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m (Description of Metropolis, award for most knights, and end game condition)
 
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The game changes the base game in three main ways:
=== Changes from the Base Game: ===


First, there are 3 new commodities in the game, distinct from resources - paper, cloth, and coins, which can be acquired from Forest, Meadow, and Mountain spaces, respectively. Cities that would normally produce two of one of those resources instead produce 1 resource and 1 of the corresponding commodity. (To make commodities easier to obtain, each player starts the game with 1 city and 1 settlement on the board.) These commodities allow players to build city improvements that confer various advantages and eventually points.
==== 1. New Commodities: Paper, Cloth, and Coins: ====


Second, the deck of development cards is replaced by three different decks, each corresponding to one of the commodities. Building city improvements gives players a chance to draw these cards with every roll of the dice. Building more improvements will increase these chances, but cards cannot be bought directly in any way. These cards are similar to the development cards in the base game, but with a wider range of effects. (Some cards are balanced better as well - the new Resource Monopoly card, for example, can take no more than 2 of the named resource from any one player.) In addition to commodity cards, the improvements also grant a metropolis for each commodity once you achieve four improvements (Similar to the longest road, it can be stolen by the first person to five). These are each worth two additional VPs, so the game is played to thirteen VPs instead of 10.
* Obtained from Forest, Pasture, and Mountain spaces respectively.
* Cities still produce two cards—1 resource card and 1 corresponding commodity card (instead of 2 resource cards).
* Start the game with 1 city and 1 settlement, making commodities easier to acquire.


Finally, players can also build knights on the island along their network of roads. These knights can be used to claim certain intersections and move the Robber (taking the place of Soldier cards), but are also used to defend the island from periodic barbarian attacks. If the island is successfully defended, the player(s) with the most knights are rewarded (VP for single player, commodity card for multiple players). If not, the player(s) with the fewest knights each have a city downgraded to a settlement.
==== 2. City Improvements and Commodity Decks: ====
 
* City improvements are built using commodities and confer various advantages.
* Three commodity-specific decks replace the development card deck, corresponding to paper, cloth, and coins.
** Yellow Deck gives trading bonuses
** Blue Deck gives knight bonuses
** Green Deck gives resource bonuses
* Drawing cards tied to improvements - the more built, the higher the chances to draw.
* Attaining four improvements of a commodity grants a metropolis worth 2 additional VPs.
 
==== 3. Knights and Barbarian Defense: ====
 
* Knights can be built along road networks, used to claim intersections and move the Robber.
* Defend against periodic barbarian attacks using knights.
* Successful defense rewards players with the most knights; failure downgrades the fewest knight holders' cities to settlements.
 
=== Strategies: ===
 
==== Commodities and City Improvements: ====
 
* Resource Conversion: Utilize cities' new output for commodities; focus on acquiring and utilizing paper, cloth, and coins for city improvements.
* Strategic Building: Balance resource production with the acquisition of commodities for improvements.
* Metropolis Pursuit: Aim for four improvements of a commodity to secure the metropolis and gain additional VPs.
* City Walls: The square game piece allows a player to increase his max cards for the robber by two. Must be played under a city, so you can only play as many as you have cities.
 
==== Knight Management and Defense: ====
 
* Strategic Placement: Position knights strategically to claim intersections, move the Robber, and defend against barbarian attacks.
* Defensive Collaboration: Collaborate with other players to ensure collective defense against barbarian invasions.
* Upgrade and Activate Knights: Balance the activation of knights with improvements while considering their strength in defense.
 
=== Winning Condition: ===
Accumulate 13 Victory Points through cities, settlements, improvements, metropolises, and successful defenses against barbarian invasions to claim victory in "Catan: Cities and Knights."

Latest revision as of 15:52, 24 May 2024

Changes from the Base Game:

1. New Commodities: Paper, Cloth, and Coins:

  • Obtained from Forest, Pasture, and Mountain spaces respectively.
  • Cities still produce two cards—1 resource card and 1 corresponding commodity card (instead of 2 resource cards).
  • Start the game with 1 city and 1 settlement, making commodities easier to acquire.

2. City Improvements and Commodity Decks:

  • City improvements are built using commodities and confer various advantages.
  • Three commodity-specific decks replace the development card deck, corresponding to paper, cloth, and coins.
    • Yellow Deck gives trading bonuses
    • Blue Deck gives knight bonuses
    • Green Deck gives resource bonuses
  • Drawing cards tied to improvements - the more built, the higher the chances to draw.
  • Attaining four improvements of a commodity grants a metropolis worth 2 additional VPs.

3. Knights and Barbarian Defense:

  • Knights can be built along road networks, used to claim intersections and move the Robber.
  • Defend against periodic barbarian attacks using knights.
  • Successful defense rewards players with the most knights; failure downgrades the fewest knight holders' cities to settlements.

Strategies:

Commodities and City Improvements:

  • Resource Conversion: Utilize cities' new output for commodities; focus on acquiring and utilizing paper, cloth, and coins for city improvements.
  • Strategic Building: Balance resource production with the acquisition of commodities for improvements.
  • Metropolis Pursuit: Aim for four improvements of a commodity to secure the metropolis and gain additional VPs.
  • City Walls: The square game piece allows a player to increase his max cards for the robber by two. Must be played under a city, so you can only play as many as you have cities.

Knight Management and Defense:

  • Strategic Placement: Position knights strategically to claim intersections, move the Robber, and defend against barbarian attacks.
  • Defensive Collaboration: Collaborate with other players to ensure collective defense against barbarian invasions.
  • Upgrade and Activate Knights: Balance the activation of knights with improvements while considering their strength in defense.

Winning Condition:

Accumulate 13 Victory Points through cities, settlements, improvements, metropolises, and successful defenses against barbarian invasions to claim victory in "Catan: Cities and Knights."