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===Overview=== | ===Overview=== | ||
Roll and Write your way to the most prestigious Civilization | |||
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If you rolled Skulls, for each skull a Disaster occurs, resolve non-combat disasters first | If you rolled Skulls, for each skull a Disaster occurs, resolve non-combat disasters first | ||
After which, resolve Battle, Upgrade, Develop, and Transfer of Wealth as detailed below, then it's the next player's turn | |||
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The other type of battle is a Tribute Demand, in this compare strength and gain the difference in Tribute if stronger but nothing else is gained or lost. Alternatively, a weaker opponent can choose to give you 1 Good, in which case you do not gain any Tribute | The other type of battle is a Tribute Demand, in this compare strength and gain the difference in Tribute if stronger but nothing else is gained or lost. Alternatively, a weaker opponent can choose to give you 1 Good, in which case you do not gain any Tribute | ||
===Upgrade=== | |||
After Disasters and any Battles or Tribute Demands are resolved, the player can now perform upgrades of their choice | |||
Provinces and Monuments require Population to have been rolled | |||
Ports require rolled Population and spending Goods | |||
Armies require rolled Population and spending Food | |||
Ships require the Shipbuilding trait and spending 2 Goods | |||
If you complete a Province entirely, you also gain 2 Armies for free | |||
If you are first to complete a Monument, circle the larger number, if you are second then circle the smaller number | |||
===Develop=== | |||
After upgrading, you can then purchase a single Development | |||
For this purpose, Goods are worth 1, Innovation is worth 3, and Wealth is worth 5 towards the required cost | |||
===Transfer of Wealth=== | |||
Finally, you can exchange 4 Goods for 1 Wealth as many times as desired and able | |||
Wealth can never be changed back to Goods, and Wealth cannot be spent in place of Goods, only used for Developments | |||
Also note that any excess goods beyond 15 will be lost at end of turn | |||
===Game End=== | |||
The game end trigger is different depending on whether you are playing the Short or Long game | |||
In the Short game, the end triggers are: | |||
A Single player has a 5th Development | |||
A Single player has 30+ Tribute | |||
A Single player has built at least all except one of the Monuments | |||
In the Long game, the end triggers are: | |||
A Single player has a 7th Development | |||
A Single player has 50+ Tribute | |||
A Single player has built all Monuments | |||
Regardless of how it ends, finish the current round | |||
Add up all visible scores | |||
1 Point for each Tribute | |||
Lose 1 point for each Disaster Skull | |||
The player with the most points, wins! |
Latest revision as of 18:10, 3 July 2024
Overview
Roll and Write your way to the most prestigious Civilization
Turn
First roll the Fate dice + 1 Empire Dice for each Province OR Port you have
Set aside any Skulls, but the other dice can have up to 2 rerolls, each time setting aside Skulls
If the Fate Dice results in Omens, you can change one dice to any face, this includes changing a Skull
For each Good/Port face, gain a good for each port you have
Skulls provide a single Good each
You cannot go above you maximum allowed Goods, excess are lost
After which, collect Food based on the number of Food showing, Fate and Developments can multiply each face to give you more Food per Food, as with Goods you cannot exceed your maximum Food slots
Some Dice faces give options e.g. Food/Population, in which case gain either food or population but not both
After resolving all the dice, feed your Provinces, each Province requires 1 Food to be spent. For each Province you cannot feed, fill in one Skull on the Disaster section
If you rolled Skulls, for each skull a Disaster occurs, resolve non-combat disasters first
After which, resolve Battle, Upgrade, Develop, and Transfer of Wealth as detailed below, then it's the next player's turn
Battle
First total your armies plus development bonuses
Compare this to the strength of the opposing force
If you have a higher strength, you win and gain Tribute equal to the difference plus a Conquest mark
If you have a lower strength, you lose and gain Disaster Skulls equal to the difference
Regardless of the outcome, lose 1 Army & 1 Ship if possible
The other type of battle is a Tribute Demand, in this compare strength and gain the difference in Tribute if stronger but nothing else is gained or lost. Alternatively, a weaker opponent can choose to give you 1 Good, in which case you do not gain any Tribute
Upgrade
After Disasters and any Battles or Tribute Demands are resolved, the player can now perform upgrades of their choice
Provinces and Monuments require Population to have been rolled
Ports require rolled Population and spending Goods
Armies require rolled Population and spending Food
Ships require the Shipbuilding trait and spending 2 Goods
If you complete a Province entirely, you also gain 2 Armies for free
If you are first to complete a Monument, circle the larger number, if you are second then circle the smaller number
Develop
After upgrading, you can then purchase a single Development
For this purpose, Goods are worth 1, Innovation is worth 3, and Wealth is worth 5 towards the required cost
Transfer of Wealth
Finally, you can exchange 4 Goods for 1 Wealth as many times as desired and able
Wealth can never be changed back to Goods, and Wealth cannot be spent in place of Goods, only used for Developments
Also note that any excess goods beyond 15 will be lost at end of turn
Game End
The game end trigger is different depending on whether you are playing the Short or Long game
In the Short game, the end triggers are:
A Single player has a 5th Development
A Single player has 30+ Tribute
A Single player has built at least all except one of the Monuments
In the Long game, the end triggers are:
A Single player has a 7th Development
A Single player has 50+ Tribute
A Single player has built all Monuments
Regardless of how it ends, finish the current round
Add up all visible scores
1 Point for each Tribute
Lose 1 point for each Disaster Skull
The player with the most points, wins!