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Gamehelptumbleweed: Difference between revisions
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A stack can "see" a hex, when they are connected by a straight line, with no stacks in between. The players take turns placing stacks of their tokens on hexes that are seen by at least one friendly stack. The height of every newly-placed stack equals the number of your stacks that see the new stack. Replacing an existing stack with a new stack is possible, as long as the new stack is taller than the previous one. This works with opponent stacks (to capture), or your own stacks (to reinforce). | A stack can "see" a hex, when they are connected by a straight line, with no stacks in between. The players take turns placing stacks of their tokens on hexes that are seen by at least one friendly stack. The height of every newly-placed stack equals the number of your stacks that see the new stack. Replacing an existing stack with a new stack is possible, as long as the new stack is taller than the previous one. This works with opponent stacks (to capture), or your own stacks (to reinforce). | ||
Before the game, the host sets up the board and the guest decides which side | Before the game, the host sets up the board and the guest decides which side they want to play (red is first player, white is second player). Setup consists of one stack of two neutral tokens in the central hex, and a single starting token for each player in hexes of the host's choosing. | ||
The game ends when no more moves can be made by either player, or after two successive passes. The player who occupies over half the board wins. | The game ends when no more moves can be made by either player, or after two successive passes. The player who occupies over half the board wins. | ||
Tumbleweed was voted Best Combinatorial 2-Player Game of 2020 on BGG. | Tumbleweed was voted Best Combinatorial 2-Player Game of 2020 on BGG. | ||
This game description is copied from BoardGameGeek Tumbleweed page. | |||
== Game end reminder == | |||
Currently the game displays a reminder when both players neither capture a stack nor affect contested, empty, or opponent's controlled hexes for total of 3 turns. | |||
If the stale situation continues for 2 additional turns after the reminder the game ends automatically. | |||
Passing the turn is recommended when both players cannot expand territories any further. | |||
== Options == | == Options == | ||
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=== Board size === | === Board size === | ||
* 6x6x6: | * '''6x6x6''': The smallest board. Recommended for beginners and blitz games. | ||
* | * 8x8x8: The standard game board for competitive games. | ||
* 10x10x10 | * 10x10x10: A larger game board. Recommended for correspondence games or complex games. | ||
* 11x11x11 | * 11x11x11: The largest board. Recommended for correspondence games or deeper games. | ||
=== Initial setup === | === Initial setup === | ||
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=== Player aid === | === Player aid === | ||
* Beginner: Running score includes not only owned hexes with stacks, but also controlled empty hexes. Controlled hexes are highlighted and | * Beginner: Running score includes not only owned hexes with stacks, but also controlled empty hexes. Controlled hexes are highlighted and nonsucidal capture moves are outlined. Move preview displays suicidal stacks as gray. | ||
Players may turn off controlled hex highlights and/or capturable hex outlines through player preference option. | Players may turn off controlled hex highlights and/or capturable hex outlines through player preference option. | ||
* Intermediate: Running score includes not only owned hexes with stacks, but also controlled empty hexes. | * '''Intermediate''': Running score includes not only owned hexes with stacks, but also controlled empty hexes. Move preview displays suicidal stacks as gray. | ||
* Expert: Running score does not include controlled empty hexes. The number of controlled hexes is revealed at the end of the game. | * Expert: Running score does not include controlled empty hexes. The number of controlled hexes is revealed at the end of the game. Move preview displays only color of stacks to be placed. | ||
This option simulates real-life games. | This option simulates real-life games. | ||
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==== Display confirmation ==== | ==== Display confirmation ==== | ||
* Enabled: Preview stack is displayed after clicking the hex. The player must confirm the move by clicking the preview stack to execute it. | * '''Enabled''': Preview stack is displayed after clicking the hex. The player must confirm the move by clicking the preview stack to execute it. | ||
* Disabled: All stacks are instantly placed without any preview. | |||
In Expert mode, preview only displays color of stack to be placed. | |||
==== Highlight last move ==== | ==== Highlight last move ==== | ||
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This option does not have any effect in Intermediate and Expert player aid level. | This option does not have any effect in Intermediate and Expert player aid level. | ||
==== Highlight | ==== Highlight nonsucidal captures (Beginner mode only) ==== | ||
* '''Enabled''': The border of nonsuicidal captures change. | |||
Only capturable stacks are highlighted, so reinforceable own stacks are not highlighted. | |||
Also, captures leading to immediate recaptures are also not highlighted. | |||
* Disabled: Capturable stacks are not highlighted. | * Disabled: Capturable stacks are not highlighted. | ||
This option does not have any effect in Intermediate and Expert player aid level. | This option does not have any effect in Intermediate and Expert player aid level. |
Latest revision as of 17:54, 18 May 2024
Game description
Tumbleweed is a two-player game. It is played on a hexhex board and a sufficient supply of stacked checkers.
