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Gamehelpquoridor: Difference between revisions
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'''[https://www.quoridorfansite.com/tools/freeboard.html Freeboard]''' | |||
<div style="float:right;">{{infoBox |color=#a98 | |||
|title=Starting position</b> | |||
|body={{quoridorboard |squareSize=30 |gridlineThickness=7.5 | |||
|e9={{blackStone}} | |||
|e1={{whiteStone}} | |||
}} | |||
</center></div> | |||
}}</div> | |||
= | == Overview == | ||
* Abstract game played on a 9×9 board. | |||
The | * 2 or 4 players. | ||
* The first player to move their pawn to the opposite side of the board wins. | |||
* Walls can be placed to restrict pawn moves. | |||
== | == Gameplay == | ||
* Each player has one pawn which starts in the middle of their respective side. | |||
* 20 walls are distributed equally to all players. | |||
** ''i.e. 2 players: 10 each'' | |||
** ''i.e. 4 players: 5 each'' | |||
* Players take turns to either: | |||
** Move their pawn | |||
** Place a wall | |||
=== | === Pawn Movement === | ||
* Adjacent squares in orthogonal directions. | |||
** ''i.e. forwards, backwards, or sideways.'' | |||
* Not through a wall. | |||
* Not onto the same square as another pawn. | |||
* Jump over an orthogonally adjacent pawn: | |||
** When two pawns face each other on neighboring squares which are not separated by a fence: | |||
*** The player whose turn it is can jump the opponent’s pawn (and place himself behind him), thus advancing an extra square (fig. "Jump Behind"). | |||
**If there is a fence behind the said pawn: | |||
***The player can place his pawn to the left or the right of the other pawn (fig. "Jump Aside") | |||
** Note: jumps are never mandatory. | |||
{{infoBoxes |maxWidth=280 | |||
|title1=Jump Behind | |||
|title2=Jump Aside | |||
== | |body1=<div><center> | ||
<div style="position:relative; width:180px; height:180px; overflow:hidden; margin:1rem;"><div style="position:absolute; bottom:0px;"> | |||
{{quoridorboard |squareSize=30 |gridlineThickness=7.5 |borderThickness=0 |hideNotation= | |||
|c3={{blackStone}} | |||
|c2={{whiteStone}} | |||
|c1v=1 | |||
|highlightc1=#0808 | |||
|highlightb2=#0808 | |||
|highlightc4=#0808 | |||
|highlightc3=#8008 | |||
|highlightd2=#8008 | |||
}}</div></div> | |||
The white pawn may move '''backwards''', to the '''left''' or '''jump''' over the black pawn. | |||
A pawn may not move through a wall or onto the same square as another pawn. | |||
</center></div> | |||
|body2=<div><center> | |||
<div style="position:relative; width:180px; height:180px; overflow:hidden; margin:1rem;"><div style="position:absolute; bottom:0px;"> | |||
{{quoridorboard |squareSize=30 |gridlineThickness=7.5 |borderThickness=0 |hideNotation= | |||
|c3={{blackStone}} | |||
|c2={{whiteStone}} | |||
|c3h=1 | |||
|highlightc1=#0808 | |||
|highlightb2=#0808 | |||
|highlightb3=#0808 | |||
|highlightd2=#0808 | |||
|highlightd3=#0808 | |||
}}</div></div> | |||
The forward jump is blocked by a wall. | |||
The active white pawn may additionally move to squares orthogonally adjacent to the black pawn. | |||
</center></div> | |||
}} | |||
=== Wall Placement === | |||
* Each wall is two squares long. | |||
* Must be placed between squares, aligned with the grid. | |||
* May not jut out of the board. | |||
* May not block all paths for each pawn to reach their destination side. | |||
* Note: if a player places all their walls, they can no longer place walls. | |||
== Game end == | |||
* A player wins if their pawn reaches any one of the nine squares on its destination side, opposite to their starting side. | |||
* A team wins if '''either pawn''' reaches its destination side. | |||
* Sex |
Latest revision as of 05:59, 5 November 2024
Starting position
A
B
C
D
E
F
G
H
I
9
9
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
A
B
C
D
E
F
G
H
I
Overview
- Abstract game played on a 9×9 board.
- 2 or 4 players.
- The first player to move their pawn to the opposite side of the board wins.
- Walls can be placed to restrict pawn moves.
Gameplay
- Each player has one pawn which starts in the middle of their respective side.
- 20 walls are distributed equally to all players.
- i.e. 2 players: 10 each
- i.e. 4 players: 5 each
- Players take turns to either:
- Move their pawn
- Place a wall
Pawn Movement
- Adjacent squares in orthogonal directions.
- i.e. forwards, backwards, or sideways.
- Not through a wall.
- Not onto the same square as another pawn.
- Jump over an orthogonally adjacent pawn:
- When two pawns face each other on neighboring squares which are not separated by a fence:
- The player whose turn it is can jump the opponent’s pawn (and place himself behind him), thus advancing an extra square (fig. "Jump Behind").
- If there is a fence behind the said pawn:
- The player can place his pawn to the left or the right of the other pawn (fig. "Jump Aside")
- Note: jumps are never mandatory.
- When two pawns face each other on neighboring squares which are not separated by a fence:
Jump Behind
The white pawn may move backwards, to the left or jump over the black pawn.
A pawn may not move through a wall or onto the same square as another pawn.
Jump Aside
The forward jump is blocked by a wall.
The active white pawn may additionally move to squares orthogonally adjacent to the black pawn.
Wall Placement
- Each wall is two squares long.
- Must be placed between squares, aligned with the grid.
- May not jut out of the board.
- May not block all paths for each pawn to reach their destination side.
- Note: if a player places all their walls, they can no longer place walls.
Game end
- A player wins if their pawn reaches any one of the nine squares on its destination side, opposite to their starting side.
- A team wins if either pawn reaches its destination side.
- Sex