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Belote is one of the most popular card game in France.
[[Category:Card games]]
== Overview ==


It is a 2vs2 trick-taking game, played with a 32 card deck (7, 8, 9, 10, J, Q, K, A for each 4 suits).
* 32 card deck {{card|7}}{{card|8}}{{card|9}}{{card|10}}{{card|J}}{{card|Q}}{{card|K}}{{card|A}}.
* {{player|2}}vs{{player|2}} trick-taking game.
* '''Teammates cannot communicate during the game.'''
* First team to score ≥ 1000 points wins.
* Counter-clockwise turn order.
* Taker adds the card values to their team's score in each hand.


Teammates are not allowed to communicate during the game, so '''please be fair and do not share information with your partner'''.
{{infoBox|title=Definitions|body=
'''Belote''': the 1st {{card|Q}} or {{card|K}} of the trump suit.


== Overview ==
'''Rebelote''': the 2nd {{card|Q}} or {{card|K}} of the trump suit.
 
'''Dix de Der''': take the last trick of a hand (+10 points).
 
'''Capot''': take all tricks of a hand (+90 points).


Belote usually plays in several ''hands'', up until one team reach a total score of at least 1000.
'''Attacking team''': team with the player who took the bidding card.
Unlike most game, it is also played '''counter-clockwise'''.


Each hand is played in two phases, a bidding phase and a playing phase.
'''Defending team''': team without the player who took the bidding card.


During the bidding phase (see Bidding for more details), the players will determine one suit (Heart, Spade, Diamond, or Club) to be the '''trump''' suit for this hand.
'''Contract''': scoring of the hand.


During the playing phase, each player plays a card, one after the other.  
'''Contention''': points tie at the end of a hand. Winner of the next hand gains the attacking team's points.
The player who played the strongest card wins the trick, and the 4 cards are added to the team points for this hand.
This player then starts the next trick.


== Points and card order ==
'''Taker''': the player who wins the trick.


A trump card is always stronger than a non-trump card. Card order and points are different if this card is trump or not.
'''Trump''': a suit that wins against any other suit.
}}


{| border="1" cellspacing="1" cellpadding="3" style="border-collapse: collapse; text-align: center;"
== Scoring ==
|+ Non-Trump cards
<div style="display:flex;gap:2rem;">
{|class="wikitable" style="width:auto;text-align:center;" border="2"
|+
!Rank
|{{card|J}}
|{{card|9}}
|{{card|A}}
|{{card|10}}
|{{card|K}}
|{{card|Q}}
|{{card|8}}
|{{card|7}}
|-
|-
! | Rank
!Trump value
|| A  || 10 || K || Q || J || 9 || 8 || 7
|20
|14
|11
|10
|4
|3
|rowspan="2"colspan="2"|0
|-
|-
! | Points
!''All trump'' value
| 11 || 10 || 4 || 3 || 2 || 0 || 0 || 0
|13
|9
|6
|5
|3
|2
|}
|}


 
{|class="wikitable" style="width:auto;text-align:center;" border="2"
{| border="1" cellspacing="1" cellpadding="3" style="border-collapse: collapse; text-align: center;"
|+
|+ Trump cards
!Rank
|{{card|A}}
|{{card|10}}
|{{card|K}}
|{{card|Q}}
|{{card|J}}
|{{card|9}}
|{{card|8}}
|{{card|7}}
|-
|-
! | Rank
!Non-trump value
|| J  || 9 || A || 10 || K || Q || 8 || 7
|11
|rowspan="2"|10
|rowspan="2"|4
|rowspan="2"|3
|rowspan="2"|2
|rowspan="2"colspan="3"|0
|-
|-
! | Points
!''No trump'' value
| 20 || 14 || 11 || 10 || 4 || 3 || 0 || 0
|19
|}
|}
</div>


== Bidding ==
== Bidding ==


Each player starts this phase with 5 cards in hand, and will receive additional cards to reach 8 at the end of this phase.
* {{hand|5}}/{{player}}
One card (out of the remaining 12) is made visible to all players.
* 1 card (of the remaining 12) is turned face-up.
 
