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(Created page with "===Overview=== You create and satisfy 8 objectives chosen by yourself which are presented across 8 rounds ===Turn=== Firstly, everyone simultaneously picks a card to be their next region card on their tableau If a player plays a card which has an Exploration Duration (top left number) higher than the previous card, they gain 1 Sanctuary card + 1 Sanctuary card per Clue in their possession The final part of the turn is taken in turn order, from lowest to highest Exp...")
 
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===Overview===
===Overview===


You create and satisfy 8 objectives chosen by yourself which are presented across 8 rounds
You create and satisfy 8 objectives that you choose, which are presented across 8 rounds.
 
Your regions will score BACKWARDS (that is, right to left), not in the order you played them!




===Turn===
===Turn===


Firstly, everyone simultaneously picks a card to be their next region card on their tableau
1. First, everyone picks a card to play as their next region card. The card goes AFTER the previous card they played (if any).   
 
2. Each player checks the top left number (Exploration Duration) of the card they just played. If it's greater than the previous card's number, the player draws 1 Sanctuary card plus one per Clue (map) that they will choose between for the next phase.   


If a player plays a card which has an Exploration Duration (top left number) higher than the previous card, they gain 1 Sanctuary card + 1 Sanctuary card per Clue in their possession
3. Based on the top left number their played card, players in order (from lowest to highest) pick a Region card from the supply to replenish their hand.   


The final part of the turn is taken in turn order, from lowest to highest Exploration Duration. A player first takes a new Region card of their choice from the supply, then if they gained multiple Sanctuary cards they now have to choose just one to keep
4. Then they choose one of their Sanctuary cards to play (if they drew any earlier).




===Game End===
===Game End===


The game ends at the end of the 8th round
The game ends at the end of the 8th round.
 
At this point, flip all your regions face down as this is important for how scoring works (Sanctuaries stay face up)
 
Reveal the rightmost Region card and score it based on what it's asking for (these are various, but may include certain icons showing or certain biomes revealed)


Then reveal the next rightmost Region card and score it, and so forth until you score all 8 regions
To score, keep your Sanctuaries face up, but flip all your regions face down for scoring.


In this way, it's important to note that earlier placed regions will NOT help score later placed regions, so take this into account during the main phase
Reveal the rightmost Region card and score it if it meets the requirements in the middle right by adding the points at the lower right to your total. (Note this may be a fixed number or depend on other symbols in your cards' top right corner.)


Once all regions have been scored and are now face up, score the Sanctuaries in whatever order you please
(At this point, only your Sanctuaries and one other card are face up).


After which, the player with the highest score wins!
Then reveal the next Region to the left and score it, and so forth until you score all 8 regions right to left. So, your cards that were placed earlier will still be face down and thus will NOT help score cards placed later in the game, so plan accordingly.


If tied, the player with the lowest total Exploration Duration wins!
Once all regions have been scored and are now face up, score the Sanctuaries, and the player with the highest score wins! (Tiebreaker is lowest total Exploration Duration.)

Latest revision as of 22:03, 15 March 2024

Overview

You create and satisfy 8 objectives that you choose, which are presented across 8 rounds.

Your regions will score BACKWARDS (that is, right to left), not in the order you played them!


Turn

1. First, everyone picks a card to play as their next region card. The card goes AFTER the previous card they played (if any).

2. Each player checks the top left number (Exploration Duration) of the card they just played. If it's greater than the previous card's number, the player draws 1 Sanctuary card plus one per Clue (map) that they will choose between for the next phase.

3. Based on the top left number their played card, players in order (from lowest to highest) pick a Region card from the supply to replenish their hand.

4. Then they choose one of their Sanctuary cards to play (if they drew any earlier).


Game End

The game ends at the end of the 8th round.

To score, keep your Sanctuaries face up, but flip all your regions face down for scoring.

Reveal the rightmost Region card and score it if it meets the requirements in the middle right by adding the points at the lower right to your total. (Note this may be a fixed number or depend on other symbols in your cards' top right corner.)

(At this point, only your Sanctuaries and one other card are face up).

Then reveal the next Region to the left and score it, and so forth until you score all 8 regions right to left. So, your cards that were placed earlier will still be face down and thus will NOT help score cards placed later in the game, so plan accordingly.

Once all regions have been scored and are now face up, score the Sanctuaries, and the player with the highest score wins! (Tiebreaker is lowest total Exploration Duration.)