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(Undo revision 23152 by Grandmasterquoridor (talk))
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W grze może brać udział dwóch lub czterech graczy. Plansza złożona jest z 81 kwadratów, po których poruszają się pionki reprezentujące graczy. Na początku rozgrywki pionki należy ustawić po środku przeciwległych krawędzi planszy. Celem gry jest zostaniem pierwszym graczem, który dotrze do startowego rzędu przeciwnika. Można to uczynić poruszając się o jedno pole w 4 kierunkach lub stawiając ogrodzenia uniemożliwiające przejście. W rozgrywce dwuosobowej każdy posiada 10 drewnianych płytek, a w rozgrywce czteroosobowej po 5. Gracze wykonują ruch jeden po drugim w kolejności według ruchów zegara (pierwszy gracz jest losowany). Nie wolno całkowicie zablokować przeciwnika - zawsze musi istnieć przynajmniej jedno przejście. Istnieje także zasada mówiąca o możliwości przeskoczenia pionka przeciwnika w sytuacji, gdy stoją na przeciwko siebie w sąsiadujących polach.
'''[https://www.quoridorfansite.com/tools/freeboard.html Freeboard]'''
<div style="float:right;">{{infoBox |color=#a98
|title=Starting position</b>
|body={{quoridorboard |squareSize=30 |gridlineThickness=7.5
|e9={{blackStone}}
|e1={{whiteStone}}
}}
</center></div>
}}</div>
 
== Overview ==
 
* Abstract game played on a 9×9 board.
* 2 or 4 players.
* The first player to move their pawn to the opposite side of the board wins.
* Walls can be placed to restrict pawn moves.
 
== Gameplay ==
 
* Each player has one pawn which starts in the middle of their respective side.
* 20 walls are distributed equally to all players.
** ''i.e. 2 players: 10 each''
** ''i.e. 4 players: 5 each''
* Players take turns to either:
** Move their pawn
** Place a wall
 
=== Pawn Movement ===
* Adjacent squares in orthogonal directions.
** ''i.e. forwards, backwards, or sideways.''
* Not through a wall.
* Not onto the same square as another pawn.
* Jump over an orthogonally adjacent pawn:
** When two pawns face each other on neighboring squares which are not separated by a fence:
*** The player whose turn it is can jump the opponent’s pawn (and place himself behind him), thus advancing an extra square (fig. "Jump Behind").
**If there is a fence behind the said pawn:
***The player can place his pawn to the left or the right of the other pawn (fig. "Jump Aside")
** Note: jumps are never mandatory.
 
{{infoBoxes |maxWidth=280
|title1=Jump Behind
|title2=Jump Aside
 
|body1=<div><center>
<div style="position:relative; width:180px; height:180px; overflow:hidden; margin:1rem;"><div style="position:absolute; bottom:0px;">
{{quoridorboard |squareSize=30 |gridlineThickness=7.5 |borderThickness=0 |hideNotation=
|c3={{blackStone}}
|c2={{whiteStone}}
|c1v=1
|highlightc1=#0808
|highlightb2=#0808
|highlightc4=#0808
|highlightc3=#8008
|highlightd2=#8008
}}</div></div>
The white pawn may move '''backwards''', to the '''left''' or '''jump''' over the black pawn.
 
A pawn may not move through a wall or onto the same square as another pawn.
</center></div>
 
|body2=<div><center>
<div style="position:relative; width:180px; height:180px; overflow:hidden; margin:1rem;"><div style="position:absolute; bottom:0px;">
{{quoridorboard |squareSize=30 |gridlineThickness=7.5 |borderThickness=0 |hideNotation=
|c3={{blackStone}}
|c2={{whiteStone}}
|c3h=1
|highlightc1=#0808
|highlightb2=#0808
|highlightb3=#0808
|highlightd2=#0808
|highlightd3=#0808
}}</div></div>
The forward jump is blocked by a wall.
 
The active white pawn may additionally move to squares orthogonally adjacent to the black pawn.
</center></div>
}}
 
=== Wall Placement ===
 
* Each wall is two squares long.
* Must be placed between squares, aligned with the grid.
* May not jut out of the board.
* May not block all paths for each pawn to reach their destination side.
* Note: if a player places all their walls, they can no longer place walls.
 
== Game end ==
 
* A player wins if their pawn reaches any one of the nine squares on its destination side, opposite to their starting side.
* A team wins if '''either pawn''' reaches its destination side.

Latest revision as of 03:58, 6 November 2024

Freeboard

Starting position
A
B
C
D
E
F
G
H
I
9
9
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
A
B
C
D
E
F
G
H
I

Overview

  • Abstract game played on a 9×9 board.
  • 2 or 4 players.
  • The first player to move their pawn to the opposite side of the board wins.
  • Walls can be placed to restrict pawn moves.

Gameplay

  • Each player has one pawn which starts in the middle of their respective side.
  • 20 walls are distributed equally to all players.
    • i.e. 2 players: 10 each
    • i.e. 4 players: 5 each
  • Players take turns to either:
    • Move their pawn
    • Place a wall

Pawn Movement

  • Adjacent squares in orthogonal directions.
    • i.e. forwards, backwards, or sideways.
  • Not through a wall.
  • Not onto the same square as another pawn.
  • Jump over an orthogonally adjacent pawn:
    • When two pawns face each other on neighboring squares which are not separated by a fence:
      • The player whose turn it is can jump the opponent’s pawn (and place himself behind him), thus advancing an extra square (fig. "Jump Behind").
    • If there is a fence behind the said pawn:
      • The player can place his pawn to the left or the right of the other pawn (fig. "Jump Aside")
    • Note: jumps are never mandatory.
Jump Behind

The white pawn may move backwards, to the left or jump over the black pawn.

A pawn may not move through a wall or onto the same square as another pawn.

Jump Aside

The forward jump is blocked by a wall.

The active white pawn may additionally move to squares orthogonally adjacent to the black pawn.

Wall Placement

  • Each wall is two squares long.
  • Must be placed between squares, aligned with the grid.
  • May not jut out of the board.
  • May not block all paths for each pawn to reach their destination side.
  • Note: if a player places all their walls, they can no longer place walls.

Game end

  • A player wins if their pawn reaches any one of the nine squares on its destination side, opposite to their starting side.
  • A team wins if either pawn reaches its destination side.