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Tips tichu: Difference between revisions

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(Strategy Tips; Added more ideas)
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* If you have more than 1 Ace (and your partner has given you an Ace during the card exchange phase), play your partner’s Ace last
* If you have more than 1 Ace (and your partner has given you an Ace during the card exchange phase), play your partner’s Ace last
* If you’ve given your partner an Ace, remember it’s color and observe whether your partner plays it first (meaning that’s the only Ace in their hand), or whether they play a different color ace from the one you gave them (meaning they have more than 1 Ace in their hand). You can often use this information to guide your play.
* If you’ve given your partner an Ace, remember it’s color and observe whether your partner plays it first (meaning that’s the only Ace in their hand), or whether they play a different color ace from the one you gave them (meaning they have more than 1 Ace in their hand). You can often use this information to guide your play.
'''Tracking Points'''


Track the points each team has earned as the round is played. With clever play, you can sometimes score more than the other team even though they have called and fulfilled their small Tichu.
If the other team has called tichu, tracking points allows you to play in such a way as to minimize the points the opposing team gains from their Tichu call.


Tracking Points
When To Call Grand Tichu


Track the points each team has earned as the round is played. With clever play, you can sometimes score more than the other team even though they have called and fulfilled their small Tichu.
If the score is tied or close, call Grand Tichu with AAA, DR + A, PH + A in your first 8 cards.  
 
If behind in score by 200-300 points, consider calling Grand Tichu with hands containing AA, solo PH and/or solo DR.
 
If behind in score by 400 or more points, consider calling Grand Tichu with just solo Ace in your first 8 cards.  


If the other team has called tichu, tracking points allows you to play in such a way as to minimize the points the opposing team gains from their Tichu call.  
Be more aggressive and expand the list of hands you will call with Grand Tichu when your team is behind in score. Be more conservative and play it safe, and call Grand Tichu less often when your team is ahead in score.
* Tracking Points

Revision as of 16:32, 12 March 2024

Use the strategy guide from here

https://scv.bu.edu/~aarondf/Games/Tichu/tichu_strategy.html

Passing cards

  • Even right, odd left, third best single card to your partner.
  • Or: See the tips below and pass either the third worst card or the best card to your partner. And pass even to behind and odd to before (since the order of play can be either clockwise or counter-clockwise)
  • Pass the Dragon to your partner if you are unlikely to make a Tichu bet.

Using the 1

  • When using the 1 you can choose not to ask for a card using the empty set symbol Ø. This may be a good idea when you play a straight for example.
  • Also for use of the 1; you may like to ask for the card you gave the player next to you.
  • If the player behind you has called a Grand Tichu you may like to ask for an Ace.
  • If behind in points you can ask for a 6 or a 10 to create more chaos.

General play

  • Remember what cards have already been played; especially the aces, dragon, and phoenix.

All special cards: Dragon, Phoenix, Dog and 1

  • Keep them all within team.

Play Order Of Aces

  • If you have more than 1 Ace (and your partner has given you an Ace during the card exchange phase), play your partner’s Ace last
  • If you’ve given your partner an Ace, remember it’s color and observe whether your partner plays it first (meaning that’s the only Ace in their hand), or whether they play a different color ace from the one you gave them (meaning they have more than 1 Ace in their hand). You can often use this information to guide your play.

Tracking Points

Track the points each team has earned as the round is played. With clever play, you can sometimes score more than the other team even though they have called and fulfilled their small Tichu.

If the other team has called tichu, tracking points allows you to play in such a way as to minimize the points the opposing team gains from their Tichu call.

When To Call Grand Tichu

If the score is tied or close, call Grand Tichu with AAA, DR + A, PH + A in your first 8 cards.

If behind in score by 200-300 points, consider calling Grand Tichu with hands containing AA, solo PH and/or solo DR.

If behind in score by 400 or more points, consider calling Grand Tichu with just solo Ace in your first 8 cards.

Be more aggressive and expand the list of hands you will call with Grand Tichu when your team is behind in score. Be more conservative and play it safe, and call Grand Tichu less often when your team is ahead in score.