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Tips machiavelli: Difference between revisions
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== General == | == General == | ||
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**# To deplete the deck and end the game in a tie. | **# To deplete the deck and end the game in a tie. | ||
* It is sometimes possible to "trap" an opponent's card. | * It is sometimes possible to "trap" an opponent's card. | ||
** ''For example:'' suppose you have {{heart| | ** ''For example:'' suppose you have {{heart|Q}}{{heart|Q}}{{club|K|color=green}}{{club|K|color=green}}{{diamond|K|color=blue}}{{diamond|K|color=blue}}{{spade|K}}{{spade|K}} in your hand, but you don't have {{heart|K}}. | ||
*** Any run that includes {{heart| | *** Any run that includes {{heart|K}} would require a {{heart|Q}}, and any set that includes {{heart|K}} would require another {{card|K}}. | ||
*** So if your opponent has one of the two {{heart| | *** So if your opponent has one of the two {{heart|K}}, they can never play it, so they can never win! (But they can still tie.) |
Latest revision as of 21:39, 18 February 2024
General
- Try to win the game as quickly as possible.
- Any cards you play can (and probably will) be used against you.
- Inexperienced players are often so preoccupied with whether or not they can play a card, they don’t stop to think if they should play it.
- Sometimes it can be beneficial to intentionally take the 3-card penalty.
- There are at least two reasons why you might want this:
- To get a specific card, if you think you can not win without it.
- To deplete the deck and end the game in a tie.
- There are at least two reasons why you might want this:
- It is sometimes possible to "trap" an opponent's card.
- For example: suppose you have Q♥Q♥K♣K♣K♦K♦K♠K♠ in your hand, but you don't have K♥.
- Any run that includes K♥ would require a Q♥, and any set that includes K♥ would require another K.
- So if your opponent has one of the two K♥, they can never play it, so they can never win! (But they can still tie.)
- For example: suppose you have Q♥Q♥K♣K♣K♦K♦K♠K♠ in your hand, but you don't have K♥.