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Once a tile placement has concluded, you then play two more for their effects, these can be the same or different effects
Once a tile placement has concluded, you then play two more for their effects, these can be the same or different effects
You can play a tool to move between tiles in different ways depending on the tool
If the tool has a gold background, the effect is doubled
The Shamrock is a lucky charm that is Wild and allows you to use it as any other tool
If you play the whistle, you get to mover a Warder (non-Chaplain) instead of your piece
If you move a Warder, you can then shackle an opponent as long as the room is not protected by the symbols above the current Whistle token position
The first Shackle causes the player to place a random card facedown to show they are shackled, but if they already have one then the next Shackle will discard this card to Governer's Inventory and move them straight to their Room. If Solitary Confinement is out, instead of going to the Room, the meeple is sent there first instead which causes them to miss their next turn during which all they can do is move to their Room (Note: you can enter Solitary Confinement voluntarily, just make sure to place on an edge of the room to show the effect does not apply to you, you are just visiting)

Revision as of 18:16, 20 September 2024

Overview

X


Turn

First play a card for its rooms to the playing area, then play 2 cards for their effects


Placement

If you hold a card with a Gold Scroll on it, this must be chosen as your room play before any others

One half of the tile placed must match an adjacent edge it is placed against

A door and a window cannot be placed together

Archways can be placed next to doors or windows or other archways

The 6th border from the start tile is for forest only, no rooms may be placed here

If you cannot adhere to the placement rules, add at tile of your choice to the Governor's Inventory

If you played a tile with a Warder or Chaplain symbol, add the relevant meeple to that tile

If you played a tile with a Moon symbol, flip the current open window closed and flip the next closed window further from the Governor to its open side


Play Effects

Once a tile placement has concluded, you then play two more for their effects, these can be the same or different effects

You can play a tool to move between tiles in different ways depending on the tool

If the tool has a gold background, the effect is doubled

The Shamrock is a lucky charm that is Wild and allows you to use it as any other tool

If you play the whistle, you get to mover a Warder (non-Chaplain) instead of your piece

If you move a Warder, you can then shackle an opponent as long as the room is not protected by the symbols above the current Whistle token position

The first Shackle causes the player to place a random card facedown to show they are shackled, but if they already have one then the next Shackle will discard this card to Governer's Inventory and move them straight to their Room. If Solitary Confinement is out, instead of going to the Room, the meeple is sent there first instead which causes them to miss their next turn during which all they can do is move to their Room (Note: you can enter Solitary Confinement voluntarily, just make sure to place on an edge of the room to show the effect does not apply to you, you are just visiting)