* Bidding ends when a player takes the face-up card.
Starting from the player to the right of the dealer, players are given the choice to take the revealed card, or not.
* Player to the right of the dealer leads.
If one player takes it, the bidding ends, and the suit of this card becomes the '''Trump''' for this hand.
* Players take turns to pass or take the face-up card:
 
** 1st round: face-up card suit is the trump suit.
If all 4 players refuse to take the card, they are once again (in the same order) given the choice of taking this card or not.
** 2nd round: choose the trump suit.
But during this second time, if a player takes this card, he can choose any suit to be '''Trump''' for this hand.
** '''All / No Trumps''': 3rd round: choose ''all trumps'' or ''no trumps''.
 
* If all players pass, the cards are re-dealt and the dealer changes.
If all 4 players refuse twice to take the card, then this hand is cancelled, the cards are shuffled, and the dealer changes for the next hand.
* The remaining deck is dealt: {{card|+3}} ⇨ {{hand|8}}/{{player}}.


== Playing ==
== Playing ==


Each hand is composed of 8 tricks, during which each player will, in turn order, play a card.
* 8 tricks/hand.
The player starting the first trick, is the player to the right of the dealer. Later tricks are started by the player who won the previous trick.
* Player to the right of the dealer leads 1st trick.
 
* Players take turns to play a card:
If possible, each player must play a card sharing the suit with the first card played during this trick (also called ''leading'' suit). Moreover, if that card was a trump, the player must play a trump stronger than each trump played during this trick if possible (called ''overtrumping'').
** '''Must follow suit''', else
 
** must play a higher '''trump''' if their team has not played the strongest trump, else
If a player does not have any card of the ''leading'' suit, and if his partner has played the strongest card in the current trick (remember that trump is stronger than non-trump), then he can play any card.
** must discard.
 
* Taker gains points for every card.
If a player does not have any card of the ''leading'' suit, but his partner has not played yet, or not played the strongest card, in the current trick, then he must play a trump card if possible.
* Taker leads the next trick.
Also, if another player has played a trump during this trick, he must play a stronger trump if possible (he ''overtrumps'').
 
== Additional points ==
 
The player winning the last trick earns his team 10 additional points called '''Dix de Der'''.
 
If a team wins all 8 tricks of a hand, they get a bonus 90 points (for a total of 252). This is called '''Capot'''.
 
If the team containing the player who took the card during the bidding (called ''attacking team'') has less points than the other team (''defending team'') for the hand, they '''lose the contract'''. If this happens, they end up with 0 points, and the other team gets all the 162 points for this hand.
 
If both attacking team and defending team have the exact same amount of points for a hand, there is a '''Contention'''. The defending team immediately earns its points, but the points of the attacking team will be attributed to the winner of the next hand.
 
== Belote Rebelote ==
 
During a hand, if a player has both the Queen and the King of the trump suit, he has what is called '''belote''' and '''rebelote'''.
When playing one of these card, he says "Belote", and "Rebelote" for the second one, regardless of whether he starts by the Queen or the King.
 
The corresponding team will have a bonus 20 points, in any case, even if those cards are captured by the opponents.


Those 20 points are counted to know if a team ''lose the contract'' or if there is a ''contention''.
== Bonus points ==
But this bonus of 20 points cannot be transferred to the other team in case of contract loss, and does not prevent the other team from winning a Capot.


== Remarks ==
* '''''Dix de Der''''': take the last trick of a hand (+10 points).
* '''''Capot''''': take all tricks of a hand (+90 points, total 252 points).
* '''''Belote-Rebelote''''': A single player who '''plays''' both {{card|Q}} and {{card|K}} of a trump suit gains 20 points for their team.
** '''All trumps''': a hand can have up to 4 belote-rebelote pairs (+20 points each).
* If the ''attacking team'' has fewer points than the ''defending team'', they '''lose the contract'''.
** Attacking team: +0 points.
** Defending team: +162 points.
* If the teams are tied on points, there is a '''Contention''':
** Defending team immediately gains their points.
** Winner of the next hand gains the attacking team's points.
*** '''Excludes Belote-Rebelote points'''.


