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(Created page with "===Overview=== This is a co-operative game which lasts 2 rounds ===Plan Stage=== The first part of each day (round) commences with a planning phase In this phase you have a bank of words along with arrows (3 on day 1, 5 on day 2) You also have a map of sites you'd like to visit, blue circles giving 1 point and green stars giving 2 points Your aim during the planning stage is to clue the other players into certain sites you want to visit in that order You start th...")
 
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The arrow is the direction, and the words form clues to the location
The arrow is the direction, and the words form clues to the location
You can use as many or as few words as you wish for each location, and each card has a front and back for positive descriptors and negative descriptors (e.g. comfortable vs Not comfortable)


Each location follows on from the last, and NOT from the central square, you have moved on your journey since then
Each location follows on from the last, and NOT from the central square, you have moved on your journey since then
===Travel Stage===
One at a time, each player is out of the game whilst the remaining players try to figure out the locations the clues are suggesting
This is done by placing numbered footprints, in the assumed order, across the map then voting for whether all the team agrees
Once the active team members collectively agree on where the footprints should go, the locations are scored
It does not matter if the areas are where the main player intended, just as long as the footprints are on blue circles or green stars for them, then the team will score points accordingly
Repeat this until every player's clues have been guessed and scored
===Day 2===
Day 2 functions more or less the same as day 1, with a Plan Stage then a Travel stage, with a few adjustments
Firstly, the start place is now day 1's end space for that player
Secondly, each player is clueing for 5 locations instead of 3
Thirdly, a new map and new words will be provided for each player (so you can't really plan day 2 during day 1)
===Game End===
The game ends at the end of the second day, count up the collective points over both days and see how well you score!

Latest revision as of 20:17, 2 May 2024

Overview

This is a co-operative game which lasts 2 rounds


Plan Stage

The first part of each day (round) commences with a planning phase

In this phase you have a bank of words along with arrows (3 on day 1, 5 on day 2)

You also have a map of sites you'd like to visit, blue circles giving 1 point and green stars giving 2 points

Your aim during the planning stage is to clue the other players into certain sites you want to visit in that order

You start the day on the central space of the main map

Your 1st, 2nd, and 3rd arrows give the order of the sites to visit

The arrow is the direction, and the words form clues to the location

You can use as many or as few words as you wish for each location, and each card has a front and back for positive descriptors and negative descriptors (e.g. comfortable vs Not comfortable)

Each location follows on from the last, and NOT from the central square, you have moved on your journey since then


Travel Stage

One at a time, each player is out of the game whilst the remaining players try to figure out the locations the clues are suggesting

This is done by placing numbered footprints, in the assumed order, across the map then voting for whether all the team agrees

Once the active team members collectively agree on where the footprints should go, the locations are scored

It does not matter if the areas are where the main player intended, just as long as the footprints are on blue circles or green stars for them, then the team will score points accordingly

Repeat this until every player's clues have been guessed and scored


Day 2

Day 2 functions more or less the same as day 1, with a Plan Stage then a Travel stage, with a few adjustments

Firstly, the start place is now day 1's end space for that player

Secondly, each player is clueing for 5 locations instead of 3

Thirdly, a new map and new words will be provided for each player (so you can't really plan day 2 during day 1)


Game End

The game ends at the end of the second day, count up the collective points over both days and see how well you score!