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Tips taluva: Difference between revisions
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Sammy McSam (talk | contribs) (terrain frequency, simplification, visuals) |
Sammy McSam (talk | contribs) (→Terrain distribution: scale) |
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(One intermediate revision by the same user not shown) | |||
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{{infoBox |maxWidth= | {{infoBox |maxWidth= | ||
|title=Example | |title=Example | ||
|body= | |body=Expand one settlement into all {{TaluvaSand}}: | ||
<div style="display:flex;flex-wrap:wrap;gap: | <div style="display:flex;flex-wrap:wrap;gap:8px;"> | ||
{{TaluvaMap | | {{TaluvaMap |n=1 | | ||
| | {{TaluvaTile | ||
| | |{{TaluvaSand}} |1 | ||
|{{TaluvaClearing}} |{{TaluvaHut}} | |||
| | }} | ||
| | {{TaluvaTile |x=5 |y=3 |r=2 | ||
|{{TaluvaSand}} |1 | |||
|{{TaluvaSand}} |1 | |||
}} | |||
}}{{TaluvaMap |n=2 | | |||
{{TaluvaTile | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaClearing}} |{{TaluvaHut}} | |||
}} | |||
{{TaluvaTile |x=5 |y=3 |r=2 | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
}} | }} | ||
}}</div> | }}</div> | ||
}} | }} | ||
---- | |||
* Place {{TaluvaVolcano}} away from your {{TaluvaHut}} that you need for a {{TaluvaTemple}} until you can build the {{TaluvaTemple}}. | * Place {{TaluvaVolcano}} away from your {{TaluvaHut}} that you need for a {{TaluvaTemple}} until you can build the {{TaluvaTemple}}. | ||
Line 41: | Line 48: | ||
* Try to build 3-space settlements with {{TaluvaHut}} that cannot immediately be destroyed by an opponent. | * Try to build 3-space settlements with {{TaluvaHut}} that cannot immediately be destroyed by an opponent. | ||
* Build settlements that can be easily separated from its {{TaluvaTemple}}. | * Build settlements that can be easily separated from its {{TaluvaTemple}}. | ||
* | * Reusing a settlement is usually the most efficient way to build more {{TaluvaTemple}}. | ||
{{ | |||
| | {{infoBox |maxWidth= | ||
| | |title=Reusing settlements | ||
Place {{TaluvaVolcano}} adjacent to | |body= | ||
{{TaluvaMap | | <div style="display:flex;flex-flow:column wrap;gap:8px;"> | ||
Place {{TaluvaVolcano}} adjacent to a {{TaluvaHut}} | |||
| | {{TaluvaMap |n=1 | | ||
| | |||
{{TaluvaTile | |||
| | |{{TaluvaSand}} |{{TaluvaHut}} | ||
| | |{{TaluvaClearing}} |{{TaluvaHut}} | ||
}} | |||
{{TaluvaTile |x=5 |y=3 |r=2 | |||
| | |{{TaluvaSand}} |{{TaluvaHut}} | ||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
}} | |||
{{TaluvaTile |x=6 |y=2 |r=3 | |||
|{{TaluvaJungle}} |1 | |||
|{{TaluvaJungle}} |1 | |||
}} | }} | ||
}}</div> | |||
<div style="display:flex;flex-flow:column wrap;gap:8px;"> | |||
Build a {{TaluvaTemple}} on the same tile | |||
{{TaluvaMap |n=2 | | |||
{{TaluvaTile | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaClearing}} |{{TaluvaHut}} | |||
