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(Update overview, round, lookout sections)
(Updated most sections with Master Set rules instead of 1st edition rules)
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===Overview===
===Overview===


Play cards to your area in order to earn points. When a player has 25 points, the current round finishes and then whoever has the most points (including end game scoring) wins!
Play cards to your area in order to earn points. When a player has 25 victory points (VPs), the current round finishes and then whoever has the most VPs (including end game scoring) wins!


===Round===
===Round===
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* Check for game end
* Check for game end
* Cleanup phase
* Cleanup phase
===Lookout Phase===
===Lookout Phase===


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After each player has taken 1 card again, discard the remaining cards.
After each player has taken 1 card again, discard the remaining cards.
===Production Phase===


First, gain resources according to your faction board. Usually this includes 3 workers, 1 resource, 1 connection token, and 1 card.


===Production===
Second, each deal provides the good depicted on the card.
 
First, each base produces 3 workers and one resources as depicted on it
 
Second, each Agreement produces resources shown in the blue area
 
Third, players may discard Spoils to gain the resources shown in the red area
 
Fourth, Locations produce the resources depicted in the central area
 


Third, each production location produces goods (including open production cards).
===Action===
===Action===


In a clockwise order, each player takes a single action or passes, if you pass then you cannot take another action. Continue like this until everyone has Passed. The actions are:
In clockwise order, each player takes a single action or passes until all players pass.
 
Conquer a Location
 
Establish Cooperation
 
Incorporate a Location
 
Redevelop a Location
 
Play or Swap Leader
 
Discard 2 to Draw 1
 
Send Worker to Location
 
Send Worker to Opponent Location
 
Send 2 Workers to an occupied Location
 
Send 2 Workers for Resources
 
Perform the Leader Action
 
Pass
 
 
===Count===
 
Check VPs at the current position, VPs are not accumulated from round to round


If you pass then you cannot take additional actions, your locations cannot be razed or interacted with in any other way, e.g., use open production locations.


===Clean===
The actions are:


Discard unused Resource, Worker, Contact, and Redevelopment Tokens
* Construct a location
* Develop a location
* Make a deal
* Raze location from your hand
* Raze opponent's location
* Use an action from a location
* Use an action from your faction board
* Use another player's open production location
* Take a connection card
* Play a connection card
* Place a shield token on a location (free action)
* Pass


Return Faction Tokens
===Check for Game End===


All Tokens used to Pay for actions are discarded
If one player has 25 VPs or more, do not go to the Cleanup Phase , and instead calculate the final score for each player.
===Cleanup Phase===
You can use the storage ability on any locations to save goods.


Note that some abilities may allow you to keep certain things normally discarded
All other goods (resources, workers, contact tokens, shields) in your personal supply and on your cards are returned to the general supply.


Start a new round with the Lookout phase
Beside stored goods, you can only keep cards in between rounds.


Discard all face-up connection cards.


===Game End===
Pass the first player token to the left and start a new round.


If during the Count phase a player has met or exceeded 25 VP, then the current round is the last round
===End Game Scoring===


The player with the most points, wins!
Each player adds 1 VP per location (but 0 VP per Ruin) to their current score.


If tied, the player with more hand cards wins!
In the case of a tie, use the following tie breakers:


If still tied, the player with the most resources and workers wins!
* The player with the most total goods
* The player with the most locations
* Share the victory

Revision as of 18:30, 4 October 2024

Overview

Play cards to your area in order to earn points. When a player has 25 victory points (VPs), the current round finishes and then whoever has the most VPs (including end game scoring) wins!

Round

The round is split into five phases, each of which is completed by every player before moving to the next, the phases are:

  • Lookout phase
  • Production phase
  • Action phase
  • Check for game end
  • Cleanup phase

Lookout Phase

First, reveal n+1 cards, where n is the number of players, e.g., 4 cards in a 3-player game.

After which, players take turns taking a new card in clockwise order.

After each player has taken 1 card, discard remaining cards.

Then draw n+1 cards, and now starting with the last player and proceeding counter-clockwise, each player will take a card.

After each player has taken 1 card again, discard the remaining cards.

Production Phase

First, gain resources according to your faction board. Usually this includes 3 workers, 1 resource, 1 connection token, and 1 card.

Second, each deal provides the good depicted on the card.

Third, each production location produces goods (including open production cards).

Action

In clockwise order, each player takes a single action or passes until all players pass.

If you pass then you cannot take additional actions, your locations cannot be razed or interacted with in any other way, e.g., use open production locations.

The actions are:

  • Construct a location
  • Develop a location
  • Make a deal
  • Raze location from your hand
  • Raze opponent's location
  • Use an action from a location
  • Use an action from your faction board
  • Use another player's open production location
  • Take a connection card
  • Play a connection card
  • Place a shield token on a location (free action)
  • Pass

Check for Game End

If one player has 25 VPs or more, do not go to the Cleanup Phase , and instead calculate the final score for each player.

Cleanup Phase

You can use the storage ability on any locations to save goods.

All other goods (resources, workers, contact tokens, shields) in your personal supply and on your cards are returned to the general supply.

Beside stored goods, you can only keep cards in between rounds.

Discard all face-up connection cards.

Pass the first player token to the left and start a new round.

End Game Scoring

Each player adds 1 VP per location (but 0 VP per Ruin) to their current score.

In the case of a tie, use the following tie breakers:

  • The player with the most total goods
  • The player with the most locations
  • Share the victory