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Gamehelpgemsofiridescia: Difference between revisions
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OPTIONAL ACTIONS DETAILED | |||
'''OPTIONAL ACTIONS DETAILED''' | |||
Latest revision as of 22:38, 22 November 2024
THEME
Welcome to the fantastical world of Iridescia. This abandoned world, lush with rare gems, has been vacant for centuries due to a cataclysmic event forcing its inhabitants to take to the skies. The land is now safe to return to and its former residents are coming home. Take on the role of one of four clans to explore the lands, mine gems, restore ancient relics, and find the lost Iridia Stone to ascend to the throne and re-unite the people of Iridescia!
GOAL OF THE GAME
As explorers returning to Iridescia you’ll be searching for gems to restore ancient relics in a race to find the lost Iridia Stone and ascend to the throne.
Collecting the right combination of gems will allow you to restore relics and gain you Royalty points. Royalty points can also be found on tiles you reveal, gained through set collection bonuses and by completing your secret objective. Additionally, there are extra Royalty points available to those who finish quicker than their opponents.
The game ends once every player has collected a tile from the final row of the board, referred to as the “Castle Row”. The explorer who collects the most Royalty points will be crowned the new ruler of Iridescia.
KEY CONCEPTS
Gems & the Gem Market
There are four types of Gems: - Amethyst (purple) - Citrine (yellow) - Emerald (green) - Sapphire (blue)
Each gem is tied to a six-sided die of the matching color. For example: If the purple die shows 2 pips, then Amethyst are worth 2 coins each
These dice are found on the right side of the board and referred to as the Gem Market. These values are affected by players’ actions and are in constant flux throughout the game. As dice values change, they will eventually reach a value of six. When it is a six and needs to increase, the market crashes for that gem type, and it goes down to a one. Item cards such as the Jolty Jackhammer and Dazzling Dynamite, which allow you to modify dice, can change a gem market value die from a six to a one, or vice-versa.
TURN OVERVIEW
On your turn you will perform up to two main actions followed by up to four optional actions, then perform end of turn actions.
Main Actions
1- Reveal Tiles
2- Move Explorer
Optional Actions (in any order)
3a Mine Gems
3b Purchase Item Cards
3c Play Item Card(s)
3d Sell Gems
Optional actions can be done in any order.
You can only Purchase Item Cards and Sell Gems once per turn, so time them wisely!
End of Turn
4- Restore Relics (optional)
5- Collect hexagonal Tile
6- Adjust Market Die
MAIN ACTIONS DETAILED
1 — Reveal Tiles Reveal up to two tiles adjacent to the current location of your Explorer. The tiles must be ahead of your Explorer, or to the side, never behind. As players compete for spaces, it is possible that there will be no available tiles for you to reveal on your turn. In this case proceed to the Move Explorer action.
2 — Move Explorer
Move your Explorer onto a revealed tile adjacent to your Explorer’s current location.
Movement rules: Your Explorer can only move to the side or forward, never backwards.
Your Explorer can move onto a tile, even if you are not the player that revealed it.
If there are no adjacent tiles for your Explorer to move onto, you must discard a tile from your victory pile and then place your Explorer on the closest empty hexagon adjacent to their current location then play a turn as normal starting with the Reveal Tile action. The discarded tile can be returned to the game box.
Once you’ve moved your Explorer onto a tile, immediately collect: The gem pictured on the tile from the supply, and any bonus indicated on that tile.
All collected gems must be placed in an available cargo space on your player board. You can hold a maximum of seven gems at any time. If ever you gain more gems than you can fit into your seven cargo spaces, you must immediately give away gems to other players (prior to completing any other action) until you only have seven. This can be the gem(s) you just acquired, or from your cargo space. You cannot decide to not take a gem that you acquired. In the extremely rare case that all players have full cargo space, the excess gems can be returned to the supply instead of given to another player.
In each region, there is one rainbow tile. If your Explorer moves onto a rainbow tile, you choose which gem type you collect and mine on that tile. You can only choose one type. When this tile is removed, it does not affect the Gem Market value dice (see Adjust Gem Market, pg.18).
