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Empire Plateau (arena) is the on-line adaptation of the 2 to 4 multi-player version of the same game. Difference being, arena has quicker-contact between opposing armies due to being on the smaller 16 x 11 long/latt' grid as oppossed to the 24 x 11 used by its First edition cardboard sibling. Arena is configured for just 2-players at a time.  
Empire Plateau (Arena) is the online adaptation of the 2- to 4-player version of the same game. The main difference is that Empire Plateau Arena features faster contact between opposing armies due to its smaller 16x11 long/lat grid, compared to the 24x11 grid used by its first-edition cardboard counterpart. Empire Plateau Arena is configured for just 2 players at a time.


===Objective===
===Objective===


Land on your Opponent's Empire Base
Conquer your opponent's Empire Base by landing any of your game pieces on it. The Empire Base is located underneath the starting position of your army's Emblem.


===Turn===
===Turn===


On your turn, you must make a minimum of 6 movements
On your turn, you must make a minimum of 6 moves.


Each army can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6
Each army can only move up to its value. For example, a 4 can move up to 4 spaces. So, a 4 and a 2 moving their full distance would count toward the required minimum. Similarly, three 4s moving at half speed (2 spaces each) would also fulfill the minimum of 6 moves.


The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small army (2,4 or 6), no other small army can then be moved again on that turn, and if moved before small army, it can also not be moved again on that turn. The Emblem is the only army that can be stationed or moved through its own Empire's Base and just moving the Emblem on a turn without deploying small armies is acceptable as long as it moves the minimum requirement of 6 moves.  
The Emblem, which has no numerical value, can move up to 12 spaces. If it is moved after a small army (a 2, 4, or 6), no other small army can be moved again during that turn. Likewise, if the Emblem is moved before a small army, that small army cannot be moved again that turn. The Emblem is the only piece that can be stationed on or moved through its own Empire Base. Moving only the Emblem on your turn, without deploying small armies, is allowed as long as the minimum of 6 moves is met.


A single move is from one dot to another dot connected by a line, in any viable direction accept diagonal.
A single move is from one dot to another connected dot in any direction except diagonal.


An army when moved cannot end up on the same dot it started from, but can freely change direction during its move (e.g. it could go forward, left/back, right - any combo)
An army cannot end its movement on the same dot it started from, but it can change direction freely during its move (e.g., it could go forward, then left/back, then right—any combination).


An army cannot be moved a second time in the same turn even if it has moves remaining.
An army cannot be moved a second time in the same turn, even if it has moves remaining.


===Capturing===


===Capturing===
If your army captures an opponent's piece, its move ends, and the opponent’s army is removed from the board.
 
-2s can only capture by moving in an L shape.
 
-4s can jump over any army next to or adjacent to them before resolving the remainder of their move (including capturing or conquering), but they cannot change direction mid-air, and the jumped piece is not captured.
 
===Tips===


If your army captures an opponent, this ends its move and the opponent army is removed from the board
Keep your base protected from long-range Emblem attacks.


2s can only capture if moved in an L shape
Utilize the jumping ability of the 4s to advance up the board and conquer.


4s can jump any army next or adjacent to it before resolving the remainder of its move (inc. capturing/conquering), but it cannot change direction in the air and the jumped piece is not captured.
Use the multitude of 2s to protect your base from being captured.

Latest revision as of 04:10, 15 October 2024

Empire Plateau (Arena) is the online adaptation of the 2- to 4-player version of the same game. The main difference is that Empire Plateau Arena features faster contact between opposing armies due to its smaller 16x11 long/lat grid, compared to the 24x11 grid used by its first-edition cardboard counterpart. Empire Plateau Arena is configured for just 2 players at a time.

Objective

Conquer your opponent's Empire Base by landing any of your game pieces on it. The Empire Base is located underneath the starting position of your army's Emblem.

Turn

On your turn, you must make a minimum of 6 moves.

Each army can only move up to its value. For example, a 4 can move up to 4 spaces. So, a 4 and a 2 moving their full distance would count toward the required minimum. Similarly, three 4s moving at half speed (2 spaces each) would also fulfill the minimum of 6 moves.

The Emblem, which has no numerical value, can move up to 12 spaces. If it is moved after a small army (a 2, 4, or 6), no other small army can be moved again during that turn. Likewise, if the Emblem is moved before a small army, that small army cannot be moved again that turn. The Emblem is the only piece that can be stationed on or moved through its own Empire Base. Moving only the Emblem on your turn, without deploying small armies, is allowed as long as the minimum of 6 moves is met.

A single move is from one dot to another connected dot in any direction except diagonal.

An army cannot end its movement on the same dot it started from, but it can change direction freely during its move (e.g., it could go forward, then left/back, then right—any combination).

An army cannot be moved a second time in the same turn, even if it has moves remaining.

Capturing

If your army captures an opponent's piece, its move ends, and the opponent’s army is removed from the board.

-2s can only capture by moving in an L shape.

-4s can jump over any army next to or adjacent to them before resolving the remainder of their move (including capturing or conquering), but they cannot change direction mid-air, and the jumped piece is not captured.

Tips

Keep your base protected from long-range Emblem attacks.

Utilize the jumping ability of the 4s to advance up the board and conquer.

Use the multitude of 2s to protect your base from being captured.