A stack can "see" a hex, when they are connected by a straight line, with no stacks in between. The players take turns placing stacks of their tokens on hexes that are seen by at least one friendly stack. The height of every newly-placed stack equals the number of your stacks that see the new stack. Replacing an existing stack with a new stack is possible, as long as the new stack is taller than the previous one. This works with opponent stacks (to capture), or your own stacks (to reinforce).
Before the game, the host sets up the board and the guest decides which side they want to play (red is first player, white is second player). Setup consists of one stack of two neutral tokens in the central hex, and a single starting token for each player in hexes of the host's choosing.
The game ends when no more moves can be made by either player, or after two successive passes. The player who occupies over half the board wins.
Tumbleweed was voted Best Combinatorial 2-Player Game of 2020 on BGG.
This game description is copied from BoardGameGeek Tumbleweed page.
Game end reminder
Currently the game displays a reminder when both players neither capture a stack nor affect contested, empty, or opponent's controlled hexes for total of 3 turns.
If the stale situation continues for 2 additional turns after the reminder the game ends automatically.
Passing the turn is recommended when both players cannot expand territories any further.
Options
BGA implementation supports new game options and various player preference options.
Default options are bolded.
Board size
- 6x6x6: The smallest board. Recommended for beginners and blitz games.
- 8x8x8: The standard game board for competitive games.
- 10x10x10: A larger game board. Recommended for correspondence games or complex games.
- 11x11x11: The largest board. Recommended for correspondence games or deeper games.
Initial setup
- Original setup: The neutral stack is placed in the center.
- Free setup: The tentative first player places the neutral stack.
Player aid
- Beginner: Running score includes not only owned hexes with stacks, but also controlled empty hexes. Controlled hexes are highlighted and nonsucidal capture moves are outlined. Move preview displays suicidal stacks as gray.
Players may turn off controlled hex highlights and/or capturable hex outlines through player preference option.
- Intermediate: Running score includes not only owned hexes with stacks, but also controlled empty hexes. Move preview displays suicidal stacks as gray.
- Expert: Running score does not include controlled empty hexes. The number of controlled hexes is revealed at the end of the game. Move preview displays only color of stacks to be placed.
This option simulates real-life games.
Player preference options
Open upper right menu from game screen or click 'Options' tab below the game board to access these preference options.
Display confirmation
- Enabled: Preview stack is displayed after clicking the hex. The player must confirm the move by clicking the preview stack to execute it.
- Disabled: All stacks are instantly placed without any preview.
In Expert mode, preview only displays color of stack to be placed.
Highlight last move
- Enabled: The last move is highlighted as a yellow tone.
- Disabled: The last move is not highlighted.
Display coordinates
- Enabled: The coordinates are displayed around the game board.
- Disabled: The coordinates around the game board are not displayed.
Display influences (Beginner mode only)
- Enabled: Controlled empty hexes are highlighted as the controller's color. Light red displays contested hexes where both players have same influence.
- Disabled: The influences of empty hexes are not displayed.
This option does not have any effect in Intermediate and Expert player aid level.
Highlight nonsucidal captures (Beginner mode only)
- Enabled: The border of nonsuicidal captures change.
Only capturable stacks are highlighted, so reinforceable own stacks are not highlighted.
Also, captures leading to immediate recaptures are also not highlighted.
- Disabled: Capturable stacks are not highlighted.
This option does not have any effect in Intermediate and Expert player aid level.