| | |||
|{{ | |||
|{{ | |||
}} | }} | ||
{{TaluvaTile |x=5 |y=3 |r=2 | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
}} | }} | ||
{{TaluvaTile |x=6 |y=2 |r=3 | |||
|{{TaluvaJungle}} |1 | |||
|{{TaluvaJungle}} |{{TaluvaTemple}} | |||
}} | |||
}}</div> | |||
<div style="display:flex;flex-flow:column wrap;gap:8px;"> | |||
Eruption destroys {{TaluvaHut|1}} to split {{TaluvaTemple}} from the settlement | |||
{{TaluvaMap |n=3 | | |||
{{TaluvaTile | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaClearing}} |{{TaluvaHut}} | |||
}} | |||
{{TaluvaTile |x=5 |y=3 |r=2 | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
}} | |||
{{TaluvaTile |x=6 |y=2 |r=3 | |||
|{{TaluvaJungle}} |1 | |||
|{{TaluvaJungle}} |{{TaluvaTemple}} | |||
}} | |||
{{TaluvaTile |x=6 |y=2 |r=1 | |||
|{{TaluvaLake}} |2 | |||
|{{TaluvaRock}} |2 | |||
}} | |||
}}</div> | |||
<div style="display:flex;flex-flow:column wrap;gap:8px;"> | |||
Settlement then used to build a new {{TaluvaTemple}} | |||
{{TaluvaMap |n=4 | | |||
{{TaluvaTile | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaClearing}} |{{TaluvaHut}} | |||
}} | |||
{{TaluvaTile |x=5 |y=3 |r=2 | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
}} | |||
{{TaluvaTile |x=6 |y=2 |r=3 | |||
|{{TaluvaJungle}} |1 | |||
|{{TaluvaJungle}} |{{TaluvaTemple}} | |||
}} | |||
{{TaluvaTile |x=6 |y=2 |r=1 | |||
|{{TaluvaLake}} |2 | |||
|{{TaluvaRock}} |{{TaluvaTemple}} | |||
}} | |||
}}</div> | |||
}} | }} | ||
Line 120: | Line 145: | ||
[https://boardgamegeek.com/thread/184290/article/1621580#1621580 BGG reference] | [https://boardgamegeek.com/thread/184290/article/1621580#1621580 BGG reference] | ||
<div style=" | <div style="scale:0.5;transform-origin: top left;">{{TaluvaMap| | ||
{{TaluvaTile|x=1 |y=1 | || |n=48}} | |||
{{TaluvaTile|x=5 |y=1 | ||{{TaluvaJungle}} |n=13}} | |||
{{TaluvaTile|x=9 |y=1 | ||{{TaluvaClearing}}|n=12}} | |||
{{TaluvaTile|x=13|y=1 | ||{{TaluvaSand}} |n=9 }} | |||
{{TaluvaTile|x=17|y=1 | ||{{TaluvaRock}} |n=8 }} | |||
{{TaluvaTile|x=21|y=1 | ||{{TaluvaLake}} |n=6 }} | |||
{{TaluvaTile|x=1 |y=3 |{{TaluvaJungle}} || |n=15}} | |||
{{TaluvaTile|x=5 |y=3 |{{TaluvaJungle}} ||{{TaluvaJungle}} |n=1 }} | |||
{{TaluvaTile|x=9 |y=3 |{{TaluvaJungle}} ||{{TaluvaClearing}}|n=6 }} | |||
{{TaluvaTile|x=13|y=3 |{{TaluvaJungle}} ||{{TaluvaSand}} |n=4 }} | |||
{{TaluvaTile|x=17|y=3 |{{TaluvaJungle}} ||{{TaluvaRock}} |n=2 }} | |||
{{TaluvaTile|x=21|y=3 |{{TaluvaJungle}} ||{{TaluvaLake}} |n=2 }} | |||
{{TaluvaTile|x=1 |y=5 |{{TaluvaClearing}}|| |n=11}} | |||
{{TaluvaTile|x=5 |y=5 |{{TaluvaClearing}}||{{TaluvaJungle}} |n=5 }} | |||
{{TaluvaTile|x=9 |y=5 |{{TaluvaClearing}}||{{TaluvaClearing}}|n=1 }} | |||
{{TaluvaTile|x=13|y=5 |{{TaluvaClearing}}||{{TaluvaSand}} |n=2 }} | |||
{{TaluvaTile|x=17|y=5 |{{TaluvaClearing}}||{{TaluvaRock}} |n=2 }} | |||
{{TaluvaTile|x=21|y=5 |{{TaluvaClearing}}||{{TaluvaLake}} |n=1 }} | |||
