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A turn is made up of 5 Steps
A turn is made up of 5 Steps


Reveal Baddie Ability
# Reveal Baddie Ability
# Roll Dice
# Reroll (Optional)
# Use Abilities
# Baddie Abilities


Roll Dice
Reroll (Optional)
Use Abilities
Baddie Abilities




===Reveal Baddie Ability===
===Reveal Baddie Ability===


Each Baddie has lettered abilities
Each Baddie has A,B and C abilities.


Reveal a letter card to find out which one is going to happen (later)
Baddie abilities are revealed at the start of a turn, but don't happen until the very end of your turn. This helps you plan an mitigate they're actions.


However, if the word "Quick" is used, it will happen earlier
However, if the word "Quick" is used, it will affect you during your actions.




===Roll Dice===
===Roll Dice===


The dice are rolled
The dice are rolled.


You start with 5, but may have access to up to 7
You start with 5, but may have access to up to 7.




===Re-Roll (Optional)===
===Re-Roll (Optional)===


If you wish, you may spend a Power Cube to reroll any number of dice you desire
If you wish, you may spend a Power Cube to reroll any number of dice you desire.


If you're still not happy, you can spend another Power Cube to reroll the same, different, or a mixture of dice again
If you're still not happy, you can spend another Power Cube to reroll the same, different, or a mixture of dice again.




===Use Abilities===
===Use Abilities===


To use an ability, you need the related dice which activates it
To use an ability, you need the related dice which activate it.


It's important to note that each ability can only be used ONCE in your turn
It's important to note that each ability can only be used ONCE in your turn.


However, your abilities can be used in any order
However, your abilities can be used in any order. ORDER IS IMPORTANT.




===Baddie Abilities===
===Baddie Abilities===


Baddies will now resolve their abilities
Baddies will now resolve their abilities.


If there are multiple baddies, they will resolve as follows:
If there are multiple baddies, they will resolve as follows:


Non-Damage and non-Fear abilities first
# Non-Damage and non-Fear abilities first
# Fear Abilities second
# Damage Abilities Last


Fear Abilities second
Damage Abilities Last




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The cards are grouped into a number of categories
The cards are grouped into a number of categories


Weapons deal damage (Broke Heart)
* Damage (Cracked Heart) abilities deal damage. Use them to defeat baddies.
 
* Fear (Sad Face) is extra damage that will occur when a weapon is used, so if possible use this before weapons.
 
Ex. If you deal 1 damage to a baddie with 10 fear, the baddie will take 11 damage.
 
* Health (Heart) abilities will heal you.


Fear (Sad Face) means later damage does more damage, so if possible use this before weapons
Players start at 15 health, but a player max health is actually 30, so nothing wrong with healing on first turn as you will gain!


Heals, well, heal you (Heart) players start at 15 health, but a player max health is actually 30, so nothing wrong with healing on first turn as you will gain!
* Dice manipulation (Hand) help you manipulate your dice in favorable ways.


Dice manipulation (Hand) messes with the dice in favourable ways
* Power Cubes (Three dice in a circle) allow you to reroll any number of dice, helping you to change your luck.


Power Cubes (Three dice in a circle) give you more flexibility on future rolls
* Special cards may have more textual abilities, not related to the above symbol system.


Other cards may have more textual abilities, not related to the above symbol system




===End of Battle===
===End of Battle===


Once all Baddies are defeated, your team will Loot and you'll gain upgrades before the next fight
Once all Baddies are defeated, your team will Loot and you'll gain upgrades before the next fight.


Finish 4 battles to win
Finish 4 battles to win.


If ANY player drops to 0 health, you all lose....
If ANY player drops to 0 health, you all lose....

Latest revision as of 09:57, 12 May 2024

Overview

This is a co-operative game where you roll dice to activate your abilities and win (or lose) together!


Turn

A turn is made up of 5 Steps

  1. Reveal Baddie Ability
  2. Roll Dice
  3. Reroll (Optional)
  4. Use Abilities
  5. Baddie Abilities


Reveal Baddie Ability

Each Baddie has A,B and C abilities.

Baddie abilities are revealed at the start of a turn, but don't happen until the very end of your turn. This helps you plan an mitigate they're actions.

However, if the word "Quick" is used, it will affect you during your actions.


Roll Dice

The dice are rolled.

You start with 5, but may have access to up to 7.


Re-Roll (Optional)

If you wish, you may spend a Power Cube to reroll any number of dice you desire.

If you're still not happy, you can spend another Power Cube to reroll the same, different, or a mixture of dice again.


Use Abilities

To use an ability, you need the related dice which activate it.

It's important to note that each ability can only be used ONCE in your turn.

However, your abilities can be used in any order. ORDER IS IMPORTANT.


Baddie Abilities

Baddies will now resolve their abilities.

If there are multiple baddies, they will resolve as follows:

  1. Non-Damage and non-Fear abilities first
  2. Fear Abilities second
  3. Damage Abilities Last


Card Details

The cards are grouped into a number of categories

  • Damage (Cracked Heart) abilities deal damage. Use them to defeat baddies.
  • Fear (Sad Face) is extra damage that will occur when a weapon is used, so if possible use this before weapons.

Ex. If you deal 1 damage to a baddie with 10 fear, the baddie will take 11 damage.

  • Health (Heart) abilities will heal you.

Players start at 15 health, but a player max health is actually 30, so nothing wrong with healing on first turn as you will gain!

  • Dice manipulation (Hand) help you manipulate your dice in favorable ways.
  • Power Cubes (Three dice in a circle) allow you to reroll any number of dice, helping you to change your luck.
  • Special cards may have more textual abilities, not related to the above symbol system.


End of Battle

Once all Baddies are defeated, your team will Loot and you'll gain upgrades before the next fight.

Finish 4 battles to win.

If ANY player drops to 0 health, you all lose....