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Objective
=== Objective ===
 
The goal of the game is to connect tiles with matching shapes to score points based on the count of the connected shapes.
The goal of the game is to connect tiles with matching shapes to score points based on the count of the connected shapes.


Setup


=== Setup ===
There are 40 tiles in the game
There are 40 tiles in the game
2-player remove 1 tile
 
3-player remove 0 tiles
* 2-player remove 1 tile
4-player remove 3 tiles
* 3-player remove 0 tiles
* 4-player remove 3 tiles


Each player will then draw 6 tiles
Each player will then draw 6 tiles


On Your Turn


Place a tile so that the shapes on that tile match the other shapes on tiles already placed. The tiles need to be placed with the side touching a full side of another tile. (They cannot be offset or staggered) You must match up the shapes on all sides touching other tiles. This might mean that you are unable to place a tile on your turn. If you are unable to place a tile you will be forced to pass.
=== On Your Turn ===
Place a tile so that the shapes on that tile match the other shapes on tiles already placed. The tiles need to be placed with the side touching a full side of another tile. (They cannot be offset or staggered) You must match up the shapes on all sides touching other tiles. This might mean that you are unable to place a tile on your turn. If you are unable to place a tile you will be forced to pass and you will lose 4 points. If you placed a tile, draw a new tile from the bag.


Scoring


=== Scoring ===
When you place a new tile, all shapes that you connect to will score. You will count the total number of each shape in the grouping (contiguously connected). If you were able to connect all four of your shapes on your tile, you would score for all four of those groups.
When you place a new tile, all shapes that you connect to will score. You will count the total number of each shape in the grouping (contiguously connected). If you were able to connect all four of your shapes on your tile, you would score for all four of those groups.


Ending the Game


When a person plays their last tile, play contiues until that round has completed and everyone has had an equal number of turns. The game also ends if none of the players can place a tile.  
=== Ending the Game ===
When a person plays their last tile, play continues until that round has completed and everyone has had an equal number of turns. The game also ends if none of the players can place a tile.  


Final Scoring


At the end of the game any tile still in a players had is -4 per tile. Subtract that from the players score they have been accumulating and that is the final score. The player with the highest score wins.
=== Final Scoring ===
The player with the highest score wins.

Latest revision as of 14:59, 14 June 2024

Objective

The goal of the game is to connect tiles with matching shapes to score points based on the count of the connected shapes.


Setup

There are 40 tiles in the game

  • 2-player remove 1 tile
  • 3-player remove 0 tiles
  • 4-player remove 3 tiles

Each player will then draw 6 tiles


On Your Turn

Place a tile so that the shapes on that tile match the other shapes on tiles already placed. The tiles need to be placed with the side touching a full side of another tile. (They cannot be offset or staggered) You must match up the shapes on all sides touching other tiles. This might mean that you are unable to place a tile on your turn. If you are unable to place a tile you will be forced to pass and you will lose 4 points. If you placed a tile, draw a new tile from the bag.


Scoring

When you place a new tile, all shapes that you connect to will score. You will count the total number of each shape in the grouping (contiguously connected). If you were able to connect all four of your shapes on your tile, you would score for all four of those groups.


Ending the Game

When a person plays their last tile, play continues until that round has completed and everyone has had an equal number of turns. The game also ends if none of the players can place a tile.


Final Scoring

The player with the highest score wins.