{{TaluvaTile|x=1 |y=7 |{{TaluvaSand}} || |n=10}} | |||
{{TaluvaTile|x=5 |y=7 |{{TaluvaSand}} ||{{TaluvaJungle}} |n=4 }} | |||
{{TaluvaTile|x=9 |y=7 |{{TaluvaSand}} ||{{TaluvaClearing}}|n=2 }} | |||
{{TaluvaTile|x=13|y=7 |{{TaluvaSand}} ||{{TaluvaSand}} |n=1 }} | |||
{{TaluvaTile|x=17|y=7 |{{TaluvaSand}} ||{{TaluvaRock}} |n=2 }} | |||
{{TaluvaTile|x=21|y=7 |{{TaluvaSand}} ||{{TaluvaLake}} |n=1 }} | |||
{{TaluvaTile|x=1 |y=9 |{{TaluvaRock}} || |n=7 }} | |||
{{TaluvaTile|x=5 |y=9 |{{TaluvaRock}} ||{{TaluvaJungle}} |n=2 }} | |||
{{TaluvaTile|x=9 |y=9 |{{TaluvaRock}} ||{{TaluvaClearing}}|n=2 }} | |||
{{TaluvaTile|x=13|y=9 |{{TaluvaRock}} ||{{TaluvaSand}} |n=1 }} | |||
{{TaluvaTile|x=17|y=9 |{{TaluvaRock}} ||{{TaluvaRock}} |n=1 }} | |||
{{TaluvaTile|x=21|y=9 |{{TaluvaRock}} ||{{TaluvaLake}} |n=1 }} | |||
{{TaluvaTile|x=1 |y=11|{{TaluvaLake}} || |n=5 }} | |||
{{TaluvaTile|x=5 |y=11|{{TaluvaLake}} ||{{TaluvaJungle}} |n=1 }} | |||
{{TaluvaTile|x=9 |y=11|{{TaluvaLake}} ||{{TaluvaClearing}}|n=1 }} | |||
{{TaluvaTile|x=13|y=11|{{TaluvaLake}} ||{{TaluvaSand}} |n=1 }} | |||
{{TaluvaTile|x=17|y=11|{{TaluvaLake}} ||{{TaluvaRock}} |n=1 }} | |||
{{TaluvaTile|x=21|y=11|{{TaluvaLake}} ||{{TaluvaLake}} |n=1 }} | |||
}}</div> |
Latest revision as of 00:58, 11 May 2024
Two main aspects of strategy:
- Tile placement
- Building placement
Tile Placement
- Place the same terrain type as other empty spaces already adjacent to one of your settlements (to maximise expansion with ).
Example
Expand one settlement into all
:
1
1
1
1
2
- Place away from your that you need for a until you can build the .
- Place adjacent to opponents' that they need for a to prepare to destroy them.
- Create empty spaces between tiles to limit an opponent's tile placement.
- Consider how your opponent may use your tile. e.g. if you destroy , they may be able to place a level 3 tile and build a .
- Expect opponents to destroy your that you need for .
Building Placement
are worth the most points at the end of the game.
- Try to build 3-space settlements with that cannot immediately be destroyed by an opponent.
- Build settlements that can be easily separated from its .
- Reusing a settlement is usually the most efficient way to build more .
Reusing settlements
Place
adjacent to a1
1
1
Build a
on the same tile2
1
Eruption destroys
to split from the settlement3
1
2
2
Settlement then used to build a new
4
1
2
- Place a single next to a space that an opponent may erupt to level 3 to build a .
- If a player erupts the land to level 2, an opponent may have the first opportunity to erupt to level 3 and build a .
- The safest way to win Taluva is to build and , but a skilled opponent will disrupt your plans.
- Building all before or is very risky - remember if you cannot build anything, you lose immediately!
Terrain distribution
48
13
12
9
8
6
15
1
6
4
2
2
11
5
1
2
2
1
10
4
2
1
2
1
7
2
2
1
1
1
5
1
1
1
1
1