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(Created page with "===Overview=== Have the most points at the end of 9 rounds ===Turn=== First, you MAY spend one key to either move the Messenger to the other row OR discard the row the Messenger is on and refill it After which, you have to buy a card in the row the Messenger is on, the cost is at the top left of the card. You may have ways to discount this cost, but never below 0. If you cannot buy a card, take any available but flip it face down and its features are no longer appli...")
 
m (→‎Turn: Grammar and punctuation fixes)
 
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===Turn===
===Turn===


First, you MAY spend one key to either move the Messenger to the other row OR discard the row the Messenger is on and refill it
First, you MAY spend one key to either move the Messenger to the other row OR discard the row the Messenger is on and refill it.


After which, you have to buy a card in the row the Messenger is on, the cost is at the top left of the card. You may have ways to discount this cost, but never below 0. If you cannot buy a card, take any available but flip it face down and its features are no longer applicable, but you gain 6 coin and 2 Keys.
After which, you have to buy a card in the row the Messenger is on, the cost is at the top left of the card. You may have ways to discount this cost, but never below 0. If you cannot buy a card, take any available but flip it face down and its features are no longer applicable, but you gain 6 coin and 2 Keys.


Regardless of whether the card you gained is faceup or facedown, place it into your grid orthogonally adjacent to an existing card whilst making sure not to go beyond the 3x3 boundaries.
Regardless of whether the card you gained is faceup or facedown, place it into your grid orthogonally adjacent to an existing card whilst making sure not to go beyond the 3x3 boundaries.
After placement, carry out the card's ability. This may affect you, all opponents, or a neighbour of your choice.
The card may also instruct you to move the Messenger to a particular row.
After which, refill any row with fewer than 3 cards.
===Game End===
The Game ends after the 9th round, in which all players will have a 3x3 grid.
Any leftover gold can be assigned to Purses on cards up to the capacity of that Purse.
Cards score based on their particular requirements.
Facedown cards don't score anything.
Leftover Keys are worth 1VP each.
Gold not assigned to a Purse does not score anything.
The player with the most points wins!
If tied, the player with the most Gold not in a Purse wins!

Latest revision as of 22:05, 21 August 2024

Overview

Have the most points at the end of 9 rounds


Turn

First, you MAY spend one key to either move the Messenger to the other row OR discard the row the Messenger is on and refill it.

After which, you have to buy a card in the row the Messenger is on, the cost is at the top left of the card. You may have ways to discount this cost, but never below 0. If you cannot buy a card, take any available but flip it face down and its features are no longer applicable, but you gain 6 coin and 2 Keys.

Regardless of whether the card you gained is faceup or facedown, place it into your grid orthogonally adjacent to an existing card whilst making sure not to go beyond the 3x3 boundaries.

After placement, carry out the card's ability. This may affect you, all opponents, or a neighbour of your choice.

The card may also instruct you to move the Messenger to a particular row.

After which, refill any row with fewer than 3 cards.


Game End

The Game ends after the 9th round, in which all players will have a 3x3 grid.

Any leftover gold can be assigned to Purses on cards up to the capacity of that Purse.

Cards score based on their particular requirements.

Facedown cards don't score anything.

Leftover Keys are worth 1VP each.

Gold not assigned to a Purse does not score anything.

The player with the most points wins!

If tied, the player with the most Gold not in a Purse wins!