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'''Calypso''' is a trick-taking game for four players in fixed partnerships. Playing with four 52-card decks shuffled together, each player has their own personal trump suit, with the aim being to collect sequences of these ('calypsos') from cards won in tricks.
[[Category:Card games]]
== Overview ==


== Game ==
* Four 52-card decks shuffled together.
 
* Trick-taking game.
Each round lasts for four hands - in each hand one-quarter of the quadruple-deck is dealt out, so that all cards eventually show up after four deals. After each round is complete scores are tallied. On BGA games last for 1-4 rounds.
* 4 players in fixed partnerships opposite one another: ''major suits'' {{heart}} {{spade}} vs ''minor suits'' {{club|color=green}} {{diamond|color=blue}}.
 
* Each player is assigned one 'calypso' trump suit.
== Deal ==
* Each deal is 52 cards and passes left.
 
* First deal of a new round is dealt by the previous dealer.
Each hand consists of 13 cards dealt to each of the four players. Subsequent hands are dealt from the remainder of the deck, until after four hands the round is complete. After each hand the deal passes to the left - except that the first hand of a new round is dealt by the dealer of the last hand of the previous round.
* High ⇨ low: {{card|A}} {{card|K}} {{card|Q}} {{card|J}} {{card|10}} {{card|9}} {{card|8}} {{card|7}} {{card|6}} {{card|5}} {{card|4}} {{card|3}} {{card|2}}.


== Play ==
== Play ==


Each player is randomly assigned one of the four suits as their personal trump suit - hearts and spades (the 'major suits') form a partnership against clubs and diamonds (the 'minor suits'), with partners sitting opposite one another. Cards are played clockwise, with the leader to the first trick being left of the dealer, and the winner of each trick leading to the next. Players must follow suit if able to, but if unable to they may play any card ('renouncing'). If a player renounces, a suit indicator will display this fact for the remainder of the hand (these may be switched off in table options).
* Player left of the dealer leads the first trick.
* Taker leads the next trick.
* Clockwise turn order.
* Must follow suit, else discard (''renouncing'').
** If a player renounces, a suit indicator displays this fact for the remainder of the hand.
* Can lead with a trump.
* Following suit is never trumping.
* Highest rank trump wins, else highest rank of the suit led wins.
* With more than one card of the highest rank, the first played wins.


The rules to decide who wins a trick are a little unusual:
{|class="wikitable" style="width:auto;" border="2"
|+Examples led by North
|-
!North {{spade}}
!East {{club|color=green}}
!South {{heart}}
!West {{diamond|color=blue}}
!Winning reason
|-
|style="background:#cfc;"|{{spade|6}} Win
|{{spade|5}}
|{{spade|10}}
|{{spade|K}}
|highest rank trump ('lead trump')
|-
|{{spade|6}}
|{{spade|5}}
|style="background:#cfc;"|{{heart|3}} Win
|{{spade|K}}
|highest rank trump ('trumped in')
|-
|{{spade|6}}
|{{spade|5}}
|{{heart|3}}
|style="background:#cfc;"|{{diamond|4|color=blue}} Win
|highest rank trump ('over trumped')
|-
|{{club|7|color=green}}
|{{club|9|color=green}}
|style="background:#cfc;"|{{club|A|color=green}} Win
|{{club|Q|color=green}}
|highest rank of suit led
|-
|{{club|7|color=green}}
|{{club|9|color=green}}
|style="background:#cfc;"|{{club|A|color=green}} Win
|{{club|A|color=green}}
|1st highest rank of suit led
|-
|{{club|7|color=green}}
|{{club|J|color=green}}
|style="background:#cfc;"|{{heart|6}} Win
|{{club|9|color=green}}
|highest rank trump ('trumped in')
|-
|{{club|7|color=green}}
|{{club|J|color=green}}
|style="background:#cfc;"|{{heart|6}} Win
|{{diamond|3|color=blue}}
|highest rank trump ('trumped in')
|-
|{{heart|6}}
|style="background:#cfc;"|{{club|J|color=green}} Win
|{{heart|K}}
|{{heart|10}}
|highest rank trump ('trumped in')
|-
|{{heart|6}}
|style="background:#cfc;"|{{club|J|color=green}} Win
|{{heart|K}}
|{{diamond|J|color=blue}}
|1st highest rank trump ('trumped in')
|}


* If a player leads a card not of their personal suit, and everyone follows suit, the highest ranked card wins the trick
== Calypsos ==
* If a player leads a personal trump, and no-one else plays a card of their own personal trump suit, then the leader wins the trick, regardless of any card ranks.
* If any player plays a card of their personal trump suit when it was *not* the suit led they are 'trumping in', and if they are the only player to do so, will win the trick
* If any player 'trumps in' after another player has done so, they will only win the trick by playing a higher-ranked card than the previous trump.
* If a player follows suit to a trick in which their personal trump was lead, they have not trumped in - they may only win the trick if they play the highest ranked card
* Cards rank in all suits from high-low A K Q J 10 9 8 7 6 5 4 3 2
* If two cards of may win the trick and are of equal rank the winner is the first to play it.


== Calypsos ==
* Calypso = 13 cards {{card|A}} ⇨ {{card|2}} in a trump suit.
* Taker and partner fill in their calypsos with cards won.
* All other cards face down on their trick-pile.
* Completed calypsos are set aside to start the next calypso.
** ''Note: cards in trick piles cannot be used in calypsos.''


