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(Created page with "== Goal of the game == Create your playing area by arranging the cards in front of you. Respect the value conditions to hold your cards. Score points with your color families. Be careful: cards that don't respect the conditions will cost you points! == Materials == # Game rules # 108 cards in 4 colors: yellow / red / blue and green with 3 cards 1, 6 cards 2, 8 cards 3, 10 cards 4 including 3 with butterflies # 4 purple "start" cards for the "Summer" variant # A score...")
 
 
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<blockquote>Arrange the values strategically to score with the colors.</blockquote>
== Goal of the game ==
== Goal of the game ==


Create your playing area by arranging the cards in front of you.
Create your play area by arranging the cards in front of you as strategically as possible.


Respect the value conditions to hold your cards.
* Adhere to the conditions associated with the values to maintain your cards.
Score points with your color families.
* Score points with your color sets.


Be careful: cards that don't respect the conditions will cost you points!
Be careful, cards that do not meet the conditions will cause you to lose points!


== Materials ==
== Materials ==
# Game rules
# 108 cards in 4 colors: yellow / red / blue and green with 3 cards 1, 6 cards 2, 8 cards 3, 10 cards 4 including 3 with butterflies
# 4 purple "start" cards for the "Summer" variant
# A score book
# 3 template cards to form piles of cards according to the number of players:
## 1 player: approx. 40 cards per pile
## 2 players: approx. 26 cards per pile
## 3 players: approx. 30 cards per pile
## 4 players: all cards


== Set up ==
* Rules
* 108 cards divided evenly into 4 colors. Yellow, red, blue, green.
* Cards are numbered 1, 2, 3 or 4:
** Number 1: 3 cards per color
** Number 2: 6 cards per color
** Number 3: 8 cards per color
** Number 4: 10 cards per color, three of which have a butterfly (see below)
 
* 4 starting ‘’violet’’ cards for the « Summer » variant
* A scorebook
* 1 template card for forming stacks based on the number of players:
** 1 player: about 40 cards per stack
** 2 players: about 26 cards per stack
** 3 players: about 30 cards per stack
** 4 players: no template, all cards
 
== Setup ==
 
Each person randomly selects a card and places it in their play area, face up. Create three decks by making three identical (or nearly identical) stacks.
 
For 2 or 3 players, use the appropriate templates.
 
For 4 players, there is no template; use all the cards in the game.
 
Flip the top card from two of the three decks.
 
One deck remains face down.
 
Designate the player who starts the game.
 
== Game play ==


Each player takes a card at random and places it face-up in his or her playing area. Make up three piles by making 3 identical (or almost identical) piles. For 2 or 3 players, use the appropriate templates. With 4 players, there are no templates, and all the cards in the deck are used. Turn over the top card of two of the three decks. This leaves a face-down deck. Designate the player to start the game.
FLOWERS is played in turns in a clockwise direction.


== Game turn ==
On their turn, the player draws a card and places it in their play area.


FLOWERS is played clockwise in turn. On his or her turn, the player will draw a card and place it in his or her play area.
=== 1. Pick a card ===


=== 1. Draw ===
The player, whose turn it is, draws a card of their choice from the top of one of the three stacks.


The player whose turn it is draws the card of his or her choice from the top of one of the three piles. He or she may draw either one of the two face-up cards, or the face-down card. If it's a face-up card, the next player turns over a new card from this pile, so that there are always two face-up cards and one face-down card. Note that the face-down pile remains face-down until the end of the game.
They can draw either one of the two face-up cards or the one face-down. If it's a face-up card, the next player turns over a new card on that stack so that there are always two visible cards and one hidden.


=== 2. Play ===
Note that the face-down stack remains hidden until the end of the game.
The player places the card in his or her playing area, either next to a card already placed (touching at least 1 side), or on top of a card already placed.


== End of game ==
=== 2. Place ===
When a player draws the last card from one of the 3 piles, he or she ends his or her turn by laying down this card. The game ends immediately, and we move on to the scoring phase.
The player places the card in their play area:
 
* either next to a card already played (touching on at least 1 side)
* or on top of a card already played to cover it.
 
== End of the game ==
When a player draws the last card from one of the 3 stacks, they finish their turn by placing that card.
 
The game ends immediately, and the scoring phase begins.


== Scoring ==
== Scoring ==
To score points at the end of the game, you need to have succeeded in creating zones of the same color with at least 5 adjacent cards. But you'll also need to have created valid groups of cards, in accordance with the following condition for success:
=== 1. Discarded cards ===
First you must have formed valid groups of cards by adhering to these conditions:
 
* A '4' must be part of a group of exactly four '4's.
* A '3' must be part of a group of exactly three '3's.
* A '2' must be part of a group of exactly two '2's.
* A '1' must not be adjacent to another '1' and thus forms a group of one '1'.
 
Cards which do not adhere to these conditions are discarded and may not score victory points or butterfly points; covered cards are also discarded.
 
Each discarded card results in a loss of one point.
 
