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(Created page with "===Overview=== X ==Setup=== As part of setup, place your Lord on an empty Plot tile on the top row ===Turn=== Before anyone takes their turn, discard the unselected plot tiles from the current row Turn order is based on your Lords position in current row, leftmost going earliest Move your Lord to an empty plot on the next row (the lowest row wraps round to the 1st row) and take the plot your Lord came from and place it on your Estate of the same type After plac...")
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Revision as of 13:27, 26 May 2024

Overview

X


Setup=

As part of setup, place your Lord on an empty Plot tile on the top row


Turn

Before anyone takes their turn, discard the unselected plot tiles from the current row

Turn order is based on your Lords position in current row, leftmost going earliest

Move your Lord to an empty plot on the next row (the lowest row wraps round to the 1st row) and take the plot your Lord came from and place it on your Estate of the same type

After placing the tile in the associated Estate gain the Effect then the Income of that Estate

When everyone has taken a turn, refill the now empty row with new tiles (If you run out of draw tiles, depending on player count, either simply reshuffle the discards OR add new tiles in from the Orange Deck)

On the 4th, 8th, 12th, and 16th rounds you will also trigger the active Event


Estates

Field - Gain a coin for each Farmer THEN gain 2 coins for each Field

Mill - Each player with fewer Mills than you gives you 2 coins THEN gain 2 coins for each Mill

Village - Move a tile from your Cemetery to its Estate without activating it THEN gain 2 coins for each Village and each Rampart

Rampart - Place your Scout on a tile in a row your Lord is not present to reserve it and prevent others from claiming it THEN gain 2 coins for each Field and each Rampart

Market