This is a documentation for Board Game Arena: play board games online !
Gamehelpscythe: Difference between revisions
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Any effect which is red is a cost you must pay, any effect which is green is a benefit you will gain | Any effect which is red is a cost you must pay, any effect which is green is a benefit you will gain | ||
Every player board has slightly different pairings of top and lower actions, but everyone can perform the same actions in some combination | Every player board has slightly different pairings of top and lower actions, but everyone can perform the same actions in some combination. Also, the Cost of the lower actions vary per player, but all have something that costs 2/3/4/4 | ||
Upper action benefits start with cubes on them which stops you from gaining the full benefit, lower action costs have some of the cost in black border which forms part of the cost at start of game, but there are ways of moving cubes from blocking benefits to blocking costs as long as they have that black border | Upper action benefits start with cubes on them which stops you from gaining the full benefit, lower action costs have some of the cost in a broken black border which forms part of the cost at start of game, but there are ways of moving cubes from blocking benefits to blocking costs as long as they have that broken black border | ||
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===Upgrade=== | ===Upgrade=== | ||
This costs a stated amount of Oil, gives you 3 coins, and lets you move a blocking cube from a green space to a red space with a broken black border, the two spaces do not have to be from the same segment | |||
Going forward, now something has an additional benefit and something else has a reduced cost | |||
===Deploy=== | ===Deploy=== | ||
This costs a stated amount of Metal, you gain 2 coins, and can place a Mech into a Hex where you have at least one Worker | |||
Choose which Mech you deploy carefully, as each Mech covers a space which gives you a new Mech ability, these do not have to be unlocked in a specific order, so its up to you which ability you wish to gain first | |||
It is important to note that the different Factions will provide different Mech abilities | |||
Revision as of 23:40, 24 June 2024
Overview
Score the most points when someone places their 6th Star
Turn
On your turn, move your action piece to a space other than where you were
On the new location, first resolve the upper ability if desired
After, resolve the lower ability if desired
This means you can perform no actions if you wish, but still have to move to a new location than where you were at start of turn
In addition to taking up to 2 actions, you can resolve objectives if they apply
Any effect which is red is a cost you must pay, any effect which is green is a benefit you will gain
Every player board has slightly different pairings of top and lower actions, but everyone can perform the same actions in some combination. Also, the Cost of the lower actions vary per player, but all have something that costs 2/3/4/4
Upper action benefits start with cubes on them which stops you from gaining the full benefit, lower action costs have some of the cost in a broken black border which forms part of the cost at start of game, but there are ways of moving cubes from blocking benefits to blocking costs as long as they have that broken black border
Actions
As mentioned, each player board is configured differently, but all the available actions can be found somewhere
The Upper actions are:
Move
Bolster
Trade
Produce
The Lower actions are:
Upgrade
Deploy
Build
Enlist
Move
To start, this action lets you either move 2 different units or gain 1 coin
A point of movement allows a unit to move to an adjacent hex
Units moved can carry resources from their start hex to destination hex if desired
Mechs can carry Workers from their start hex to destination hex, and this only counts as moving the Mech, not the Workers
Rivers and Lakes are impassible terrain at the start with the exception of certain abilities
All Tunnels are adjacent, so a single move can take a unit from one Tunnel to any other Tunnel
If an opponent has Workers occupying a Hex, your Workers cannot move in alone, whilst your Mech and Character scare them off to their Faction Home Base however you cannot move any further with that unit and lose 1 Popularity for each opponent Worker removed this way
If an opponent has just a Structure occupying a Hex, you a free to move into it and then are considered controlling it once you do
If an opponent has a Character or Mech occupying a Hex, your Workers cannot move in alone. Your Character and Mechs can move in, but nothing happens until all your movements have completed, then battle occurs.
A Home Base, including your own, cannot voluntarily be moved into
Some spaces have Encounter tokens, if you end the movement phase still occupying a space with one of these tokens, resolve an Encounter
Each Hex has unlimited space for models of the same player
Bolster
You have to pay one coin, then at the start you can gain either 2 Power or 1 Combat card, both of these features will help you in a Combat
Trade
You have to pay one coin, then at the start you can either gain 2 Resources to place on Hexes where you have Workers or gain 1 Popularity
Produce
At the start, this action is free. At the start, you can choose two different Hexes where you have Workers, and produce the resource depicted on the Hex multiplied by the number of Workers you have there, these resources are placed on the Hex chosen to produce
There is no limit to the quantity of resources which a Hex can hold
Upgrade
This costs a stated amount of Oil, gives you 3 coins, and lets you move a blocking cube from a green space to a red space with a broken black border, the two spaces do not have to be from the same segment
Going forward, now something has an additional benefit and something else has a reduced cost
Deploy
This costs a stated amount of Metal, you gain 2 coins, and can place a Mech into a Hex where you have at least one Worker
Choose which Mech you deploy carefully, as each Mech covers a space which gives you a new Mech ability, these do not have to be unlocked in a specific order, so its up to you which ability you wish to gain first
It is important to note that the different Factions will provide different Mech abilities
Build
X
Enlist
X