This is a documentation for Board Game Arena: play board games online !
Gamehelpfivetribes: Difference between revisions
Andrewsmile (talk | contribs) m (added line in scoring section describing points gained from having more viziers than opponents) |
Jcpmcdonald (talk | contribs) (→Game End: Clarified that the round plays out when someone uses their last camel.) |
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==Game Objective== | |||
The player with the most Victory Points is declared The Great Sultan and wins. | The player with the most Victory Points is declared The Great Sultan and wins. | ||
==Game Turn== | |||
===1. Bid for Turn Order=== | |||
The Player whose turn marker is in the first position bids for turn order, paying coins to the bank. | The Player whose turn marker is in the first position bids for turn order, paying coins to the bank. | ||
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If a player bids 0, pay nothing and push any other player already on 0 "down the aisle" | If a player bids 0, pay nothing and push any other player already on 0 "down the aisle" | ||
2. Player's Action | ===2. Player's Action=== | ||
Select one tile, take all the meeples off that tile and distribute them one at a time on adjacent tiles | Select one tile, take all the meeples off that tile and distribute them one at a time on adjacent tiles | ||
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and taking your action, you may optionally sell sets of different goods | and taking your action, you may optionally sell sets of different goods | ||
{|class="wikitable" style="width:auto;" border="2" | |||
|Set of || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 | |||
|- | |||
| Worth || 1 || 3 || 7 || 13 || 21 || 30 || 40 || 50 || 60 | |||
|} | |||
==The Meeples== | |||
- Keep for the whole game | {|class="wikitable" style="max-width:50rem;text-align:center;" border="2" | ||
!Meeple | |||
!Name | |||
!Usage | |||
!Effect | |||
|- | |||
|{{meeple|yellow}} | |||
|Vizier | |||
|Keep for the whole game | |||
|Score 1 VP / Vizier + 10 VPs /each opponent with fewer Viziers | |||
|- | |||
|{{meeple|white}} | |||
|Elder | |||
|Keep for the whole game | |||
|Gain/use Djinns or Score (when scored, put into bag). Score 2VPs/ Elder in front of you at game end. | |||
|- | |||
|{{meeple|green}} | |||
|Merchant | |||
|Return after using | |||
|Draw equal number of resource cards | |||
|- | |||
|{{meeple|blue}} | |||
|Builder | |||
|Return after using | |||
|Receive Gold = [# of builders + Fakir cards] x # of blue tiles surrounding the final tile (including that tile) | |||
|- | |||
|{{meeple|red}} | |||
|Assassin | |||
|Return after using | |||
|Kill 1 yellow Vizier or White Elder owns by another player -OR- Kill 1 meeple at most [# of Assassins + Fakir cards] tiles away. If assassinated meeple leave the tile empty, gain control of tile. | |||
|} | |||
==The Tiles== | |||
Sacred Places | Sacred Places | ||
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==Game End== | |||
Game ends when a player | Game ends at the end of the round when a player has dropped their last camel or, there are no more legal moves | ||
===Scoring=== | |||
VP from Coins | VP from Coins | ||
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- 1vp /Yellow Viziers | - 1vp /Yellow Viziers | ||
-10vp /Opponent with fewer Yellow Viziers | - Gain 10vp /Opponent with strictly fewer Yellow Viziers | ||
VP from Tile Control | VP from Tile Control |
Latest revision as of 00:26, 31 January 2025
Game Objective
The player with the most Victory Points is declared The Great Sultan and wins.
Game Turn
1. Bid for Turn Order
The Player whose turn marker is in the first position bids for turn order, paying coins to the bank.
If a player bids 0, pay nothing and push any other player already on 0 "down the aisle"
2. Player's Action
Select one tile, take all the meeples off that tile and distribute them one at a time on adjacent tiles
- No backtracking
- No diagonals
- The final tile must contain another meeple of the same colour you're dropping there
Once finished moving, take the final meeple and all meeples of the same colour off the tile. If the tile is empty, gain control of the tile by placing your camel that tile.
After checking for control, take the action of the meeple, then the action of the tile.
and taking your action, you may optionally sell sets of different goods
Set of | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Worth | 1 | 3 | 7 | 13 | 21 | 30 | 40 | 50 | 60 |
The Meeples
Meeple | Name | Usage | Effect |
---|---|---|---|
Vizier | Keep for the whole game | Score 1 VP / Vizier + 10 VPs /each opponent with fewer Viziers | |
Elder | Keep for the whole game | Gain/use Djinns or Score (when scored, put into bag). Score 2VPs/ Elder in front of you at game end. | |
Merchant | Return after using | Draw equal number of resource cards | |
Builder | Return after using | Receive Gold = [# of builders + Fakir cards] x # of blue tiles surrounding the final tile (including that tile) | |
Assassin | Return after using | Kill 1 yellow Vizier or White Elder owns by another player -OR- Kill 1 meeple at most [# of Assassins + Fakir cards] tiles away. If assassinated meeple leave the tile empty, gain control of tile. |
The Tiles
Sacred Places
- Pay either 2 white elders or 1 elder + 1 Fakir
- Gain 1 visible Djinn (may use it right away)
Structures off game end victory points for whomever controls the tile
- Oasis - Must add a palm tree to the tile (3VP)
- Village - Must add a palace to the tile (5VP)
Markets
- Small Market - pay 3 coins to get 1 good among the first 3 cards in the row
- Large Market - pay 6 coins to get 2 goods among the first 6 cards in the row
Game End
Game ends at the end of the round when a player has dropped their last camel or, there are no more legal moves
Scoring
VP from Coins
- 1vp /coin
VP from Meeples
- 2vp /White Elders
- 1vp /Yellow Viziers
- Gain 10vp /Opponent with strictly fewer Yellow Viziers
VP from Tile Control
- Tile VP with your Camels
- 3vp /Palm Tree
- 5vp /Palace
VP from Cards
- Djinns
- Goods