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(Created page with "===Overview=== X ===Round=== A Round consists of 3 phases: Knights Parliament Reward ===Knight Phase=== In this phase, players take turns placing knights until everyone's knights are placed This may result in some players finishing early and waiting for everyone else to complete placement There are three locations Knights may be placed: County, Castle, or Conflict Counties require a minimum strength to invade, this can either come from the Knight directly or...") |
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Conflicts have no requirements, but the first 6 Knights (not players) can gain a bonus reward for their player. The spaces are filled in order of arrival, however if you wish to add to the same conflict again, you stack your new knight on top of the space your original knight attended. | Conflicts have no requirements, but the first 6 Knights (not players) can gain a bonus reward for their player. The spaces are filled in order of arrival, however if you wish to add to the same conflict again, you stack your new knight on top of the space your original knight attended. | ||
===Parliament Phase=== | |||
The parliament board shows 6 laws, the top three are the current laws which are in effect, and the low three are the new laws which will be voted on now | |||
For each law, starting on the leftmost, each player secretly chooses to vote For or Against it along with any number of enforcement cubes as they desire which will make their vote stronger | |||
When ready, all players reveal their Vote and Enforcement Cubes at once, with each Vote worth 1 and each Enforcement Cube worth 1 in the same direction | |||
A 50% minimum Vote is required to create a new Law i.e. ties will approve the new Law | |||
Any Enforcement Cubes are discarded to the general supply | |||
If the vote is Against, the new law is discarded to no effect | |||
If the vote is For, the top left current law is discarded, the other two current laws are slid left, and the new law is added to the rightmost space | |||
After all three new laws have been voted on, if a player still holds Enforcement Cubes, these are discarded to the General Supply (So use them, or lose them!) | |||
After which, apply the effects of the three current Laws, which may be a mix of old and new depending on how voting went |
Revision as of 16:12, 1 April 2024
Overview
X
Round
A Round consists of 3 phases:
Knights
Parliament
Reward
Knight Phase
In this phase, players take turns placing knights until everyone's knights are placed
This may result in some players finishing early and waiting for everyone else to complete placement
There are three locations Knights may be placed: County, Castle, or Conflict
Counties require a minimum strength to invade, this can either come from the Knight directly or from a Knight plus a number of Squires (each Squire provides 1 strength bonus, but CANNOT invade on their own). If the County is already occupied, as long as you exceed the strength of your opponent, you can remove them to invade yourself, the removed Knight goes back to the player's supply whilst the removed Squires (if any) go back to the general supply.
Castle spaces can each hold a single knight with no requirements
Conflicts have no requirements, but the first 6 Knights (not players) can gain a bonus reward for their player. The spaces are filled in order of arrival, however if you wish to add to the same conflict again, you stack your new knight on top of the space your original knight attended.
Parliament Phase
The parliament board shows 6 laws, the top three are the current laws which are in effect, and the low three are the new laws which will be voted on now
For each law, starting on the leftmost, each player secretly chooses to vote For or Against it along with any number of enforcement cubes as they desire which will make their vote stronger
When ready, all players reveal their Vote and Enforcement Cubes at once, with each Vote worth 1 and each Enforcement Cube worth 1 in the same direction
A 50% minimum Vote is required to create a new Law i.e. ties will approve the new Law
Any Enforcement Cubes are discarded to the general supply
If the vote is Against, the new law is discarded to no effect
If the vote is For, the top left current law is discarded, the other two current laws are slid left, and the new law is added to the rightmost space
After all three new laws have been voted on, if a player still holds Enforcement Cubes, these are discarded to the General Supply (So use them, or lose them!)
After which, apply the effects of the three current Laws, which may be a mix of old and new depending on how voting went