This is a documentation for Board Game Arena: play board games online !

Gamehelpsupermegaluckybox: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
(→‎Scoring: Added tie breaker rule)
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
It's a game, you need luck and it's super mega.
It's a game, you need luck and it's super mega.


== Setup ==


At the beginning of the game, choose 3 of the 5 lucky box cards. The objective of the game is to cross off numbers on these cards to earn points and bonus actions.
== Overview ==
 
The objective of the game is to cross off the numbers on your lucky box cards to earn points and bonus actions. Each round 9 number cards will be drawn from an 18-card deck. The cards are numbered 1 through 9, twice. For each card drawn, cross off a matching number on one of your lucky box cards. After 4 rounds, we'll see who was luckiest!
 


== Gameplay ==
== Gameplay ==


There are four rounds, and each round will consist of nine cards being drawn. Each card contains a 1 through 9. Click that number on any of your Lucky Boxes to check off a box.
At the beginning of the game, choose 3 of the 5 lucky box cards available. Then the top card of the deck is revealed. Click that number on any of your Lucky Box cards to check it off.


If this finishes a row or column, you'll gain the bonus shown in the box at the end of it. The bonuses are:-
If this finishes a row or column, gain the bonus action shown in the box at the end of it. The bonuses are:


*• '''Number''': Immediately click on that number in another box to cross it out.
*• '''Number''': Immediately click on that number in another box to cross it out.
Line 17: Line 19:
*• '''Moon''': Used for final scoring.
*• '''Moon''': Used for final scoring.


You can use any number of lightning bolts to increase/decrease a number by 1 per lightning bolt (for example, using 2 lightning bolts to change a 4 to a 6). 1 and 9 can wrap around to each other. Lightning bolts may only be used on your initial play (but not any bonus plays).
You can use any number of lightning bolts to increase/decrease a number by 1 per lightning bolt (for example, using 2 lightning bolts to change a 4 to a 6). 1 and 9 can wrap around to each other. Lightning bolts may not be used to adjust a bonus number.
 
If you check off all numbers on a lucky box card, it scores a lot of points! Discard it once you've completed its row and columns.


If you check off all numbers on a box, it scores a lot of points! Discard it once you've used all its row and column bonuses.
At the end of rounds 1, 2, and 3, you'll gain another lucky box card.  


At the end of rounds 1, 2, and 3, you'll add a new lucky box to your supply. Choose one of the three boxes to gain. Nothing happens to any of the other boxes - you'll maintain all progress on them between rounds.


== Scoring ==
== Scoring ==


Each completed card scores points based on which round it was finished in:
Each COMPLETED Lucky Box card scores points based on which round it was finished in:
 
• Round 1 = 15 points each
 
• Round 2 = 12 points each
 
• Round 3 = 10 points each
 
• Round 4 = 8 points each
 
The more STARS you got in a round, the more points they're worth:
 
*• 1 star = 1 point
*• 2 stars = 4 points
*• 3 or more stars = 9 points
 
If you have the MOST MOONS at the end of the game, gain 6 points. If you have the FEWEST MOONS, lose 6 points (except in a two player game). In case of ties for moons, all tied players gain or lose the full 6 points.
 
Finally, gain 1 point for every 2 boxes checked off on your incomplete Lucky Box cards.
 
The player with the most points wins the game! In case of a tie, the tied player with the most moons wins the game!
 
== Solo Rules ==
 
You can have a party all by yourself! Rules are the same except for the moon scoring at the end:
 
0 moons = -6 points
 
1 moon  = -2 points
 
2 moons = 0 points
 
3 moons = 1 point
 
4 moons = 3 points
 
5 moons = 6 points
 
6+ moons = 10 points
 


*•15 points if scored during round 1
Scores below 44 are super mega UN-lucky.
*•12 points if scored during round 2
*•10 points if scored during round 3
*•8 points if scored during round 4


The more stars you got in a round, the more points they'll be worth:
45-59 - ok, you got lucky, but not very


*•Getting 1 star in a round scores 1 point
60-64 - you got the hang of it now!
*•Getting 2 stars in a round scores 4 points
*•Getting 3 or more stars in a round scores 9 points


If you have the most moons at the end of the game, gain 6 points. If you have the fewest moons, lose 6 points (except in a two player game).
65-69 - Super mega bragging rights!


Finally, gain 1 point for every 2 boxes checked off on any incomplete lucky boxes.
70+ - Super Mega Lucky Legend!


The player with the most points after all this wins the game!
GLHF!

Latest revision as of 20:48, 20 October 2024

It's a game, you need luck and it's super mega.


Overview

The objective of the game is to cross off the numbers on your lucky box cards to earn points and bonus actions. Each round 9 number cards will be drawn from an 18-card deck. The cards are numbered 1 through 9, twice. For each card drawn, cross off a matching number on one of your lucky box cards. After 4 rounds, we'll see who was luckiest!


Gameplay

At the beginning of the game, choose 3 of the 5 lucky box cards available. Then the top card of the deck is revealed. Click that number on any of your Lucky Box cards to check it off.

If this finishes a row or column, gain the bonus action shown in the box at the end of it. The bonuses are:

  • Number: Immediately click on that number in another box to cross it out.
  • Question mark: Immediately click on any number in another box to cross it out.
  • Lightning bolt(s): Immediately take one or two Lightning tokens from the supply.
  • Star: Used for final scoring.
  • Moon: Used for final scoring.

You can use any number of lightning bolts to increase/decrease a number by 1 per lightning bolt (for example, using 2 lightning bolts to change a 4 to a 6). 1 and 9 can wrap around to each other. Lightning bolts may not be used to adjust a bonus number.

If you check off all numbers on a lucky box card, it scores a lot of points! Discard it once you've completed its row and columns.

At the end of rounds 1, 2, and 3, you'll gain another lucky box card.


Scoring

Each COMPLETED Lucky Box card scores points based on which round it was finished in:

• Round 1 = 15 points each

• Round 2 = 12 points each

• Round 3 = 10 points each

• Round 4 = 8 points each

The more STARS you got in a round, the more points they're worth:

  • • 1 star = 1 point
  • • 2 stars = 4 points
  • • 3 or more stars = 9 points

If you have the MOST MOONS at the end of the game, gain 6 points. If you have the FEWEST MOONS, lose 6 points (except in a two player game). In case of ties for moons, all tied players gain or lose the full 6 points.

Finally, gain 1 point for every 2 boxes checked off on your incomplete Lucky Box cards.

The player with the most points wins the game! In case of a tie, the tied player with the most moons wins the game!

Solo Rules

You can have a party all by yourself! Rules are the same except for the moon scoring at the end:

0 moons = -6 points

1 moon = -2 points

2 moons = 0 points

3 moons = 1 point

4 moons = 3 points

5 moons = 6 points

6+ moons = 10 points


Scores below 44 are super mega UN-lucky.

45-59 - ok, you got lucky, but not very

60-64 - you got the hang of it now!

65-69 - Super mega bragging rights!

70+ - Super Mega Lucky Legend!

GLHF!