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Gamehelparctic: Difference between revisions
(Created page with "===Overview=== Play cards to your Personal storage in order to make sequences of the same animal, as well as having varied types of animal sequences, whilst avoiding taking penalties for not having enough cards to play ===Turn=== First, place a number of cards equal to the value on your current animal card on top of your Personal pile in an order of your choosing, at the start of the game you have no animal so this value is 1 If you cannot play to the full play valu...") |
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Arctic is a collection game where you will create a personal pile with Animal cards from the Arctic landscape. | |||
=== OVERVIEW === | |||
The objective of the game is to score the most points by: | |||
- Creating the longest possible sequence of consecutive cards for each animal from the Arctic landscape, | |||
- Diversifying your sequences, | |||
- Advancing your secret totem animal as far as possible. | |||
Important Rules: | |||
>> An animal only counts once, only its longest sequence is considered. | |||
>> A sequence requires at least two cards. | |||
>> The scoring rules for all three ways to earn points are the same: 1=0pt, 2=1pt, 3=3pt, 4=6pt, 5=10pt, 6=15pt. You can find this scoring table on the Landscape. | |||
=== GAME TURN === | |||
Each turn, you must: | |||
1 • Add Animal cards to your pile and take a Power card. | |||
2 • Move the Animal tokens on the Landscape. | |||
3 • Draw cards into your hand. | |||
IMPORTANT: The most important card is the visible card on top of your pile. It determines your turn's characteristics, such as how many cards you will draw this turn, which animals you will move, and how many cards you will place during the next turn. This visible card changes every turn. | |||
1 • Choose from your Hand a number of cards equal to the placement value on your visible Animal card and place them on top of your personal pile in the order of your choice. Take the Power card corresponding to the main animal on your visible Animal card. Keep this Power card until someone takes it from you. (Power card details are on pages 10-11 of the rules.) | |||
>> If you don't have enough cards in your hand, draw the necessary cards from the common draw pile and add them to your Penalty zone. | |||
2 • Move the Animal tokens on the Landscape corresponding to the main animal and the companion animal on your visible Animal card. | |||
>> The Animal tokens always move in opposite directions unless they are both on one of the two ends of the Landscape (cards 0 and 15). | |||
3 • Draw from the River a number of cards equal to the draw value on your visible Animal card. | |||
>> You can only have a maximum of 7 cards in your hand at the end of your turn. If you have more than 7, discard the excess cards of your choice into your Penalty zone. | |||
>> Final Scoring: For each card in your Penalty zone at the end of the game, deduct 1 point from your score. | |||
Latest revision as of 14:48, 28 August 2024
Arctic is a collection game where you will create a personal pile with Animal cards from the Arctic landscape.
OVERVIEW
The objective of the game is to score the most points by:
- Creating the longest possible sequence of consecutive cards for each animal from the Arctic landscape,
- Diversifying your sequences,
- Advancing your secret totem animal as far as possible.
Important Rules:
>> An animal only counts once, only its longest sequence is considered.
>> A sequence requires at least two cards.
>> The scoring rules for all three ways to earn points are the same: 1=0pt, 2=1pt, 3=3pt, 4=6pt, 5=10pt, 6=15pt. You can find this scoring table on the Landscape.
GAME TURN
Each turn, you must:
1 • Add Animal cards to your pile and take a Power card.
2 • Move the Animal tokens on the Landscape.
3 • Draw cards into your hand.
IMPORTANT: The most important card is the visible card on top of your pile. It determines your turn's characteristics, such as how many cards you will draw this turn, which animals you will move, and how many cards you will place during the next turn. This visible card changes every turn.
1 • Choose from your Hand a number of cards equal to the placement value on your visible Animal card and place them on top of your personal pile in the order of your choice. Take the Power card corresponding to the main animal on your visible Animal card. Keep this Power card until someone takes it from you. (Power card details are on pages 10-11 of the rules.)
>> If you don't have enough cards in your hand, draw the necessary cards from the common draw pile and add them to your Penalty zone.
2 • Move the Animal tokens on the Landscape corresponding to the main animal and the companion animal on your visible Animal card.
>> The Animal tokens always move in opposite directions unless they are both on one of the two ends of the Landscape (cards 0 and 15).
3 • Draw from the River a number of cards equal to the draw value on your visible Animal card.
>> You can only have a maximum of 7 cards in your hand at the end of your turn. If you have more than 7, discard the excess cards of your choice into your Penalty zone.
>> Final Scoring: For each card in your Penalty zone at the end of the game, deduct 1 point from your score.