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(Created page with "===Overview=== X ===Turn=== First, each player secretly picks a 1st and 2nd card Then reveal both 1st cards and resolve them, before revealing both 2nd cards and resolving them There are two possible stances: Heaven and Earth Movement cards played during Heaven Stance are resolved first Movement cards when in Earth Stance are resolved second Attack and Special cards are resolved last A Movement card cannot move one Samurai beyond another, it can still be played...") |
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===Overview=== | ===Overview=== | ||
Play cards to move your Samurai and try to deal 2 damage to your opponent, whilst switching between the Heaven and Earth stances to your advantage | |||
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Movement cards when in Earth Stance are resolved second | Movement cards when in Earth Stance are resolved second | ||
A Movement card cannot move one Samurai beyond another, it can still be played but it will at best move the Samurai so they are adjacent instead | |||
Attack and Special cards are resolved last | Attack and Special cards are resolved last | ||
If two successful attacks are played, they cancel each other out | |||
If only one successful attack is played, it deals damage to the opponent who flips their card to the damaged side | |||
After all cards are resolved, card 1 is returned to the hand, whilst card 2 is put aside. In a following round, the same will happen, but the set aside card will return to the hand when the new card 2 is set aside | After all cards are resolved, card 1 is returned to the hand, whilst card 2 is put aside. In a following round, the same will happen, but the set aside card will return to the hand when the new card 2 is set aside | ||
===Game End=== | |||
The game ends when a player takes their 2nd damage, they are defeated and the opponent wins! | |||
===Cards=== | |||
Movement | |||
Approach - Move 1 space closer | |||
Retreat - Move 1 space away | |||
Charge - Move 2 spaces closer | |||
Change Stance - Change from Heaven to Earth or Earth to Heaven | |||
Attack | |||
High Strike - Only succeeds in Heaven and if the opponent is at 2 spaces away | |||
Low Strike - Only succeeds in Earth and if the opponent is at 1 space away | |||
Balanced Strike - Only succeeds if the opponent is at the same location | |||
Special | |||
Kesa Strike - Only succeeds in Heaven and if the opponent is at 0-1 spaces away, then causes you to switch to Earth | |||
Zan Tetzu Strike - Only succeeds in Earth and if the opponent is at 2-3 spaces away, then causes you to switch to Heaven | |||
Counterattack - If the opponent lands a successful attack or special attack, deal them back 1 damage | |||
Summarised by https://boardgamearena.com/player?id=90078516 |
Revision as of 20:01, 21 August 2024
Overview
Play cards to move your Samurai and try to deal 2 damage to your opponent, whilst switching between the Heaven and Earth stances to your advantage
Turn
First, each player secretly picks a 1st and 2nd card
Then reveal both 1st cards and resolve them, before revealing both 2nd cards and resolving them
There are two possible stances: Heaven and Earth
Movement cards played during Heaven Stance are resolved first
Movement cards when in Earth Stance are resolved second
A Movement card cannot move one Samurai beyond another, it can still be played but it will at best move the Samurai so they are adjacent instead
Attack and Special cards are resolved last
If two successful attacks are played, they cancel each other out
If only one successful attack is played, it deals damage to the opponent who flips their card to the damaged side
After all cards are resolved, card 1 is returned to the hand, whilst card 2 is put aside. In a following round, the same will happen, but the set aside card will return to the hand when the new card 2 is set aside
Game End
The game ends when a player takes their 2nd damage, they are defeated and the opponent wins!
Cards
Movement
Approach - Move 1 space closer
Retreat - Move 1 space away
Charge - Move 2 spaces closer
Change Stance - Change from Heaven to Earth or Earth to Heaven
Attack
High Strike - Only succeeds in Heaven and if the opponent is at 2 spaces away
Low Strike - Only succeeds in Earth and if the opponent is at 1 space away
Balanced Strike - Only succeeds if the opponent is at the same location
Special
Kesa Strike - Only succeeds in Heaven and if the opponent is at 0-1 spaces away, then causes you to switch to Earth
Zan Tetzu Strike - Only succeeds in Earth and if the opponent is at 2-3 spaces away, then causes you to switch to Heaven
Counterattack - If the opponent lands a successful attack or special attack, deal them back 1 damage
Summarised by https://boardgamearena.com/player?id=90078516