This is a documentation for Board Game Arena: play board games online !
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Add on to this any Goals you achieved | Add on to this any Goals you achieved | ||
The player with the most points, wins! | The player with the most points, wins! If there's a tie the victory is shared. |
Revision as of 20:33, 19 February 2024
Overview
Explore space but make a mark for yourself before you crash!
Takeoff Phase
Each round starts with a Takeoff Phase
During this phase, each player chooses an astronaut to send on the expedition
Each astronaut grants the player a special effect, so choose wisely
The lead astronaut (Starting Player) is the Commander
Travel Phase
Roll the dice and group them into matching sets e.g. all the 2s
If a set isn't represented by your current location, it can't be used (offset to the rocket outline on the main board) e.g. at location 0 only the afterburner symbol, 1, or 2 can be used, so if 3+ are rolled these are disqualified
After determining what sets can be used, the Commander chooses one or more sets to combine for movement, each set chosen is added up in its entirety e.g. if there are three 2s this is a set with a movement value of 6, the afterburner value is determined by the pips on the board
After moving, discard the used number dice but retain used afterburner dice as well as unused dice. If this results in having 0 dice, take a single dice back to the pool
Crashing
If after rolling for the Travel Phase NONE of the dice match the allowed dice, a crash occurs
The Cosmic Failure marker moves on one space
Any astronaut with a parachute MAY disembark (see Landing Phase)
All other astronauts are returned to the respective player mats
The Commander is changed to the next player in turn order
The current Expedition ends and there is NOT a Landing Phase
Landing Phase
If the Travel phase was a success i.e. did NOT result in a Crash, a Landing Phase occurs
If the ship is on space 0-5, the landing phase is voided, and a new Travel phase occurs
If the ship is on space 6+, in turn order, each player can choose to stay on the ship or disembark
If you choose to disembark at a moon space, place your astronaut on the highest numbered moon linked to that space
If the stop is a moon space and all moons are occupied, you cannot disembark, each moon accommodates a single astronaut
If you choose to disembark at a planet space, there is no limitations to the number of astronauts or who controls them, however it still should be identifiable the order in which astronauts arrived
If the ship manages to reach the last space on the board (deep space) the Commander is placed on the Comet and all passengers are placed on the Galaxy (neither of these places have an occupancy limit)
If at any point the Commander disembarks (excluding Deep Space of course) the next astronaut in line takes over as the new Commander however this does not affect turn order
Once the Landing Phase is finished, if there are still astronauts in the ship then commence another Travel Phase
If all Astronauts have disembarked &/or Crashed, the expedition comes to an end and a new one commences with a new Commander
Goals
There are a number of unique goals on display which are available to claim if and when their condition is met and only ONE player can claim each goal, but a player can claim multiple goals if achieved
Game End
The game ends either when the Cosmic Failure track reaches 11 OR when a single player has disembarked all 8 of their astronauts and the current Expedition has reached a natural conclusion
Occupied moons give that player the points displayed on them
The planets score based on most astronauts on the planet, 2nd most astronauts on the planet, and finally simply being present on the planet, each planet score values are shown next to them
If a planet's 1st or 2nd most is tied, the player who landed there earliest takes the position and the other drops to the next rank
Add on to this any Goals you achieved
The player with the most points, wins! If there's a tie the victory is shared.