OPTIONAL ACTIONS DETAILED
3a — Mine Gems
Spend three coins to roll your Mining dice.
You must roll equal to or greater than the current market value of the gem indicated on your current tile.
Each die resolves independently and is either a success or a failure.
You can continue to spend per attempt. On each attempt you may roll all of your dice and collect one gem per success.
3b — Purchase an Item Card (once per turn) Choose an item card from the market and pay the cost indicated in the bottom left corner of the card and get that item card. You may only purchase one item card per turn.
Immediately draw a card from the Merchant Deck to refill the market. If the Merchant Deck is ever empty, you may shuffle all the discarded Item cards to replenish the deck.
There is no limit to the amount of Item cards in your hand, however, you can never have any duplicate item cards in your hand.
Market Refresh If there are three identical Item cards or two identical pairs in the market row, shuffle all market, discard, and Merchant Deck cards, then draw five new Item cards.
3c — Play Item Card(s) Resolve the action indicated on the card you are playing.
All Item cards are single use and must be discarded after they are used. Cards can only be used on your turn. A card may be played on the same turn it is acquired. There is no limit to how many Item cards one player can own, however you cannot own multiple of the same card.
Item cards with a green flag in the top right corner must be used at the beginning of your turn prior to revealing tiles or moving your explorer.
3d — Sell Gems (Once per turn) Sell gems of one type for their current market value. Gain coins equal to the current market value of the gem, per gem that you sell. You can sell as many gems of one type as you have. Sold gems go back to the supply.
You can only sell gems once per turn.
END OF TURN
4 — Restore Relics Trade in the required gems as indicated on the relic card you are restoring from the relic row. These gems are returned to the supply.
Collect the relic card and move your Royalty point marker up the Royalty point track according to the value indicated on the bottom right corner of the relic card you are restoring.
Keep the card in your victory pile for end of game set collection and secret objective bonuses. Immediately replace the relic Card in the relic card row.
If you have the gems to do so, you can restore another relic, including the one just revealed.
Restoring Relics must always be performed during the end of turn. It cannot be done prior to revealing tiles, moving your Explorer or any other optional actions.
There are four different types of Relic cards: Jewelry, Tech, Lore, and Iridia. There are set collection bonuses for getting three of a kind or one of each Jewelry, Tech and Lore. Iridia Relics are considered wild and can be used as any of the other types for set collection bonuses and secret objectives.
5 — Collect the Tile Once you are done performing actions on this tile, collect the tile and leave your Explorer on the vacant hexagonal space where the tile was. The tile should go into a personal pile, called your victory pile which will be used for end of game scoring set collection bonuses.
Sets of tiles are based only on the gem type. The terrain type does not affect scoring. A tile with a rainbow on it can count as any gem type.
Three of the same gem type gains you three points Five of the same gem type gains you seven points Seven of the same gem type gains you twelve points
6- Adjust Gem Market Increase the gem market value die matching the gem of the tile you just collected by one.
Each time a tile is removed, the value of that gem goes up. When the value increases past six, change the die value to a one. The market crashes for that gem type.
When a rainbow tile is removed, the gem market is not affected, regardless of the gem taken by the player.
END OF GAME
In the Castle Row, there is one tile that contains the lost Iridia Stone. This tile provides the lucky explorer that moves onto it the Iridia Stone token and ten Royalty points. This tile is treated like a rainbow tile, both for mining and set collection.
Once you have collected a tile in the Castle Row, collect your player token and the highest value Royalty token available. Immediately move your scoring marker up the Royalty point track by the value indicated on the Royalty token.
You will no longer take regular turns. Instead, each time it would be your turn, remove any tile from the game board that is not in the Castle Row and discard it. This will prevent your opponents from staying behind too long and potentially cost them tiles from their victory pile.
Once all players have collected a tile in the Castle Row, the game ends and players proceed to end of game scoring.