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=== Introduction ===
== Introduction ==
Road to 300 is designed as a solo game. You win the game if you have 300 or more points at the end.
In Road to 300, you will create a maze around yourself as you move through a 6-by-6 grid of squares collecting points. Can you collect 300 points before you run out of places to move?
Here on BGA you can play it with other players. Therefore a small rules change is applied regarding the passing.
 
Although designed as a solo game, here on BGA up to 6 players can compete for highest score.


== Round Procedure ==
== Round Procedure ==
At the beginning of each round, the three dice get rolled.  
At the beginning of each round, all three dice are rolled. You will choose 2 dice as coordinates to cross off the corresponding square on the board. Then use the last die's value to move on the board, earning the points shown on the square where you end up. When you run out of squares to move to, you are out of the game.
 
You choose two dice to permanently cross a cell on the grid.  
 
The other die is used to move on the game board. Cells where you end your movement will earn points at the end of the game.
 
If you cannot move according to the rules after a dice roll and crossing, the game is over.
 
 
=== Step 1 - Rolling: ===
Roll the three dice. -> Done here by BGA
 
=== Step 2 - Crossing a cell: ===
Use two of the rolled dice and cross the cell matching the coordinates. Which coordinates are possible are highlighted on the player board for you.
 
'''Important: You MUST cross a cell in every round.  If you are unable to make a cross, you have to pass this round and you receive one X (shown in player info)'''
 
 
=== Step 3 - Marking the starting cell (skipped in Round 1!) ===
The cell where you start is now crossed out and is also permanently marked like the cells from Step 2. Since you ended your movment there, you still get those points at the end of the game. In this cell, there is now an X and a circle around the number.
 
'''Note. This step is skipped in the very first round of the game, as you start outside the grid.'''
 
 
=== Step 4 - Movement ===
The third die that is now left is used for movement. 
 
The first step in the game must be on a 30.
 
As mentioned in Step 3, you start outside the grid and can only enter the grid via a 30.
 
In all subsequent rounds, you move cell by cell starting from the starting cell of the previous round. You move orthogonally, until you have covered the exact number of pips of the die in steps.
 
You may not enter cells multiple times within one round, and during movement and you may not move out of the grid.


However: It is allowed to change direction during movement, so you do not have to move all cells in one direction. Circle the number in the cell where you end your movement. This earns you points for the end of the game.
=== Step 1 - ROLL THE DICE: ===
Roll all three dice. ''This is done automatically by BGA.''


'''Important: Cells with an X and/or a circle around the number are blocked and cannot be entered during movement! If you realize in this step that you can no longer move according to the rules, you have to pass for the whole game and receive three X (shown in the player info)!'''
=== Step 2 - CROSS OUT A SQUARE ON THE BOARD: ===
Choose two of the dice, and cross out the square matching their coordinates. All possible coordinates will be highlighted on the player board for you. You will not be able to move through or move onto that square to score its points for the rest of the game.


After that, start a new round at Step 1.
'''You MUST cross out a square every round. You cannot cross out a square that is already crossed out or has a circle on it. If you are unable to cross off a new square, you must pass, as indicated by an X in your player info. When you pass a third time, you are out of the game.'''


=== End of the Game: ===
=== Step 3 - MOVE: ===
The game can end for you, if you gather at least passes (shown as X in the player info).  
Use the 3rd die to move to a new square on the board. You must take steps equal to the value of the die. If the die is 2, take 2 steps. You can change direction as much as you like while moving but no diagonals, backtracking, revisiting the same square, or moving through/onto a crossed square are permitted. All possible ending squares will be highlighted on the board for you to choose from. Collect points equal to the value of the square where you end your movement. A circle will appear on that square.
This can happen in two ways:


* You gathered three X by passing in step 2
Your 1st step in the game will be onto a corner, with subsequent steps moving out from there.
* You are unnable to move according to the rules in step 4 (which gives you three X)


At the end of the game sum up the number values of all cells that have both an X and a circle. This total value is your score.
Once you move onto a new square, your previously circled square will be crossed out. Like all squares with an X, you will not be able to move through or move onto it again.


If you have now reached 300 or more points, you win Road to 300!
== End of the Game ==
The game can end for you in two ways:


=== Final Note: ===
* You passed 3 times.
It is important that a cell is marked first and then the movement takes place. Sometimes, in consideration, you might already mark a target cell with a circle and then strike a cell that was used on the way there. This is not allowed!
* You are unable to move the full number of steps shown on the movement die.


This is checked and validated by the BGA implementation for you.
If you reached 300 or more points, you win Road to 300!

Latest revision as of 15:10, 1 August 2024

Introduction

In Road to 300, you will create a maze around yourself as you move through a 6-by-6 grid of squares collecting points. Can you collect 300 points before you run out of places to move?

Although designed as a solo game, here on BGA up to 6 players can compete for highest score.

Round Procedure

At the beginning of each round, all three dice are rolled. You will choose 2 dice as coordinates to cross off the corresponding square on the board. Then use the last die's value to move on the board, earning the points shown on the square where you end up. When you run out of squares to move to, you are out of the game.

Step 1 - ROLL THE DICE:

Roll all three dice. This is done automatically by BGA.

Step 2 - CROSS OUT A SQUARE ON THE BOARD:

Choose two of the dice, and cross out the square matching their coordinates. All possible coordinates will be highlighted on the player board for you. You will not be able to move through or move onto that square to score its points for the rest of the game.

You MUST cross out a square every round. You cannot cross out a square that is already crossed out or has a circle on it. If you are unable to cross off a new square, you must pass, as indicated by an X in your player info. When you pass a third time, you are out of the game.

Step 3 - MOVE:

Use the 3rd die to move to a new square on the board. You must take steps equal to the value of the die. If the die is 2, take 2 steps. You can change direction as much as you like while moving but no diagonals, backtracking, revisiting the same square, or moving through/onto a crossed square are permitted. All possible ending squares will be highlighted on the board for you to choose from. Collect points equal to the value of the square where you end your movement. A circle will appear on that square.

Your 1st step in the game will be onto a corner, with subsequent steps moving out from there.

Once you move onto a new square, your previously circled square will be crossed out. Like all squares with an X, you will not be able to move through or move onto it again.

End of the Game

The game can end for you in two ways:

  • You passed 3 times.
  • You are unable to move the full number of steps shown on the movement die.

If you reached 300 or more points, you win Road to 300!