card costs you one point.


=== 2) Victory points ===
26+ points = Master
For each family of at least 5 adjacent cards, count 1 point per visible card.


=== 3) Butterflies ===
EACH WEEK YOUR SCORES IN SOLO MODE WILL BE AVERAGED AND POSTED TO THE WEEKLY FLOWERS LEADERBOARD.
1 point for each butterfly adjacent to a card of your color. Example: 1 point if the yellow 4 with a green butterfly is adjacent to any green card. This is the case here. IMPORTANT: Written values are not points. It's always 1 point per card. Covered cards do not count as points, but they do count as -1 per card when discarded with the top card.

Latest revision as of 02:10, 1 March 2025

Goal of the game

Strategically plant colorful flowers in your garden to score the most points for each color group. Only flower groups with 5+ connected cards of the same color score points. Careful placement is needed or you may lose points - incomplete number groups will set you back. Attract butterflies to their favorite color for extra points!


Components & Setup

There are 108 cards ~ 27 in each of 4 colors: Yellow, red, blue, green. Cards are numbered 1, 2, 3 or 4 in each color.

Here is the breakdown:

    • Number 1's: 3 cards per color
    • Number 2's: 6 cards per color
    • Number 3's: 8 cards per color
    • Number 4's: 10 cards per color, three of which have a butterfly

The game begins with either 2 or 3 stacks of randomly-shuffled cards (depending on the number of players) and 1 random flower card in each player's garden to get them started. One stack remains facedown, while the top card of the other stacks is flipped up.

Game play

1. Take 1 card from any stack.

2. Place the card either:

  • Orthogonally next to a card already in your garden,

-OR-

  • On top of a card in your garden.


Always bear in mind that only color groups of 5 will score points at the end and incomplete number groups will cost you points.

~ COLOR GROUPS are 5+ adjacent cards of the same color.

~ NUMBER GROUPS are cards of the same number, regardless of color. A number group is complete when it contains EXACTLY the same number of cards as the card value - no more, no less. There must be:

~ Four '4's

~ Three '3's

~ Two '2's

~ One '1'


End of the game

When a player draws the last card from one of the 3 stacks, they finish their turn then the game ends immediately. Each player's flower garden is now scored.


Scoring

1. First, you must remove all cards from your garden that don't form a perfect number group. LOSE 1 POINT PER CARD REMOVED.

~ EXAMPLE: you started a group of 4's, but only planted three of the 4's. You must remove the three you planted - the whole group.

~ EXAMPLE: you planted a group of 3's but there are five 3's instead of three 3's. You must remove ALL five of the threes - the whole group.

~ EXAMPLE: you planted a 2 on top of a 4, hoping to finish the 2's before the end of the game, but you didn't finish it - there's only one 2. You must remove the 2 AND THE CARD BELOW IT.


2. Score 1 point for each card in a color group of 5+. You only score visible cards - covered cards do not score points.

3. Gain 1 point per Butterfly adjacent to a card that's the same color as the butterfly.

~ Example: 1 point if the green butterfly (on a yellow card) is adjacent to a green card.


IMPORTANT :

The written values are not points. It's always 1 point per card!


SUMMER VARIANT

Each player receives a plain purple start card in their garden instead of beginning the game with a random flower. During the final scoring you will only score for color groups that connect to the purple start card. You may never cover the purple card.


SOLO MODE

All placement and scoring rules are the same. You have 2 draw stacks to take from - one face-up and one face-down. After you take a card (from either stack) and plant it in your garden, the top card of the face-up stack is discarded. The game ends immediately once 1 of the stacks is empty.

Score:

10 points or less = Beginner

11-17 points = Apprentice

18-25 points = Expert

26+ points = Master

EACH WEEK YOUR SCORES IN SOLO MODE WILL BE AVERAGED AND POSTED TO THE WEEKLY FLOWERS LEADERBOARD.