This is a documentation for Board Game Arena: play board games online !
Tips valeofeternity: Difference between revisions
(Created page with "Early Round (1~3) Try to summon Hourglass or Passive cards. Most of Instant effects seems useless in early round. BUT try to tame them rather than sell them, unless you need stones to summon Hourglass or Passive cards. Because if you sell cards, then your possible strategy shrinks. Middle Round (4~6) Balance between resource and victory points. If you have plenty of resource, try to tame or draw cards that gives you victory points. If you have nice winning combos,...") |
No edit summary |
||
Line 5: | Line 5: | ||
Most of Instant effects seems useless in early round. | Most of Instant effects seems useless in early round. | ||
BUT try to tame them rather than sell them, unless you need stones to summon Hourglass or Passive cards. | BUT try to tame them rather than sell them, unless you need stones to summon Hourglass or Passive cards. | ||
Because if you sell cards, then your possible strategy shrinks. | Because if you sell cards, then your possible strategy shrinks. | ||
Line 14: | Line 16: | ||
If you have plenty of resource, try to tame or draw cards that gives you victory points. | If you have plenty of resource, try to tame or draw cards that gives you victory points. | ||
If you have nice winning combos, manage your stones and areas to make it possible. | If you have nice winning combos, manage your stones and areas to make it possible. | ||
Latest revision as of 15:30, 6 February 2024
Early Round (1~3)
Try to summon Hourglass or Passive cards.
Most of Instant effects seems useless in early round. BUT try to tame them rather than sell them, unless you need stones to summon Hourglass or Passive cards.
Because if you sell cards, then your possible strategy shrinks.
Middle Round (4~6)
Balance between resource and victory points.
If you have plenty of resource, try to tame or draw cards that gives you victory points.
If you have nice winning combos, manage your stones and areas to make it possible.
Later Round (7~)
Try to summon Instant cards that gives you explosive victory points.
If you are not the first player of the round, it will be hard to tame them. The best scenario is that your combo is already ready to fire.
Most of Hourglass or Passive cards are getting less and less valuable.