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(Revised the entire strategy section to be more honest about good strategies.)
(Added more recommendations)
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The game is a race, as soon as the second winter card is out, if you are ahead it's often better to try to increase the lead a bit than to prepare for a bigger turn that you might not get to play. 
It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself.   
It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself.   
To do this you can discard those cards when the clearing (enough to get to 10 and clear it) or their hand are full (9 or 10). 


It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card's bonus.     
It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card's bonus.     


The most points that can be achieved in the game is if you get all of the deer and wolves.  You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves.   
The most points that can be achieved in the game is if you get all of the deer and wolves.  You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves.   
Moles can overturn games with huge turns, to set it up, make sure you have trees with room and a full hand. 


Other powerful cards to build a game around:   
Other powerful cards to build a game around:   
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Oaks/Strawberries - Play them while getting all 8 species of tree   
Oaks/Strawberries - Play them while getting all 8 species of tree   


European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points.   
European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points if lucky. (Combine with a Silver Fir for more points, and a mole to play the hares quickly)  


Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer.   
Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer.   

Revision as of 14:36, 26 May 2024

The game is a race, as soon as the second winter card is out, if you are ahead it's often better to try to increase the lead a bit than to prepare for a bigger turn that you might not get to play.

It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself.

To do this you can discard those cards when the clearing (enough to get to 10 and clear it) or their hand are full (9 or 10).

It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card's bonus.

The most points that can be achieved in the game is if you get all of the deer and wolves. You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves.

Moles can overturn games with huge turns, to set it up, make sure you have trees with room and a full hand.

Other powerful cards to build a game around:

Beech Martins - play them while filling all 4 sides of a tree

Tree Ferns - Play them with Toads and Salamanders

Goshawks - Play them while playing lots of other birds

Oaks/Strawberries - Play them while getting all 8 species of tree

European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points if lucky. (Combine with a Silver Fir for more points, and a mole to play the hares quickly)

Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer.

Sycamores + Red Deer - Play a lot of trees with these

The right mushrooms can help boost any of these strategies powerfully.

Secondary strategies include:

Butterflies + Hedgehogs

Bats and Dormice

Lynxes

Mosses

Easy to forget Rules:

  • The “free play a type of creature” bonus does not trigger additional bonuses or effects
  • The "Draw card" effect only draws from the deck (not the clearing)
  • A card is added to the clearing when a tree/sapling is played, but not when a split card is played


There are 8 types of tree:

  • Sycamore
  • Birch
  • Beech
  • Douglas Fir
  • Oak
  • Horse Chestnut
  • Linden
  • Silver Fir