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When it is your turn, you may:
When it is your turn, you may:


* Play a card that will be placed at its appropriate spot on the timeline either (up to twice a turn)
* Play a card that will be placed at its appropriate spot on the timeline either (up to twice in a turn), this constitutes your turn;
** Before the first card on your timeline (to its left) for two game points;
** Before the first card on your timeline (to its left) for two game points;
** After the last card on your timeline (to its right) for two game points;
** After the last card on your timeline (to its right) for two game points;
** In an empty space above and between two cards on the timeline for one game point;
** In an empty space above and between two cards on the timeline for one game point;
* Play a card that can not be placed on the timeline (because there is no empty space where it would fit on the timeline), it will be turned to the side, it will not be replaced, and it remains your turn..
* Play a card that can not be placed on the timeline (because there is no empty space where it would fit on the timeline), it will be turned to the side, remain in your hand, will not be replaced, and it remains your turn..
* Discard a card (if the icon on the upper portion of the card matches the top of the discard pile) -- your turn ends and the next player plays.
* Discard a card (if the icon on the upper portion of the card matches the top of the discard pile) -- your turn ends and the next player plays.


Play ends when one of the players has four unreplaceable cards in her hand or all cards have been discarded, rendered unreplaceable or placed on the timeline.
The game ends when one of the players has four unreplaceable cards in her hand or all cards have been discarded, rendered unreplaceable or placed on the timeline.


Hint: one should keep the gaps between cards played on the timeline as close together in time as practical so as to give yourselves the maximum number of spaces to which one can play cards safely and score maximum points.
Hint: one should keep the gaps between cards played on the timeline as close together in time as practical so as to give yourselves the maximum number of spaces to which one can play cards safely and score maximum points.

Revision as of 12:39, 14 May 2024

Object of the Game

Build the longest (left to right) timeline possible to score as many points as possible

Turn Play

Play proceeds in order amongst the players.

When it is your turn, you may:

  • Play a card that will be placed at its appropriate spot on the timeline either (up to twice in a turn), this constitutes your turn;
    • Before the first card on your timeline (to its left) for two game points;
    • After the last card on your timeline (to its right) for two game points;
    • In an empty space above and between two cards on the timeline for one game point;
  • Play a card that can not be placed on the timeline (because there is no empty space where it would fit on the timeline), it will be turned to the side, remain in your hand, will not be replaced, and it remains your turn..
  • Discard a card (if the icon on the upper portion of the card matches the top of the discard pile) -- your turn ends and the next player plays.

The game ends when one of the players has four unreplaceable cards in her hand or all cards have been discarded, rendered unreplaceable or placed on the timeline.

Hint: one should keep the gaps between cards played on the timeline as close together in time as practical so as to give yourselves the maximum number of spaces to which one can play cards safely and score maximum points.