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Disqualified players gain a score of 0 BUT keep all their digits | Disqualified players gain a score of 0 BUT keep all their digits | ||
===Exhausting all available digits=== | |||
In the event that you cross off all 10 digits ''before'' the round ends, you will not submit a number and will score 0 points for each of the remaining turns in the round. | |||
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If a tie, all tied players win together | If a tie, all tied players win together | ||
Latest revision as of 23:12, 6 June 2024
Overview
A Bluffing game of 2 Rounds with 5 turns each round
Turn
Simultaneously, everyone writes down a 3 digit number from those that are available to you
Reveal, if your number is bigger than someone else's, BUT they have a matching digit, you disqualify
If you accidentally wrote a number that wasn't available to you, you disqualify
If you match another player's number, you both stay in
All non-disqualified players write the left most digit of their 3 digit number as their score
The non-disqualified player with the biggest number gains the round bonus
All non-disqualified players cross out all digits used that round, so they are no longer available
Disqualified players gain a score of 0 BUT keep all their digits
Exhausting all available digits
In the event that you cross off all 10 digits before the round ends, you will not submit a number and will score 0 points for each of the remaining turns in the round.
Final Turn
In the final turn, non-disqualified players double their score BEFORE applying the bonus (if any)
End of Round
Count how many digits you crossed out and enter the quantity in the squiggle space
Add this to the values across your score spaces to get your round score
Flip your board and put your round 1 score in the round 1 space
Erase your front board and continue into Round 2 the same as outlined above
End of Game
The game ends after the end of the second round, where you will add together your first round and second round scores
The player with the highest score wins
If a tie, all tied players win together