The primary aim is to collect 'calypsos' - sequences of each of the 13 cards A-2 in players' personal trump suits.
== Scoring ==


At the end of each trick, players take cards belonging to the personal trump suit of themselves and their partner, and lay them out in front of them in their 'calypso' area, if they do not have cards of that rank already represented. Any duplicate ranks, and cards of opponents' suits, go face down into the players trick-pile. If a player completes a calypso after a trick, all cards of the calypso are set aside, and they can once again take cards of any rank to begin compiling their next calypso. Any cards that end up in trickpiles are no longer available for calypsos. Calypsos can (and typically will) be built up over the course of several hands of the round.
After a round of four hands, players score individually:
* 1st calypso = 500 points.
* 2nd calypso = 750 points.
* 3rd/4th calypso = 1000 points.
* incomplete calypsos = 20 points/card.
* trick piles = 10 points/card.


== Scoring ==
Partners combine their scores.


After a round of four hands, scores are calculated - players score individually first, and then partners' scores are combined for the final round score. Scoring works as follows:
== Options ==


* For each players first calypso they recieve 500 points, their second is 750, and 1000 each for any further calyspos.
{{optionGroup|Game Length|
* For each card left in an incomplete calypso 20 points
{{option|df=|Standard, short - 1 round (4 hands)}}
* For each card in their trickpile 10 points
{{option|Medium - 2 rounds (8 hands)}}
{{option|Longer - 3 rounds (12 hands)}}
{{option|Full rotation - 4 rounds (16 hands)|
* 4 rounds - everyone gets to be first player once}}
}}
{{optionGroup|Renounce indicators|
{{option|df=|Renounce indicators on|
* Renounce indicators show suits that players have failed to follow suit to}}
{{option|Renounce indicators off}}
}}
{{optionGroup|Partnerships|
{{option|df=|Random|
* Partnerships are allocated randomly}}
{{option|By table order - 1st and 3rd against 2nd and 4th}}
{{option|By table order - 1st and 2nd against 3rd and 4th}}
{{option|By table order - 1st and 4th against 2nd and 3rd}}
}}
{{optionGroup|Game log detail|
{{option|df=|All cards played are entered into the gamelog}}
{{option|Only trick winners are entered into the gamelog}}
}}

Latest revision as of 04:15, 22 May 2024

Overview

  • Four 52-card decks shuffled together.
  • Trick-taking game.
  • 4 players in fixed partnerships opposite one another: major suits ​♥ ​♠ vs minor suits ​♣ ​♦.
  • Each player is assigned one 'calypso' trump suit.
  • Each deal is 52 cards and passes left.
  • First deal of a new round is dealt by the previous dealer.
  • High ⇨ low: A K Q J 10 9 8 7 6 5 4 3 2.

Play

  • Player left of the dealer leads the first trick.
  • Taker leads the next trick.
  • Clockwise turn order.
  • Must follow suit, else discard (renouncing).
    • If a player renounces, a suit indicator displays this fact for the remainder of the hand.
  • Can lead with a trump.
  • Following suit is never trumping.
  • Highest rank trump wins, else highest rank of the suit led wins.
  • With more than one card of the highest rank, the first played wins.
Examples led by North
North ​♠ East ​♣ South ​♥ West ​♦ Winning reason
6♠ Win 5♠ 10♠ K♠ highest rank trump ('lead trump')
6♠ 5♠ 3♥ Win K♠ highest rank trump ('trumped in')
6♠ 5♠ 3♥ 4♦ Win highest rank trump ('over trumped')
7♣ 9♣ A♣ Win Q♣ highest rank of suit led
7♣ 9♣ A♣ Win A♣ 1st highest rank of suit led
7♣ J♣ 6♥ Win 9♣ highest rank trump ('trumped in')
7♣ J♣ 6♥ Win 3♦ highest rank trump ('trumped in')
6♥ J♣ Win K♥ 10♥ highest rank trump ('trumped in')
6♥ J♣ Win K♥ J♦ 1st highest rank trump ('trumped in')

Calypsos

  • Calypso = 13 cards A2 in a trump suit.
  • Taker and partner fill in their calypsos with cards won.
  • All other cards face down on their trick-pile.
  • Completed calypsos are set aside to start the next calypso.
    • Note: cards in trick piles cannot be used in calypsos.

Scoring

After a round of four hands, players score individually:

  • 1st calypso = 500 points.
  • 2nd calypso = 750 points.
  • 3rd/4th calypso = 1000 points.
  • incomplete calypsos = 20 points/card.
  • trick piles = 10 points/card.

Partners combine their scores.

Options

Game Length
Standard, short - 1 round (4 hands)
Medium - 2 rounds (8 hands)
Longer - 3 rounds (12 hands)
Full rotation - 4 rounds (16 hands)
  • 4 rounds - everyone gets to be first player once
Renounce indicators
Renounce indicators on
  • Renounce indicators show suits that players have failed to follow suit to
Renounce indicators off
Partnerships
Random
  • Partnerships are allocated randomly
By table order - 1st and 3rd against 2nd and 4th
By table order - 1st and 2nd against 3rd and 4th
By table order - 1st and 4th against 2nd and 3rd
Game log detail
All cards played are entered into the gamelog
Only trick winners are entered into the gamelog