This is a documentation for Board Game Arena: play board games online !
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===Tile Placement=== | ===Tile Placement=== | ||
If you place your tile onto a tile with crystals (or empty) take all the crystals put them into your storage, which holds a maximum of 4 at the end of a turn | |||
If you wish to place your tile onto a Relic space, you have to pay 4 crystals of which at least one must be a white Spirit crystal. This cost is reduced by 1 for each tile adjacent to the Shrine, yours or your opponent's. The cost is always a minimum of 1 Spirit Crystal, even if all four adjacent spaces are occupied. Place the Relic on your Acquired Relics track, and draw two blind crystals from the bag as a reward. | |||
Regardless of what sort of space you placed on, after resolving it you can then rotate your tile to face any of the four directions you choose | |||
After orientation is decided, check for 8-way adjacency of your own tiles and count their support arrows shown on the border. Each support arrow that directly points to the newest tile grants the new tile a purple Energy crystal from the supply. Note that Support does NOT work backwards, i.e. the new tile does NOT provide Energy for old tiles. Once this is resolved, the tile's natural Claw quantity plus its Support Crystal quantity show its strength, so if it had 2 Claws and 3 crystals were added during placement, it now has a strength of 5. | |||
Each player has two special Warriors, the Elder and the Convert. These are special because their effects trigger all the time, NOT just on their placement turn. The Elder gains bonus strength equal to the quantity orthogonal adjacent allies, whilst the Convert gains strength equal to the quantity of diagonal adjacent enemies. Remember, the two Special tiles will still get the normal placement bonuses on initial placement. | |||
Finally, the player can add extra crystals to the new tile directly from their crystal storage. As the storage can only contain 4 crystals at turn end, any extra must be placed, but it's the player's choice which ones count as the extra. Additionally, the player can also freely use any of the remaining 4 to enhance the placed tile, if they so choose. If white Spirit crystals are added to the tile, these will be worth 1VP at game's end if they remain, but do NOT contribute to the strength, only purple Energy increases strength. | |||
As a side note, white Spirit crystals still in storage at game's end aren't worth anything, only ones that were placed and retained on the board. | |||
===Settling Life and Death=== |
Revision as of 16:20, 6 April 2024
Overview
X
Turn
The active player for the turn is shown by the symbol on the disc
The active player chooses a pair of tiles, one for each player
The player with the weaker strength in the pair decides who will play first, or the active player chooses if the Strength is equal
Each player places their tile and activates it as applicable
Every warrior who died that turn after both players place and activate their tile determine how far the Spirit Track moves, e.g. if there were 2 deaths for player A and 1 death for player B, the track would move 3 spaces total
Draw a new tile from each player's deck to form a new pair, then flip the disc to allocate the new active player for the next turn
Tile Placement
If you place your tile onto a tile with crystals (or empty) take all the crystals put them into your storage, which holds a maximum of 4 at the end of a turn
If you wish to place your tile onto a Relic space, you have to pay 4 crystals of which at least one must be a white Spirit crystal. This cost is reduced by 1 for each tile adjacent to the Shrine, yours or your opponent's. The cost is always a minimum of 1 Spirit Crystal, even if all four adjacent spaces are occupied. Place the Relic on your Acquired Relics track, and draw two blind crystals from the bag as a reward.
Regardless of what sort of space you placed on, after resolving it you can then rotate your tile to face any of the four directions you choose
After orientation is decided, check for 8-way adjacency of your own tiles and count their support arrows shown on the border. Each support arrow that directly points to the newest tile grants the new tile a purple Energy crystal from the supply. Note that Support does NOT work backwards, i.e. the new tile does NOT provide Energy for old tiles. Once this is resolved, the tile's natural Claw quantity plus its Support Crystal quantity show its strength, so if it had 2 Claws and 3 crystals were added during placement, it now has a strength of 5.
Each player has two special Warriors, the Elder and the Convert. These are special because their effects trigger all the time, NOT just on their placement turn. The Elder gains bonus strength equal to the quantity orthogonal adjacent allies, whilst the Convert gains strength equal to the quantity of diagonal adjacent enemies. Remember, the two Special tiles will still get the normal placement bonuses on initial placement.
Finally, the player can add extra crystals to the new tile directly from their crystal storage. As the storage can only contain 4 crystals at turn end, any extra must be placed, but it's the player's choice which ones count as the extra. Additionally, the player can also freely use any of the remaining 4 to enhance the placed tile, if they so choose. If white Spirit crystals are added to the tile, these will be worth 1VP at game's end if they remain, but do NOT contribute to the strength, only purple Energy increases strength.
As a side note, white Spirit crystals still in storage at game's end aren't worth anything, only ones that were placed and retained on the board.