This rules summary is a first draft. Please feel free to contact me if anything is unclear or poorly worded.
== Options ==


Nanaki404
{{optionGroup|Game length|
{{option|df=|Classic (1000 points)}}
{{option|Half-game (500 points)}}
{{option|One round}}
}}
{{optionGroup|Teams|
{{option|df=|By table order: 1st/3rd vs. 2nd/4th}}
{{option|By table order: 1st/2nd vs. 3rd/4th}}
{{option|By table order: 1st/4th vs. 2nd/3rd}}
{{option|Random}}
}}
{{optionGroup|Turn order|
{{option|df=|Counterclockwise}}
{{option|Clockwise}}
}}
{{option|ds=|df=|All trumps / No trumps}}

Latest revision as of 22:38, 1 March 2024

Overview

  • 32 card deck 78910JQKA.
  • 2playersvs2players trick-taking game.
  • Teammates cannot communicate during the game.
  • First team to score ≥ 1000 points wins.
  • Counter-clockwise turn order.
  • Taker adds the card values to their team's score in each hand.
Definitions
Belote: the 1st Q or K of the trump suit.

Rebelote: the 2nd Q or K of the trump suit.

Dix de Der: take the last trick of a hand (+10 points).

Capot: take all tricks of a hand (+90 points).

Attacking team: team with the player who took the bidding card.

Defending team: team without the player who took the bidding card.

Contract: scoring of the hand.

Contention: points tie at the end of a hand. Winner of the next hand gains the attacking team's points.

Taker: the player who wins the trick.

Trump: a suit that wins against any other suit.

Scoring

Rank J 9 A 10 K Q 8 7
Trump value 20 14 11 10 4 3 0
All trump value 13 9 6 5 3 2
Rank A 10 K Q J 9 8 7
Non-trump value 11 10 4 3 2 0
No trump value 19

Bidding

  • 5cards in hand/players
  • 1 card (of the remaining 12) is turned face-up.
  • Bidding ends when a player takes the face-up card.
  • Player to the right of the dealer leads.
  • Players take turns to pass or take the face-up card:
    • 1st round: face-up card suit is the trump suit.
    • 2nd round: choose the trump suit.
    • All / No Trumps: 3rd round: choose all trumps or no trumps.
  • If all players pass, the cards are re-dealt and the dealer changes.
  • The remaining deck is dealt: +38cards in hand/players.

Playing

  • 8 tricks/hand.
  • Player to the right of the dealer leads 1st trick.
  • Players take turns to play a card:
    • Must follow suit, else
    • must play a higher trump if their team has not played the strongest trump, else
    • must discard.
  • Taker gains points for every card.
  • Taker leads the next trick.

Bonus points

  • Dix de Der: take the last trick of a hand (+10 points).
  • Capot: take all tricks of a hand (+90 points, total 252 points).
  • Belote-Rebelote: A single player who plays both Q and K of a trump suit gains 20 points for their team.
    • All trumps: a hand can have up to 4 belote-rebelote pairs (+20 points each).
  • If the attacking team has fewer points than the defending team, they lose the contract.
    • Attacking team: +0 points.
    • Defending team: +162 points.
  • If the teams are tied on points, there is a Contention:
    • Defending team immediately gains their points.
    • Winner of the next hand gains the attacking team's points.
      • Excludes Belote-Rebelote points.

Options

Game length
Classic (1000 points)
Half-game (500 points)
One round
Teams
By table order: 1st/3rd vs. 2nd/4th
By table order: 1st/2nd vs. 3rd/4th
By table order: 1st/4th vs. 2nd/3rd
Random
Turn order
Counterclockwise
Clockwise
All trumps / No trumps