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(Revised understanding of game mechanics.)
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== Object of the Game ==
== Object of the Game ==
Take turns to build ideally a singular timeline the spans the ages.
Build the longest (left to right) timeline possible to score as many points as possible


== Turn Play ==
== Turn Play ==


'''Play something that occurs before or after the bottom timeline ideally close to the current ends of the dates.'''
Play proceeds in order amongst the players.


If a card doesn't match but fits between times it appears on a second row, this row is worth less points.
When it is your turn, you may either a) Play a card that will be placed at its appropriate spot on the timeline either (up to twice in a turn), this constitutes your turn; a1) before the first card on your timeline (to its left) for two game points; a2) after the last card on your timeline (to its right) for two game points, or a3) in an empty space above and between two cards on the timeline for one game point.  You can also b) discard a card (if the icon on the upper portion of the card matches the top of the discard pile) -- your turn ends and the next player plays.  If you can do neither a) nor b) you may play a card that can not be placed on the timeline (because there is no empty space where it would fit on the timeline), it will be turned to the side, remain in your hand, and will not be replaced.


If a card doesn't fit between either timelines it is turned.  This card may not be used and should be discarded when possible.
The game ends when one of the players has four unreplaceable cards in her hand or all cards have been discarded, rendered unreplaceable or placed on the timeline.


Perform this action up to twice a turn.
Hint: one should keep the gaps between cards played on the timeline as close together in time as practical so as to give yourselves the maximum number of spaces to which one can play cards safely and score maximum points.

Latest revision as of 05:07, 17 May 2024

Object of the Game

Build the longest (left to right) timeline possible to score as many points as possible

Turn Play

Play proceeds in order amongst the players.

When it is your turn, you may either a) Play a card that will be placed at its appropriate spot on the timeline either (up to twice in a turn), this constitutes your turn; a1) before the first card on your timeline (to its left) for two game points; a2) after the last card on your timeline (to its right) for two game points, or a3) in an empty space above and between two cards on the timeline for one game point. You can also b) discard a card (if the icon on the upper portion of the card matches the top of the discard pile) -- your turn ends and the next player plays. If you can do neither a) nor b) you may play a card that can not be placed on the timeline (because there is no empty space where it would fit on the timeline), it will be turned to the side, remain in your hand, and will not be replaced.

The game ends when one of the players has four unreplaceable cards in her hand or all cards have been discarded, rendered unreplaceable or placed on the timeline.

Hint: one should keep the gaps between cards played on the timeline as close together in time as practical so as to give yourselves the maximum number of spaces to which one can play cards safely and score maximum points.