Note: You can not arrange adjacent groups of the same number. For example, four adjacent cards with '2' do not form two groups of '2'. All four cards will be discarded. Same for two adjacent cards of '1'.
 
=== 2. Victory points ===
For each color family with a minimum of 5 adjacent cards, score 1 point per visible card.


A "4" must be part of a group of exactly four "4s".
=== 3. Butterflies ===
A "3" must be part of a group of exactly three "3s".
For each butterfly adjacent to a card of its color, score one point per visible butterfly.
A "2" must be part of a group of exactly two "2s".
A "1" must not be adjacent to another "1", thus forming a group of one "1".
Cards not forming part of a valid group will be discarded at the end of the game and will lose you points.


Following the order of the score book: 1. remove discarded cards, those which do not meet the success conditions: -1 point per card. 2. Points are counted for each color with at least five adjacent cards: 1 point per card. 3. Add 1 point for each butterfly adjacent to your color. Victory goes to the player with the most points. In the event of a tie, the player with the fewest discarded cards wins. If the tie persists, share the victory.
Example: 1 point if the green butterfly on yellow '4' is adjacent to any green card.


=== 1) Discarded cards ===
'''IMPORTANT :'''
Discarded cards are those which do not belong to a valid group. Remove them from your playing area. Each discarded card costs you one point.


=== 2) Victory points ===
The written values are not points. It's always 1 point per card.
For each family of at least 5 adjacent cards, count 1 point per visible card.


=== 3) Butterflies ===
Covered cards do not count for scoring points; however, they count as -1 per card when discarded along with the one on top.
1 point for each butterfly adjacent to a card of your color. Example: 1 point if the yellow 4 with a green butterfly is adjacent to any green card. This is the case here. IMPORTANT: Written values are not points. It's always 1 point per card. Covered cards do not count as points, but they do count as -1 per card when discarded with the top card.

Latest revision as of 16:16, 16 June 2024

Arrange the values strategically to score with the colors.

Goal of the game

Create your play area by arranging the cards in front of you as strategically as possible.

  • Adhere to the conditions associated with the values to maintain your cards.
  • Score points with your color sets.

Be careful, cards that do not meet the conditions will cause you to lose points!

Materials

  • Rules
  • 108 cards divided evenly into 4 colors. Yellow, red, blue, green.
  • Cards are numbered 1, 2, 3 or 4:
    • Number 1: 3 cards per color
    • Number 2: 6 cards per color
    • Number 3: 8 cards per color
    • Number 4: 10 cards per color, three of which have a butterfly (see below)
  • 4 starting ‘’violet’’ cards for the « Summer » variant
  • A scorebook
  • 1 template card for forming stacks based on the number of players:
    • 1 player: about 40 cards per stack
    • 2 players: about 26 cards per stack
    • 3 players: about 30 cards per stack
    • 4 players: no template, all cards

Setup

Each person randomly selects a card and places it in their play area, face up. Create three decks by making three identical (or nearly identical) stacks.

For 2 or 3 players, use the appropriate templates.

For 4 players, there is no template; use all the cards in the game.

Flip the top card from two of the three decks.

One deck remains face down.

Designate the player who starts the game.

Game play

FLOWERS is played in turns in a clockwise direction.

On their turn, the player draws a card and places it in their play area.

1. Pick a card

The player, whose turn it is, draws a card of their choice from the top of one of the three stacks.

They can draw either one of the two face-up cards or the one face-down. If it's a face-up card, the next player turns over a new card on that stack so that there are always two visible cards and one hidden.

Note that the face-down stack remains hidden until the end of the game.

2. Place

The player places the card in their play area:

  • either next to a card already played (touching on at least 1 side)
  • or on top of a card already played to cover it.

End of the game

When a player draws the last card from one of the 3 stacks, they finish their turn by placing that card.

The game ends immediately, and the scoring phase begins.

Scoring

1. Discarded cards

First you must have formed valid groups of cards by adhering to these conditions:

  • A '4' must be part of a group of exactly four '4's.
  • A '3' must be part of a group of exactly three '3's.
  • A '2' must be part of a group of exactly two '2's.
  • A '1' must not be adjacent to another '1' and thus forms a group of one '1'.

Cards which do not adhere to these conditions are discarded and may not score victory points or butterfly points; covered cards are also discarded.

Each discarded card results in a loss of one point.

Note: You can not arrange adjacent groups of the same number. For example, four adjacent cards with '2' do not form two groups of '2'. All four cards will be discarded. Same for two adjacent cards of '1'.

2. Victory points

For each color family with a minimum of 5 adjacent cards, score 1 point per visible card.

3. Butterflies

For each butterfly adjacent to a card of its color, score one point per visible butterfly.

Example: 1 point if the green butterfly on yellow '4' is adjacent to any green card.

IMPORTANT :

The written values are not points. It's always 1 point per card.

Covered cards do not count for scoring points; however, they count as -1 per card when discarded along with the one on top.