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(Created page with "===Overview=== Score the most points when someone places their 6th Star ===Turn=== On your turn, move your action piece to a space other than where you were On the new location, first resolve the upper ability if desired After, resolve the lower ability if desired This means you can perform no actions if you wish, but still have to move to a new location than where you were at start of turn In addition to taking up to 2 actions, you can resolve objectives if they...") |
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===Move=== | ===Move=== | ||
To start, this action lets you either move 2 different units or gain 1 coin | |||
A point of movement allows a unit to move to an adjacent hex | |||
Units moved can carry resources from their start hex to destination hex if desired | |||
Mechs can carry Workers from their start hex to destination hex, and this only counts as moving the Mech, not the Workers | |||
Rivers and Lakes are impassible terrain at the start with the exception of certain abilities | |||
All Tunnels are adjacent, so a single move can take a unit from one Tunnel to any other Tunnel | |||
If an opponent has Workers occupying a Hex, your Workers cannot move in alone, whilst your Mech and Character scare them off to their Faction Home Base however you cannot move any further with that unit and lose 1 Popularity for each opponent Worker removed this way | |||
If an opponent has just a Structure occupying a Hex, you a free to move into it and then are considered controlling it once you do | |||
If an opponent has a Character or Mech occupying a Hex, your Workers cannot move in alone. Your Character and Mechs can move in, but nothing happens until all your movements have completed, then battle occurs. | |||
A Home Base, including your own, cannot voluntarily be moved into | |||
Some spaces have Encounter tokens, if you end the movement phase still occupying a space with one of these tokens, resolve an Encounter | |||
Each Hex has unlimited space for models of the same player | |||
Revision as of 23:24, 24 June 2024
Overview
Score the most points when someone places their 6th Star
Turn
On your turn, move your action piece to a space other than where you were
On the new location, first resolve the upper ability if desired
After, resolve the lower ability if desired
This means you can perform no actions if you wish, but still have to move to a new location than where you were at start of turn
In addition to taking up to 2 actions, you can resolve objectives if they apply
Any effect which is red is a cost you must pay, any effect which is green is a benefit you will gain
Every player board has slightly different pairings of top and lower actions, but everyone can perform the same actions in some combination
Upper action benefits start with cubes on them which stops you from gaining the full benefit, lower action costs have some of the cost in black border which forms part of the cost at start of game, but there are ways of moving cubes from blocking benefits to blocking costs as long as they have that black border
Actions
As mentioned, each player board is configured differently, but all the available actions can be found somewhere
The Upper actions are:
Move
Bolster
Trade
Produce
The Lower actions are:
Upgrade
Deploy
Build
Enlist
Move
To start, this action lets you either move 2 different units or gain 1 coin
A point of movement allows a unit to move to an adjacent hex
Units moved can carry resources from their start hex to destination hex if desired
Mechs can carry Workers from their start hex to destination hex, and this only counts as moving the Mech, not the Workers
Rivers and Lakes are impassible terrain at the start with the exception of certain abilities
All Tunnels are adjacent, so a single move can take a unit from one Tunnel to any other Tunnel
If an opponent has Workers occupying a Hex, your Workers cannot move in alone, whilst your Mech and Character scare them off to their Faction Home Base however you cannot move any further with that unit and lose 1 Popularity for each opponent Worker removed this way
If an opponent has just a Structure occupying a Hex, you a free to move into it and then are considered controlling it once you do
If an opponent has a Character or Mech occupying a Hex, your Workers cannot move in alone. Your Character and Mechs can move in, but nothing happens until all your movements have completed, then battle occurs.
A Home Base, including your own, cannot voluntarily be moved into
Some spaces have Encounter tokens, if you end the movement phase still occupying a space with one of these tokens, resolve an Encounter
Each Hex has unlimited space for models of the same player
Bolster
X
Trade
X
Produce
X
Upgrade
X
Deploy
X
Build
X
Enlist
X